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Авторизация  
Roman_Jarckov

Не сохраняется аккаунт!

Рекомендуемые сообщения

Roman_Jarckov

Когда заходишь в игру регистрируешься, а при повторном заходе ничего не сохраняется!

Каждый раз заново!

В scriptfiles ничего не появляется!

Заранее спасибо!

 

[spoiler=Code]

#include <a_samp>
#include "../include/mods"
#include <mxINI>
#include <sscanf2>
#include <dc_cmd>
//====================================[New]=====================================
new sendername[MAX_PLAYER_NAME];
new Text:TDEditor_TD[3];
new Most1;
new Most2;
//==================================[Дефайсы]===================================
#define SCM SendClientMessage
#define SPD ShowPlayerDialog
#define DSI DIALOG_STYLE_INPUT
#define DSM DIALOG_STYLE_MSGBOX
#pragma tabsize 0
enum pInfo
{
	pMoney,				// Деньги
	pPassword[33],		// Пароль
	pAdmin,				// Ур.Админки
	pSkin,				// Скин
	pEmail[64]			// EMail адрес
};
new Player[MAX_PLAYERS][pInfo];

new Rules[][] = {
{"{FF0000}\n"},
{"{FF0000}Запрещено:\n"},
{"Использование любых программ скриптов читов и.т.п. дающие нечестное преймущество в игре.\n"},
{"Злоупотреблять привелегиями.\n"},
{"Оскорблять {FFD700}родных,игроков и админов.\n"},
{"Мешать бандам на их базе({FF0000}Исключение захват).\n"}
};





















forward init_classes_sa();
forward init_classes_anderius();
forward init_classes_united();
forward init_classes_gostown6();
forward init_classes_cr();
forward init_classes_openvice();

forward init_vehicles_sa();
forward init_vehicles_anderius();
forward init_vehicles_united();
forward init_vehicles_gostown6();
forward init_vehicles_cr();
forward init_vehicles_openvice();

forward init_objects_sa();
forward init_objects_anderius();
forward init_objects_united();
forward init_objects_gostown6();
forward init_objects_cr();
forward init_objects_openvice();

forward player_init_icons_sa(player_id);
forward player_init_icons_anderius(player_id);
forward player_init_icons_united(player_id);
forward player_init_icons_gostown6(player_id);
forward player_init_icons_cr(player_id);
forward player_init_icons_openvice(player_id);

forward player_init_for_class_sa(player_id);
forward player_init_for_class_anderius(player_id);
forward player_init_for_class_united(player_id);
forward player_init_for_class_gostown6(player_id);
forward player_init_for_class_cr(player_id);
forward player_init_for_class_openvice(player_id);

forward player_spawn_sa(player_id);
forward player_spawn_anderius(player_id);
forward player_spawn_united(player_id);
forward player_spawn_gostown6(player_id);
forward player_spawn_cr(player_id);
forward player_spawn_openvice(player_id);

#define ICON_CONNECT 200
#define ICON_DISCONNECT 201

new server_type_e:server_type;



main() {}

//------------------------------------------------------------------------------------------------------
public OnGameModeInit() {
    server_type = get_server_type();
	printf("Init simple gamemode %s", get_server_desc(server_type));
	{
		new rconcmd[256];
		format(rconcmd, sizeof(rconcmd), "mapname %s", get_server_desc(server_type));
		SendRconCommand(rconcmd);
	}

	SetGameModeText("|RRD|DM|DRIFT|EVENTS");
	call_by_gametype("init_classes");
	call_by_gametype("init_vehicles");
	call_by_gametype("init_objects");

	

TDEditor_TD[0] = TextDrawCreate(400.117736, 425.666839, "REAL");
TextDrawLetterSize(TDEditor_TD[0], 0.495059, 2.375835);
TextDrawAlignment(TDEditor_TD[0], 1);
TextDrawColor(TDEditor_TD[0], -1);
TextDrawSetShadow(TDEditor_TD[0], 0);
TextDrawSetOutline(TDEditor_TD[0], 0);
TextDrawBackgroundColor(TDEditor_TD[0], 255);
TextDrawFont(TDEditor_TD[0], 1);
TextDrawSetProportional(TDEditor_TD[0], 1);
TextDrawSetShadow(TDEditor_TD[0], 0);

TDEditor_TD[1] = TextDrawCreate(439.646942, 425.283966, "RUSSIAN");
TextDrawLetterSize(TDEditor_TD[1], 0.414117, 2.401668);
TextDrawAlignment(TDEditor_TD[1], 1);
TextDrawColor(TDEditor_TD[1], 65535);
TextDrawSetShadow(TDEditor_TD[1], 0);
TextDrawSetOutline(TDEditor_TD[1], 0);
TextDrawBackgroundColor(TDEditor_TD[1], 255);
TextDrawFont(TDEditor_TD[1], 1);
TextDrawSetProportional(TDEditor_TD[1], 1);
TextDrawSetShadow(TDEditor_TD[1], 0);

