Перейти к содержанию
Авторизация  

Рекомендуемые сообщения

Всем привет. Решил сделать новый спидометр, все по фуншую замутил , подключил все работает на все 100. Ну и вот варнинг warning 208: function with tag result used before definition, forcing reparse. В чем может быть дело?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Web

forward надо создать

учись искать ответы на вопросы сам с помощью поисковых систем.

Изменено пользователем Wеb

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

@Wеb, да у каждого свои причины. А куда форвард нужно поставить?  У меня только new PlayerText:SpeedPlayerText[MAX_PLAYERS][20];

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Web

Показывай полный код спидометра

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

@Wеb,

 

new PlayerText:SpeedPlayerText[MAX_PLAYERS][20];

 

 

SpeedPlayerText[playerid][0] = CreatePlayerTextDraw(playerid, 632.800048, 354.424438, "usebox");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][0], 0.000000, 7.426544);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][0], 475.200012, 0.000000);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][0], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][0], 0);

PlayerTextDrawUseBox(playerid, SpeedPlayerText[playerid][0], true);

PlayerTextDrawBoxColor(playerid, SpeedPlayerText[playerid][0], 102);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][0], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][0], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][0], 0);

 

SpeedPlayerText[playerid][1] = CreatePlayerTextDraw(playerid, 476.799987, 352.924438, "LD_SPAC:white");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][1], -0.005197, -0.084622);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][1], 154.400024, 4.480000);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][1], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][1], -205835265);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][1], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][1], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][1], 4);

 

SpeedPlayerText[playerid][2] = CreatePlayerTextDraw(playerid, 484.399963, 355.911102, "200");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][2], 0.283600, 1.928532);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][2], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][2], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][2], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][2], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][2], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][2], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][2], 1);

 

SpeedPlayerText[playerid][3] = CreatePlayerTextDraw(playerid, 563.800048, 356.906585, "IIIIIIIIIIIIIIIIIIII");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][3], 0.321197, 1.878754);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][3], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][3], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][3], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][3], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][3], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][3], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][3], 1);

PlayerTextDrawSetSelectable(playerid, SpeedPlayerText[playerid][3], true);

 

SpeedPlayerText[playerid][4] = CreatePlayerTextDraw(playerid, 520.400085, 372.337738, "xp");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][4], 0.221597, 1.769242);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][4], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][4], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][4], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][4], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][4], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][4], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][4], 1);

 

SpeedPlayerText[playerid][5] = CreatePlayerTextDraw(playerid, 514.400024, 402.204406, "%");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][5], 0.274798, 2.157510);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][5], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][5], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][5], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][5], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][5], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][5], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][5], 1);

 

SpeedPlayerText[playerid][6] = CreatePlayerTextDraw(playerid, 480.000030, 406.684478, "hud:radar_centre");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][6], 0.000000, 0.000000);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][6], 16.800022, 14.435573);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][6], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][6], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][6], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][6], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][6], 4);

 

SpeedPlayerText[playerid][7] = CreatePlayerTextDraw(playerid, 481.599945, 375.822143, "hud:radar_modGarage");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][7], -0.012399, -0.139375);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][7], 13.999999, 12.942234);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][7], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][7], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][7], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][7], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][7], 4);

 

SpeedPlayerText[playerid][8] = CreatePlayerTextDraw(playerid, 498.799987, 373.333282, "1000");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][8], 0.217996, 1.639821);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][8], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][8], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][8], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][8], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][8], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][8], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][8], 1);

 

SpeedPlayerText[playerid][9] = CreatePlayerTextDraw(playerid, 482.800018, 388.764434, "hud:radar_impound");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][9], 0.000000, 0.000000);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][9], 12.400030, 14.933341);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][9], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][9], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][9], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][9], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][9], 4);

 

SpeedPlayerText[playerid][10] = CreatePlayerTextDraw(playerid, 500.399993, 388.266601, "10 KM");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][10], 0.220798, 1.669685);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][10], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][10], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][10], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][10], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][10], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][10], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][10], 1);

 

SpeedPlayerText[playerid][11] = CreatePlayerTextDraw(playerid, 500.799987, 403.199920, "100");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][11], 0.182394, 1.953418);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][11], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][11], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][11], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][11], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][11], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][11], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][11], 1);

 

SpeedPlayerText[playerid][12] = CreatePlayerTextDraw(playerid, 618.000061, 376.817718, "LD_POOL:ball");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][12], -0.011997, 0.124444);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][12], 9.999975, 12.942192);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][12], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][12], -16776961);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][12], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][12], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][12], 4);

 

SpeedPlayerText[playerid][13] = CreatePlayerTextDraw(playerid, 617.999938, 391.253295, "LD_POOL:ball");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][13], 0.000000, 0.000000);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][13], 9.999985, 13.937800);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][13], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][13], -16776961);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][13], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][13], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][13], 4);

 

SpeedPlayerText[playerid][14] = CreatePlayerTextDraw(playerid, 617.999938, 406.684448, "LD_POOL:ball");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][14], 0.000000, 0.000000);

PlayerTextDrawTextSize(playerid, SpeedPlayerText[playerid][14], 9.999974, 13.439985);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][14], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][14], -16776961);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][14], 58);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][14], 0);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][14], 4);

 

SpeedPlayerText[playerid][15] = CreatePlayerTextDraw(playerid, 568.400085, 372.835510, "?????????");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][15], 0.172796, 2.127643);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][15], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][15], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][15], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][15], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][15], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][15], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][15], 1);