TDEditor_TD[2] = TextDrawCreate(496.117645, 425.151245, "DRIFT");
TextDrawLetterSize(TDEditor_TD[2], 0.505529, 2.410832);
TextDrawAlignment(TDEditor_TD[2], 1);
TextDrawColor(TDEditor_TD[2], -14941953);
TextDrawSetShadow(TDEditor_TD[2], 0);
TextDrawSetOutline(TDEditor_TD[2], 0);
TextDrawBackgroundColor(TDEditor_TD[2], 255);
TextDrawFont(TDEditor_TD[2], 1);
TextDrawSetProportional(TDEditor_TD[2], 1);
TextDrawSetShadow(TDEditor_TD[2], 0);

Most1 = CreateObject(2168,2747.34448242,-1142.90002441,21.60000038,0.00000000,0.00000000,180.00000000); //object(partition) (2)
Most2 = CreateObject(2168,2747.30004883,-1262.00000000,21.60000038,0.00000000,0.00000000,0.00000000); //object(partition) (4)

	
	
	
	return true;
}

//------------------------------------------------------------------------------------------------------



















public OnPlayerConnect(playerid) {
    SendDeathMessage(INVALID_PLAYER_ID, playerid, ICON_CONNECT);
	call_by_gametype_i("player_init_icons", playerid);
	
	new string[42];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "players/%s.ini", sendername);
	if(fexist(string)) SetPVarInt(playerid, "Account",1);
	else SetPVarInt(playerid, "Account",0);
	
    TextDrawShowForPlayer(playerid,TDEditor_TD[0]);
	TextDrawShowForPlayer(playerid,TDEditor_TD[1]);
    TextDrawShowForPlayer(playerid,TDEditor_TD[2]);

	return true;
}

//------------------------------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid) {
    SendDeathMessage(INVALID_PLAYER_ID, playerid, ICON_DISCONNECT);
    
    if(GetPVarInt(playerid, "Logged") == 1)
    {
    SavePlayer(playerid);
	}
	return true;
}

//------------------------------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason) {
	SendDeathMessage(killerid, playerid, reason);
	return true;
}

//------------------------------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid) {
	call_by_gametype_i("player_init_for_class", playerid);
	
	if(GetPVarInt(playerid, "Logged") == 1) return SpawnPlayer(playerid);
	SetPlayerInterior(playerid,0);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	GetPlayerName(playerid, sendername, sizeof(sendername));
	new str[320], small[150];
	switch(GetPVarInt(playerid, "Account"))
{
	case 0:
{
	format(small, sizeof(small), "{FFFFFF}Добро пожаловать на сервер new-server\nЭтот аккаунт не зарегистрирован\nЧтобы начать игру нужно пройти регистрацию\n\n");
	strcat(str, small);
	format(small, sizeof(small), "\t\t• Пароль должен состоять из Латинских букв\n\t\t• Длина пароля от 6 до 15 символов\n\nВаш логин: %s\nПридумайте свой пароль:",sendername);
	strcat(str, small);
	SPD(playerid, 1, DSI, "{FFFFFF}• Регистрация •", str, "Готово", "Отмена");
}
	case 1:
{
	format(str, sizeof(str), "{FFFFFF}Добро пожаловать на сервер new-server\nЭтот аккаунт зарегистрирован\nЧтобы начать игру нужно Авторизоваться\n\nВаш логин: %s\nВведите свой пароль:",sendername);
	SPD(playerid, 5, DSI, "{FFFFFF}• Авторизация •", str, "Войти", "Отмена");
}
}
	
	
	
	
	
	
	
	
	
	
	return true;
}

//------------------------------------------------------------------------------------------------------
public OnPlayerSpawn(playerid) {
	call_by_gametype_i("player_spawn", playerid);
	GivePlayerMoney(playerid, 10000);
	return 1;
}

//------------------------------------------------------------------------------------------------------
public OnVehicleMod(playerid, vehicleid, componentid) {
	if (server_sa != server_type) {
	    // servers not have this, so player is chiter ant this may crash players
		return false;
	}
	return true;
}

//------------------------------------------------------------------------------------------------------
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
	if (server_sa != server_type) {
	    // servers not have this, so player is chiter ant this may crash players
		return false;
	}
	return true;
}

//------------------------------------------------------------------------------------------------------
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
	if (server_sa != server_type) {
	    // servers not have this, so player is chiter ant this may crash players
		return false;
	}
	return true;
}

public OnPlayerCommandText(playerid, cmdtext[]) {
	if (strcmp("/kill", cmdtext, true) == 0) {
		SetPlayerHealth(playerid, 0.0);
		return true;
	}
	if(strcmp(cmdtext, "/1", true) == 0)  {
		new Text:txtSprite1;
		txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Текстура txdfile:texture
		TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта
		TextDrawColor(txtSprite1, 0xFFFFFFFF);
		TextDrawTextSize(txtSprite1, 200.0, 200.0); // Размер изображения Ширина:Высота
		TextDrawShowForPlayer(playerid, txtSprite1);
		return true;
	}
	if(strcmp(cmdtext, "/2", true) == 0)  {
		new Text:txtSprite1;
		txtSprite1 = TextDrawCreate(200.0, 380.0, "p2:title"); // Текстура txdfile:texture
		TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта
		TextDrawColor(txtSprite1, 0xFFFFFF80);
		TextDrawTextSize(txtSprite1, 100.0, 100.0); // Размер изображения Ширина:Высота
		TextDrawAlignment(txtSprite1, 3);
		TextDrawShowForPlayer(playerid, txtSprite1);
		return true;
	}
	
	
	if(strcmp(cmdtext,"/mostopen",true)==0)
			{
			MoveObject(Most1,2747.34448242,-1142.90002441,22.6000002, 0.1, 55.00000000,0.00000000,180.00000000);
			MoveObject(Most2,2747.30004883,-1262.00000000,22.6000002, 0.1, 55.00000000,0.00000000,0.00000000 );
			SendClientMessageToAll(0xAA3333AA,"ВНИМАНИЕ!!! Подъём разводного моста!!!");
			return 1;
			}



			if(strcmp(cmdtext,"/mostclose",true)==0)
			{
			MoveObject(Most1,2747.34448242, -1142.90002441, 21.60000038, 0.1, 0.00000000, 0.00000000, 180.00000000 );
			MoveObject(Most2,2747.30004883, -1262.00000000, 21.60000038, 0.1, 0.00000000,0.00000000,0.00000000 );
			SendClientMessageToAll(0xAA3333AA ,"ВНИМАНИЕ!!! Разводной мост опускается!!!");
			return 1;
			}
	
	
	
	
	return false;
}
//------------------------------------------------------------------------------------------------------
call_by_gametype(const function_prefix[]) {
    new buff[255];
    format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type));
    CallLocalFunction(buff, "");
}
call_by_gametype_i(const function_prefix[], i1) {
    new buff[255];
    format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type));
    CallLocalFunction(buff, "i", i1);
}

//--------------------------------------------------




public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	new string[128];
	switch(dialogid)
{
	case 1:
{
	if(!response) return Kick(playerid);
	RegisterPlayer(playerid, inputtext);
}
	case 2:
{
	if(!response)
{
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "players/%s.ini",sendername);
	fremove(string);
	return true;
}
	
}
	case 3:
{
	if(!response)
{
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "players/%s.ini",sendername);
	fremove(string);
	return true;
}
	SPD(playerid, 4, DSI, "{FFFFFF}• Электронная почта •", "{FFFFFF}Пожалуйста введите действующий адрес электронной почты.\nЕсли вы забудите пароль на него будет выслан новый", "Готово", "");
}
	case 4:
{
	if(!response) return Kick(playerid);
	strmid(Player[playerid][pEmail],inputtext,0,strlen(inputtext),255);
	GetPlayerName(playerid, sendername, sizeof(sendername));
	new str[186];
	format(str, sizeof(str), "{FFFFFF}Добро пожаловать на сервер new-server\nЭтот аккаунт зарегистрирован\nЧтобы начать игру нужно Авторизоваться\n\nВаш логин: %s\nВведите свой пароль:",sendername);
	SPD(playerid, 5, DSI, "{FFFFFF}• Авторизация •", str, "Войти", "Отмена");
}
	case 5:
{
	if(!response) return Kick(playerid);
	LoginPlayer(playerid, inputtext);
}
}
	return 1;
}