 

SpeedPlayerText[playerid][16] = CreatePlayerTextDraw(playerid, 583.200012, 390.257720, "?????");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][16], 0.246799, 1.590041);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][16], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][16], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][16], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][16], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][16], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][16], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][16], 1);

 

SpeedPlayerText[playerid][17] = CreatePlayerTextDraw(playerid, 587.599975, 404.195495, "????");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][17], 0.265596, 1.525328);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][17], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][17], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][17], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][17], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][17], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][17], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][17], 1);

 

SpeedPlayerText[playerid][18] = CreatePlayerTextDraw(playerid, 507.600036, 356.906677, "KM/H");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][18], 0.303200, 1.704533);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][18], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][18], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][18], 0);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][18], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][18], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][18], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][18], 1);

 

SpeedPlayerText[playerid][19] = CreatePlayerTextDraw(playerid, 517.199829, 388.266784, "KM");

PlayerTextDrawLetterSize(playerid, SpeedPlayerText[playerid][19], 0.247600, 1.585066);

PlayerTextDrawAlignment(playerid, SpeedPlayerText[playerid][19], 1);

PlayerTextDrawColor(playerid, SpeedPlayerText[playerid][19], -1);

PlayerTextDrawSetShadow(playerid, SpeedPlayerText[playerid][19], 1);

PlayerTextDrawSetOutline(playerid, SpeedPlayerText[playerid][19], 0);

PlayerTextDrawBackgroundColor(playerid, SpeedPlayerText[playerid][19], 51);

PlayerTextDrawFont(playerid, SpeedPlayerText[playerid][19], 2);

PlayerTextDrawSetProportional(playerid, SpeedPlayerText[playerid][19], 1);

 

 

public UpdateSpeedometr(playerid)

{

new info[8][20];

new Float:health;

new vehicleid = GetPlayerVehicleID(playerid);

new speed = SpeedVehicle(playerid);

GetVehicleHealth(vehicleid,health);

if(Lights[vehicleid])

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][14],16711935);//фары

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][14]);

}

else

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][14],-16776961);//фары

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][14]);

}

if(Engine[vehicleid])

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][12],16711935);// двигатель

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][12]);

}

else

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][12],-16776961);//двигатель

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][12]);

}

if(IsLocked[vehicleid])

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][13],16711935);//двери

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][13]);

}

else

{

PlayerTextDrawColor(playerid,SpeedPlayerText[playerid][13],-16776961);//двери

PlayerTextDrawShow(playerid,SpeedPlayerText[playerid][13]);

}

 

 

 

switch(SpeedVehicle(playerid))

{

case 0..15: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~I~w~IIIIIIIIIIIIIIIIIII");

case 16..28: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~II~w~IIIIIIIIIIIIIIIIII");

case 29..39: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~III~w~IIIIIIIIIIIIIIIII");

case 40..60: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIII~w~IIIIIIIIIIIIIIII");

case 61..76: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIII~w~IIIIIIIIIIIIIII");

case 77..86: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIII~w~IIIIIIIIIIIIII");

case 87..95: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIII~w~IIIIIIIIIIIII");

case 96..105: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIII~w~IIIIIIIIIIII");

case 106..113: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIII~w~IIIIIIIIIII");

case 114..130: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIII~w~IIIIIIIIII");

case 131..140: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIII~w~IIIIIIIII");

case 141..160: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIIII~w~IIIIIIII");

case 161..180: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIIIII~w~IIIIIII");

case 181..200: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIIIIII~w~IIIIII");

case 201..240: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIIIIIII~w~IIIII");

default: PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][3], "~r~~r~IIIIIIIIIIIIIIIIIIII");

}

format(info[0],20,"%d", Fuel[vehicleid]);

PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][11],info[0]);//????!!!

format(info[1],20,"%d", speed);

PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][2],info[1]);//????????!!!

format(info[5],20,"%.0f",health);//?? ????

PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][8],info[5]);

format(info[5],20,"%.1f",PI[playerid][cProbeg]);//????? ?????? ????

PlayerTextDrawSetString(playerid,SpeedPlayerText[playerid][10],info[5]);

return 1;

@Wеb, ругается где то здесь чекай

 

forward Float:GetPlayerSpeed1(playerid);

public Float:GetPlayerSpeed1(playerid)

{

new Float:X, Float:Y, Float:Z, Float:PlayerToPoints;

GetVehicleVelocity(GetPlayerVehicleID(playerid), X, Y, Z);

PlayerToPoints = floatsqroot(floatpower(X, 2) + floatpower(Y, 2) + floatpower(Z, 2))*100;

return PlayerToPoints;

}

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Web

перед public UpdateSpeedometr(playerid) добавь forward UpdateSpeedometr(playerid);

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

forward UpdateSpeedometr(playerid); она и так там стоит.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Web

По коду не видно. Замени GetPlayerSpeed1

 

на мой вариант:

forward Float:GetPlayerSpeed1(playerid);
public Float:GetPlayerSpeed1(playerid)
{
new Float:Velocity[3];
GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]);
return floatsqroot(floatpower(Velocity[0],2.0)+floatpower(Velocity[1],2.0)+floatpower(Velocity[2],2.0)); 
}

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Гость
Эта тема закрыта для публикации ответов.
Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×

Важная информация

Мы разместили cookie-файлы на ваше устройство, чтобы помочь сделать этот сайт лучше. Вы можете изменить свои настройки cookie-файлов, или продолжить без изменения настроек.