//------------------------------------------------------------------------------------------------------
// All valid skins for SA, Gostown6 and United 1.1
new player_skins_sa[] = {
     0
    ,1
    ,2
    ,7
    ,9
    ,10
    ,11
    ,12
    ,13
    ,14
    ,15
    ,16
    ,17
    ,18
    ,19
    ,20
    ,21
    ,22
    ,23
    ,24
    ,25
    ,26
    ,27
    ,28
    ,29
    ,30
    ,31
    ,32
    ,33
    ,34
    ,35
    ,36
    ,37
    ,38
    ,39
    ,40
    ,41
    ,43
    ,44
    ,45
    ,46
    ,47
    ,48
    ,49
    ,50
    ,51
    ,52
    ,53
    ,54
    ,55
    ,56
    ,57
    ,58
    ,59
    ,60
    ,61
    ,62
    ,63
    ,64
    ,66
    ,67
    ,68
    ,69
    ,70
    ,71
    ,72
    ,73
    ,75
    ,76
    ,77
    ,78
    ,79
    ,80
    ,81
    ,82
    ,83
    ,84
    ,85
    ,87
    ,88
    ,89
    ,90
    ,91
    ,92
    ,93
    ,94
    ,95
    ,96
    ,97
    ,98
    ,99
    ,100
    ,101
    ,102
    ,103
    ,104
    ,105
    ,106
    ,107
    ,108
    ,109
    ,110
    ,111
    ,112
    ,113
    ,114
    ,115
    ,116
    ,117
    ,118
    ,120
    ,121
    ,122
    ,123
    ,124
    ,125
    ,126
    ,127
    ,128
    ,129
    ,130
    ,131
    ,132
    ,133
    ,134
    ,135
    ,136
    ,137
    ,138
    ,139
    ,140
    ,141
    ,142
    ,143
    ,144
    ,145
    ,146
    ,147
    ,148
    ,150
    ,151
    ,152
    ,153
    ,154
    ,155
    ,156
    ,157
    ,158
    ,159
    ,160
    ,161
    ,162
    ,163
    ,164
    ,165
    ,166
    ,167
    ,168
    ,169
    ,170
    ,171
    ,172
    ,173
    ,174
    ,175
    ,176
    ,177
    ,178
    ,179
    ,180
    ,181
    ,182
    ,183
    ,184
    ,185
    ,186
    ,187
    ,188
    ,189
    ,190
    ,191
    ,192
    ,193
    ,194
    ,195
    ,196
    ,197
    ,198
    ,199
    ,200
    ,201
    ,202
    ,203
    ,204
    ,205
    ,206
    ,207
    ,209
    ,210
    ,211
    ,212
    ,213
    ,214
    ,215
    ,216
    ,217
    ,218
    ,219
    ,220
    ,221
    ,222
    ,223
    ,224
    ,225
    ,226
    ,227
    ,228
    ,229
    ,230
    ,231
    ,232
    ,233
    ,234
    ,235
    ,236
    ,237
    ,238
    ,239
    ,240
    ,241
    ,242
    ,243
    ,244
    ,245
    ,246
    ,247
    ,248
    ,249
    ,250
    ,251
    ,252
    ,253
    ,254
    ,255
    ,256
    ,257
    ,258
    ,259
    ,260
    ,261
    ,262
    ,263
    ,264
    ,265
    ,266
    ,267
    ,268
    ,269
    ,270
    ,271
    ,272
    ,274
    ,275
    ,276
    ,277
    ,278
    ,279
    ,280
    ,281
    ,282
    ,283
    ,284
    ,285
    ,286
    ,287
    ,288
    ,290
    ,291
    ,292
    ,293
    ,294
    ,295
    ,296
    ,297
    ,298
    ,299
};

// All valid skins for Anderius, without duplicates
new player_skins_anderius[] = {
     0
    ,1
    ,2
    ,7
    ,9
    ,10
    ,11
    ,12
    ,13
    ,14
    ,15
    ,16
    ,17
    ,18
    ,19
    ,20
    ,21
    ,22
    ,23
    ,24
    ,25
    ,26
    ,27
    ,28
    ,29
    ,31
    ,32
    ,33
    ,34
    ,35
    ,36
    ,37
    ,38
    ,39
    ,40
    ,41
    ,43
    ,44
    ,45
    ,46
    ,47
    ,48
    ,49
    ,50
    ,51
    ,52
    ,53
    ,54
    ,55
    ,56
    ,57
    ,58
    ,59
    ,60
    ,61
    ,62
    ,63
    ,64
    ,66
    ,67
    ,68
    ,69
    ,70
    ,71
    ,72
    ,73
    ,75
    ,76
    ,77
    ,78
    ,79
    ,80
    ,81
    ,82
    ,83
    ,84
    ,85
    ,87
    ,88
    ,89
    ,90
    ,91
    ,92
    ,93
    ,94
    ,95
    ,96
    ,97
    ,98
    ,99
    ,100
    ,101
    ,102
    ,103
    ,104
    ,105
    ,106
    ,107
    ,108
    ,109
    ,110
    ,111
    ,112
    ,113
    ,114
    ,115
    ,116
    ,117
    ,118
    ,120
    ,121
    ,122
    ,123
    ,124
    ,125
    ,126
    ,128
    ,129
    ,130
    ,131
    ,132
    ,133
    ,134
    ,135
    ,136
    ,137
    ,139
    ,140
    ,141
    ,142
    ,143
    ,144
    ,145
    ,146
    ,147
    ,148
    ,150
    ,151
    ,152
    ,153
    ,154
    ,155
    ,156
    ,157
    ,158
    ,159
    ,160
    ,161
    ,162
    ,163
    ,164
    ,165
    ,166
    ,167
    ,168
    ,169
    ,170
    ,171
    ,172
    ,173
    ,174
    ,175
    ,176
    ,177
    ,179
    ,180
    ,181
    ,183
    ,184
    ,185
    ,186
    ,187
    ,188
    ,189
    ,190
    ,191
    ,192
    ,193
    ,194
    ,195
    ,196
    ,197
    ,198
    ,199
    ,200
    ,201
    ,202
    ,203
    ,204
    ,205
    ,206
    ,207
    ,209
    ,210
    ,211
    ,212
    ,213
    ,214
    ,215
    ,216
    ,217
    ,218
    ,219
    ,220
    ,221
    ,222
    ,223
    ,224
    ,225
    ,226
    ,227
    ,228
    ,229
    ,230
    ,231
    ,232
    ,233
    ,234
    ,235
    ,236
    ,237
    ,238
    ,239
    ,240
    ,241
    ,242
    ,243
    ,244
    ,245
    ,247
    ,248
    ,249
    ,250
    ,251
    ,252
    ,253
    ,255
    ,258
    ,259
    ,260
    ,261
    ,262
    ,263
    ,265
    ,266
    ,267
    ,268
    ,269
    ,270
    ,271
    ,272
    ,274
    ,275
    ,276
    ,277
    ,278
    ,279
    ,280
    ,281
    ,282
    ,283
    ,284
    ,285
    ,286
    ,287
    ,288
    ,290
    ,291
    ,292
    ,293
    ,294
    ,295
    ,296
    ,297
    ,298
    ,299
};


//------------------------------------------------------------------------------------------------------
public init_classes_sa() {
	for (new i = 0; i < sizeof(player_skins_sa); ++i) {
	    AddPlayerClass(player_skins_sa[i], 1958.3783, 1343.1572, 15.3746, 270.0, 46, 1, 24, 500, 0, 0);
	}
}
public init_classes_anderius() {
	for (new i = 0; i < sizeof(player_skins_anderius); ++i) {
	    AddPlayerClass(player_skins_anderius[i], 2769.7476, -831.6984, 65.8685, 317.3143, 46, 1, 24, 500, 0, 0);
	}
}
public init_classes_united() {
	for (new i = 0; i < sizeof(player_skins_sa); ++i) {
	    AddPlayerClass(player_skins_sa[i], -78.0128, 1182.7797, 12.1765, 180.0, 46, 1, 24, 500, 0, 0);
	}
}
public init_classes_gostown6() {
	for (new i = 0; i < sizeof(player_skins_sa); ++i) {
	    AddPlayerClass(player_skins_sa[i], -207.6557, -2013.1881, 334.0067, 180.0, 46, 1, 24, 500, 0, 0);
	}
}
public init_classes_cr() {
	for (new i = 0; i < sizeof(player_skins_sa); ++i) {
	    AddPlayerClass(player_skins_sa[i], 553.2108, 855.5515, 14.0219, 180.0, 46, 1, 24, 500, 0, 0);
	}
}
public init_classes_openvice() {
	for (new i = 0; i < sizeof(player_skins_sa); ++i) {
	    AddPlayerClass(player_skins_sa[i], 553.2108, 855.5515, 14.0219, 180.0, 46, 1, 24, 500, 0, 0);
	}
}


//------------------------------------------------------------------------------------------------------
public init_vehicles_sa() {
	AddStaticVehicle(522,2029.1477,1350.8763,10.3915,225.9742,3,8);
	AddStaticVehicle(522,2029.0470,1345.1724,10.3851,223.8668,6,25);
	AddStaticVehicle(522,2028.8029,1334.1494,10.3909,324.1750,7,79);
	AddStaticVehicle(522,2028.9355,1330.7014,10.3914,309.0145,8,82);
}
public init_vehicles_anderius() {
	AddStaticVehicle(520,2747.3806,-788.9612,56.3750,238.4319,0,0);
	AddStaticVehicle(520,2753.5222,-779.1890,56.3925,58.2022,0,0);
	AddStaticVehicle(522,2773.5474,-835.7141,65.2496,354.2699,3,8);
	AddStaticVehicle(522,2771.0198,-838.0641,65.6232,356.1253,6,25);
	AddStaticVehicle(522,2763.9136,-832.4504,65.9117,298.0497,7,79);
	AddStaticVehicle(522,2768.5063,-839.5748,65.8772,352.6477,8,82);
}
public init_vehicles_united() {
	AddStaticVehicle(522,-61.2893,1182.2131,11.7410,177.5167,3,8);
	AddStaticVehicle(522,-65.5234,1182.6556,11.7402,173.3146,6,25);
	AddStaticVehicle(522,-83.9312,1182.8005,11.7438,179.0946,7,79);
	AddStaticVehicle(522,-89.6751,1182.8225,11.7408,181.7402,8,82);
	AddStaticVehicle(612,-54.2099,1161.7555,12.1825,271.8416,0,1);
	AddStaticVehicle(612,-46.3528,1161.9435,12.1809,270.4108,0,1);
}
public init_vehicles_gostown6() {
	AddStaticVehicle(520,-192.4960,-2000.0496,341.9180,89.4895,0,0);
	AddStaticVehicle(520,-188.8134,-2031.7225,341.9313,55.2997,0,0);
	AddStaticVehicle(522,-204.3682,-2031.3853,340.0129,54.6060,3,8);
	AddStaticVehicle(522,-203.1901,-2028.4111,339.9857,68.2332,6,25);
	AddStaticVehicle(522,-204.8533,-2000.0114,340.0280,136.0768,7,79);
	AddStaticVehicle(522,-203.6909,-2002.9912,339.9991,127.4995,8,82);
}
public init_vehicles_cr() {
	AddStaticVehicle(520,2529.3201,-2181.7600,22.6899,270.0000,0,0);
	AddStaticVehicle(405,2577.6262,-2174.7920,21.8355,179.6034,36,1);
	AddStaticVehicle(410,2573.3704,-2174.6943,21.7203,179.7061,9,1);
	AddStaticVehicle(425,2585.5505,-2190.7563,22.6221,223.7395,43,0);
	AddStaticVehicle(522,2555.2427,-2174.5510,21.5366,180.4943,8,82);
}
public init_vehicles_openvice() {
	AddStaticVehicle(425,563.7643,847.5987,14.0700,265.5441,43,0);
	AddStaticVehicle(522,549.6598,834.3176,12.6909,195.7558,3,8);
	AddStaticVehicle(522,548.4855,830.6889,12.5187,204.9415,6,25);
	AddStaticVehicle(522,547.8527,827.8597,12.3807,205.3580,7,79);
}

//------------------------------------------------------------------------------------------------------
public init_objects_sa() {
}
public init_objects_anderius() {
}
public init_objects_united() {
	// Most section in LS
    CreateObject(15753, -1629.4340, 1168.4301, 43.00, 0.0, 0.0, 0.0);
    
    // lc to vc bridge by dani5ooo
    CreateObject(15070, 134.859, 628.44, 87.7197, 0, 0, -0);
    CreateObject(16718, 134.85, 628.528, 87.3263, 0, 0, -0);
    CreateObject(15070, 297.488, 628.676, 83.749, 0, 0, -0);
    CreateObject(16718, 457.534, 628.646, 80.3081, 0, 0, -0);
    CreateObject(15070, 657.463, 628.659, 75.5883, 0, 0, -0);
    CreateObject(15070, 867.497, 628.625, 71.2118, 0, 0, -0);
    CreateObject(8184, 56.8728, 644.87, -0.869, 0, 0, -0);
    CreateObject(15009, 57.15, 638.34, -0.969, 0, -20, -0);
    CreateObject(15010, 57.15, 618.34, -0.969, 0, -20, -0);
    CreateObject(15009, 1087.59, 639.02, -11.28, 0, 10.0003, -0);
    CreateObject(15009, 225.189, 638.44, 24.3245, 0, 0, -0);
    CreateObject(15010, 225.189, 618.44, 24.3245, 0, 0, -0);
    CreateObject(15009, 398.089, 638.58, 20.2245, 0, 0, -0);
    CreateObject(15010, 398.089, 618.58, 20.2245, 0, 0, -0);
    CreateObject(15009, 571.089, 638.68, 16.1, 0, 0, -0);
    CreateObject(15010, 571.089, 618.68, 16.1, 0, 0, -0);
    CreateObject(15009, 743.589, 638.78, 12, 0, 0, -0);
    CreateObject(15010, 743.589, 618.88, 12, 0, 0, -0);
    CreateObject(15009, 916.589, 638.9, 7.9, 0, 0, -0);
    CreateObject(15010, 916.589, 618.98, 7.9, 0, 0, -0);
    CreateObject(14732, -50.5, 635.417, -17.73, 0.0851624, -18.0776, 2.94584);
    CreateObject(14732, 43.1935, 620.117, -3.2, 0, 0, -0);
    CreateObject(14732, 43.1935, 637.217, -3.1787, 0, 0, -0);
    CreateObject(638, 58.0971, 623.102, 12.6213, 0, 0, -0);
    CreateObject(638, 58.09, 606.002, 12.6213, 0, 0, -0);
    CreateObject(638, 57.3971, 623.102, 12.6213, 0, 0, -0);
    CreateObject(638, 56.7, 623.102, 12.6213, 0, 0, -0);
    CreateObject(638, 55.99, 623.102, 12.6213, 0, 0, -0);
    CreateObject(638, 55.99, 606.002, 12.6213, 0, 0, -0);
    CreateObject(638, 56.69, 606.002, 12.6213, 0, 0, -0);
    CreateObject(638, 57.39, 606.002, 12.6213, 0, 0, -0);
    CreateObject(15010, 1087.59, 619.1, -11.28, 0, 10.0003, -0);
    CreateObject(19843, 318.89, 653.753, 25.8, 0, 0, -88.5999);
    CreateObject(19843, 319, 647.453, 25.8245, 0, -0, 89.9999);
    CreateObject(3200, 358.014, 661.172, 26.78, 0, 0, -89.9999);
    CreateObject(19710, 347.029, 669.249, 25.68, 0, 0, -0);
    CreateObject(11444, 357.841, 668.681, 29.88, 0, 0, -89.9999);
    CreateObject(1228, 369.129, 684.349, 27.28, 0, 0, -89.9999);
    CreateObject(1228, 372.929, 684.349, 27.28, 0, 0, -89.9999);
    CreateObject(1228, 371.029, 684.349, 27.28, 0, 0, -89.9999);
    CreateObject(1228, 319.367, 656.9, 27.38, 0, 0, -89.9999);
}
public init_objects_gostown6() {
}
public init_objects_cr() {
	// From thread 'MAH_MOST' - sections from movable bridge
}
public init_objects_openvice() {
}


//------------------------------------------------------------------------------------------------------
public player_init_icons_sa(player_id) {
}
public player_init_icons_anderius(player_id) {
	// Pay'n'Spay
    SetPlayerMapIcon(player_id, 1, 1984.11, 1183.87, 20.0, 63, 0);
    SetPlayerMapIcon(player_id, 2, 1080.845, 922.4072, 25.7633, 63, 0);
    SetPlayerMapIcon(player_id, 3, 2376.26, 2149.8, 17.9258, 63, 0);
    SetPlayerMapIcon(player_id, 4, 1529.87, 1303.99, 25.4, 63, 0);
    SetPlayerMapIcon(player_id, 5, 2849.39, 1799.07, 28.8, 63, 0);
    SetPlayerMapIcon(player_id, 6, 1318.87, -1569.01, 82.5004, 63, 0);
    SetPlayerMapIcon(player_id, 7, 1245.54, -827.577, 32.2676, 63, 0);
    SetPlayerMapIcon(player_id, 8, 2403.631, -2199.507, 129.4441, 63, 0);
    SetPlayerMapIcon(player_id, 9, 690.41, -1082.72, 33.4977, 63, 0);
    SetPlayerMapIcon(player_id, 10, -1418.507, -1503.954, 78.1623, 63, 0);
    SetPlayerMapIcon(player_id, 11, -1210.932, -631.1083, 27.0474, 63, 0);
    SetPlayerMapIcon(player_id, 12, -1646.584, -394.0845, 53.4851, 63, 0);
    SetPlayerMapIcon(player_id, 13, -1984.647, 386.5002, 55.7634, 63, 0);
    SetPlayerMapIcon(player_id, 14, -1810.182, -612.2468, 44.9951, 63, 0);
    SetPlayerMapIcon(player_id, 15, -1712.872, -1665.722, 59.9842, 63, 0);
    SetPlayerMapIcon(player_id, 16, 24.9827, -1627.45, 13.3296, 63, 0);
    SetPlayerMapIcon(player_id, 17, -2676.358, 61.6779, 93.3603, 63, 0);
    SetPlayerMapIcon(player_id, 18, -2700.817, -611.6945, 105.1078, 63, 0);
    SetPlayerMapIcon(player_id, 19, -2769.142, -1560.061, 81.3563, 63, 0);
    SetPlayerMapIcon(player_id, 20, -1463.0, 937.9269, 37.0068, 63, 0);
    SetPlayerMapIcon(player_id, 21, -489.0841, 1592.942, 48.8904, 63, 0);
    SetPlayerMapIcon(player_id, 22, -1196.974, -55.5126, 50.0216, 63, 0);
    SetPlayerMapIcon(player_id, 23, -816.1977, -1373.081, 31.9653, 63, 0);
    SetPlayerMapIcon(player_id, 24, -2235.231, -685.3432, 81.2842, 63, 0);
}
public player_init_icons_united(player_id) {
	// Pay'n'Spay
    SetPlayerMapIcon(player_id, 1, 1118.717, -1063.952, 5.0896, 63, 0);
    SetPlayerMapIcon(player_id, 2, 991.5446, -1798.367, 1.4216, 63, 0);
    SetPlayerMapIcon(player_id, 3, 1092.698, -2207.208, 5.7776, 63, 0);
    SetPlayerMapIcon(player_id, 4, 1997.184, -2207.854, 4.5361, 63, 0);
    SetPlayerMapIcon(player_id, 5, 2321.777, -518.6708, 5.251, 63, 0);
    SetPlayerMapIcon(player_id, 6, -424.9958, 1438.26, 10.5055, 63, 0);
    SetPlayerMapIcon(player_id, 7, -970.2368, 1307.068, 25.8287, 63, 0);
    SetPlayerMapIcon(player_id, 8, -2495.189, 1834.536, 58.4793, 63, 0);
}
public player_init_icons_gostown6(player_id) {
	// Pay'n'Spay
    SetPlayerMapIcon(player_id, 1, 1653.0, -1878.0, 579.3, 63, 0);
}
public player_init_icons_cr(player_id) {
	// Pay'n'Spay
    SetPlayerMapIcon(player_id, 1, -402.779, 1009.8, 13.2477, 63, 0); // ARZAMAS
    SetPlayerMapIcon(player_id, 2, -1611.46, 1544.69, 36.2602, 63, 0); // SCHWARZ
    SetPlayerMapIcon(player_id, 3, -2147.51, -94.3456, 26.2668, 63, 0); // LYTKARINO
}
public player_init_icons_openvice(player_id) {
}

//------------------------------------------------------------------------------------------------------
public player_init_for_class_sa(player_id) {
 	SetPlayerInterior(player_id, 14);
	SetPlayerPos(player_id, 258.4893, -41.4008, 1002.0234);
	SetPlayerFacingAngle(player_id, 270.0);
	SetPlayerCameraPos(player_id, 256.0815, -43.0475, 1004.0234);
	SetPlayerCameraLookAt(player_id, 258.4893, -41.4008, 1002.0234);
}
public player_init_for_class_anderius(player_id) {
 	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 2150.2717, -375.0633, 340.1352);
	SetPlayerFacingAngle(player_id, 270.0);
	SetPlayerCameraPos(player_id, 2153.7841, -373.1006, 341.7352);
	SetPlayerCameraLookAt(player_id, 2144.9545, -377.7953, 337.3515);
}
public player_init_for_class_united(player_id) {
 	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, -1282.5667, 1853.1329, 16.1281);
	SetPlayerFacingAngle(player_id, 304.3433);
	SetPlayerCameraPos(player_id, -1281.2346, 1856.6728, 17.3281);
	SetPlayerCameraLookAt(player_id,  -1283.8227, 1847.0135, 14.2379);
}
public player_init_for_class_gostown6(player_id) {
 	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 156.0986, -1428.9176, 8.8992);
	SetPlayerFacingAngle(player_id, 20.0);
	SetPlayerCameraPos(player_id, 153.0041, -1426.6641, 10.3992);
	SetPlayerCameraLookAt(player_id, 160.8530, -1431.1956, 6.1730);
}
public player_init_for_class_cr(player_id) {
 	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 2679.1013, -2535.1406, 21.8786);
	SetPlayerFacingAngle(player_id, 90.0);
	SetPlayerCameraPos(player_id, 2676.5026, -2534.2717, 21.7785);
	SetPlayerCameraLookAt(player_id, 2685.1298, -2539.2526, 22.6501);
}
public player_init_for_class_openvice(player_id) {
 	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, -552.8130, -404.2345, 10.1362);
	SetPlayerFacingAngle(player_id, 90.0);
	SetPlayerCameraPos(player_id, -555.1668, -402.7256, 11.4361);
	SetPlayerCameraLookAt(player_id, -548.3468, -410.0391, 7.5288);
}

//------------------------------------------------------------------------------------------------------
public player_spawn_sa(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 1958.3783, 1343.1572, 15.3746);
	SetPlayerFacingAngle(player_id, 270.0);
}
public player_spawn_anderius(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 2769.7476, -831.6984, 65.8685);
	SetPlayerFacingAngle(player_id, 317.3143);
}
public player_spawn_united(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, -78.0128, 1182.7797, 12.1765);
	SetPlayerFacingAngle(player_id, 180.0);
}
public player_spawn_gostown6(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, -207.6557, -2013.1881, 334.0067);
	SetPlayerFacingAngle(player_id, 180.0);
}
public player_spawn_cr(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 2554.8867, -2205.5896, 22.4543);
	SetPlayerFacingAngle(player_id, 0.0);
}
public player_spawn_openvice(player_id) {
	SetPlayerInterior(player_id, 0);
	SetPlayerPos(player_id, 553.2108, 855.5515, 14.0219);
	SetPlayerFacingAngle(player_id, 180.0);
}

//------------------------------------------------------------------------------------------------------

stock RegisterPlayer(playerid, inputtext[])
{
	if(!IsPlayerConnected(playerid)) return true;
	new string[40];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	Player[playerid][pMoney] = 500;
	Player[playerid][pAdmin] = 0;
	format(string,sizeof(string), "players/%s.ini", sendername);
	new accountFile = ini_createFile(string);
	if(accountFile < 0)
{
	accountFile = ini_openFile(string);
}
	if(accountFile >= 0)
{
	strmid(Player[playerid][pPassword],inputtext,0,strlen(inputtext),255);
	ini_setString(accountFile,"Password",Player[playerid][pPassword]);
	ini_closeFile(accountFile);
}
	new Rules_str[1000];
	format(Rules_str, sizeof(Rules_str), "{FFFFFF}%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s",Rules[0],Rules[1],Rules[2],Rules[3],Rules[4]);
	SPD(playerid, 2, DSM, "{FFFFFF}• Правила сервера •", Rules_str, "Согласен", "Выйти");
	return 1;
}

stock LoginPlayer(playerid, inputtext[])
{
	new string[40],pass[32];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string,sizeof(string), "players/%s.ini", sendername);
	new File = ini_openFile(string);
	ini_getString(File,"Password",pass,32);
	if(strcmp(pass, inputtext, true) != 0)
{
	Kick(playerid);
}
	else
{
	ini_getInteger(File,"Money",Player[playerid][pMoney]);
	ini_getInteger(File,"Admin",Player[playerid][pAdmin]);
	ini_getInteger(File,"Skin",Player[playerid][pSkin]);
	ini_getString(File,"Email",Player[playerid][pEmail],64);
	SCM(playerid, -1, "Вы успешно авторизовались!");
	SpawnPlayer(playerid);
	SetPVarInt(playerid, "Logged", 1);
}
	return 1;
}

stock SavePlayer(playerid)
{
	if(!IsPlayerConnected(playerid) && GetPVarInt(playerid, "Logged") == 0) return true;
	new string[40];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string,sizeof(string), "players/%s.ini", sendername);
	new File = ini_openFile(string);
	ini_setInteger(File, "Money",Player[playerid][pMoney]);
	ini_setInteger(File,"Admin",Player[playerid][pAdmin]);
	ini_setInteger(File,"Skin",Player[playerid][pSkin]);
	ini_setString(File,"Email",Player[playerid][pEmail]);
	ini_closeFile(File);
	return 1;
}


public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

 

 

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