Predator 428 Опубликовано 29 августа, 2015 Приветствую всех пользователей портала cr-mp.ru! Очередной готовый спидометр под Gamer. При необходимости измените переменные под свой модОсобенности спидометра: Индикатор поворотников. Индикатор фар Индикатор двигателя Индикатор дверей автомобиля Ну и конечно же бензин, скорость, и полоска скорости.Приступим!Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; В OnPlayerConnect: PlayerTextDrawHide(playerid,Textdraw0[playerid]); PlayerTextDrawHide(playerid,Textdraw1[playerid]); PlayerTextDrawHide(playerid,Textdraw2[playerid]); PlayerTextDrawHide(playerid,Textdraw3[playerid]); PlayerTextDrawHide(playerid,Textdraw41[playerid]);PlayerTextDrawHide(playerid,Textdraw5[playerid]);PlayerTextDrawHide(playerid,Textdraw6[playerid]);PlayerTextDrawHide(playerid,Textdraw7[playerid]);PlayerTextDrawHide(playerid,Textdraw8[playerid]);PlayerTextDrawHide(playerid,Textdraw9[playerid]);PlayerTextDrawHide(playerid,Textdraw10[playerid]); Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 637.199951, 346.459991, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], -0.020799, 6.435197); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 453.999816, 28.373331); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 507.999816, 348.693206, "46 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51); PlayerTextDrawFont(playerid, Textdraw1[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 476.000183, 368.853088, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 464.800079, 409.173278, "ВЃAPВ‘"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.296400, 1.876266); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 638.000000, 410.673339, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 0.000000, 1.674442); PlayerTextDrawTextSize(playerid, Textdraw41[playerid], 454.000000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1); PlayerTextDrawColor(playerid, Textdraw41[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw41[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw41[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0); PlayerTextDrawFont(playerid, Textdraw41[playerid], 0); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 517.600097, 409.173370, "В€AMOK"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.289198, 1.853865); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 574.399841, 409.173339, "ВѓBВ…В‚ATE‡’"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.226799, 1.921066); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 475.199951, 349.439910, "<"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 606.399475, 349.439849, ">"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1); Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 476.000152, 368.853515, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); PlayerTextDrawColor(playerid, Textdraw9[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51); PlayerTextDrawFont(playerid, Textdraw9[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1); Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 463.199920, 386.773376, "TOŒ‡…BO:"); PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); В OnPlayerDisconnect: PlayerTextDrawDestroy(playerid,Textdraw0[playerid]); PlayerTextDrawDestroy(playerid,Textdraw1[playerid]); PlayerTextDrawDestroy(playerid,Textdraw2[playerid]); PlayerTextDrawDestroy(playerid,Textdraw3[playerid]); PlayerTextDrawDestroy(playerid,Textdraw41[playerid]);PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);PlayerTextDrawDestroy(playerid,Textdraw10[playerid]); В Конец мода: CALLBACK: SpeedoUpdate() { foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new string[50],status[32],statusL[32],Left[32],Right[32],statusD[32],vehicleid = GetPlayerVehicleID(i); if(VehicleInfo[vehicleid][pEngineStatus] == 1) status = "~g~ѓB…‚ATE‡’";//Двигатель else status = "~w~ѓB…‚ATE‡’"; if(VehicleInfo[vehicleid][pLightsStatus] == 1) statusL = "~b~ЃAP‘";//Фары else statusL = "~w~ЃAP‘"; if(CarInfo[GetRealID(vehicleid)][cLock] == 1) statusD = "~y~€AMOK"; else statusD = "~w~€AMOK"; if(VehInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(VehInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; else Right = "~y~>"; PlayerTextDrawShow(i,Textdraw0[i]); PlayerTextDrawShow(i,Textdraw1[i]); PlayerTextDrawShow(i,Textdraw2[i]); PlayerTextDrawShow(i,Textdraw3[i]); PlayerTextDrawShow(i,Textdraw41[i]);PlayerTextDrawShow(i,Textdraw5[i]);PlayerTextDrawShow(i,Textdraw6[i]);PlayerTextDrawShow(i,Textdraw7[i]);PlayerTextDrawShow(i,Textdraw8[i]);PlayerTextDrawShow(i,Textdraw9[i]);PlayerTextDrawShow(i,Textdraw10[i]); format(string,sizeof(string),"%d KM/H",GetPlayerSpeed(i));//Скорость PlayerTextDrawSetString(i,Textdraw1[i],string); format(string,sizeof(string),"TOЊ‡…BO: %d ‡.",Gas[vehicleid]);//Бензин PlayerTextDrawSetString(i,Textdraw10[i],string); format(string,sizeof(string),"%s",status); PlayerTextDrawSetString(i,Textdraw6[i],string); format(string,sizeof(string),"%s",statusL); PlayerTextDrawSetString(i,Textdraw3[i],string); format(string,sizeof(string),"%s",statusD); PlayerTextDrawSetString(i,Textdraw5[i],string); format(string,sizeof(string),"%s",Left); PlayerTextDrawSetString(i,Textdraw7[i],string); format(string,sizeof(string),"%s",Right); PlayerTextDrawSetString(i,Textdraw8[i],string); switch(SpeedVehicle(i)){ case 0..1: PlayerTextDrawSetString(i,Textdraw9[i], "~w~"); case 2..10: PlayerTextDrawSetString(i,Textdraw9[i], "~w~II"); case 11..20: PlayerTextDrawSetString(i,Textdraw9[i], "~w~III"); case 21..30: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIII"); case 31..40: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIII"); case 41..50: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIII"); case 51..60: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIII"); case 61..70: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIII"); case 71..80: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIII"); case 81..90: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIII"); case 91..120: PlayerTextDrawSetString(i,Textdraw9[i],"~w~IIIIIIIIIIIIIIIIIIIIII"); default: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} } if(!IsPlayerInAnyVehicle(i)) { PlayerTextDrawHide(i,Textdraw0[i]); PlayerTextDrawHide(i,Textdraw1[i]); PlayerTextDrawHide(i,Textdraw2[i]); PlayerTextDrawHide(i,Textdraw3[i]); PlayerTextDrawHide(i,Textdraw41[i]);PlayerTextDrawHide(i,Textdraw5[i]); PlayerTextDrawHide(i,Textdraw6[i]);PlayerTextDrawHide(i,Textdraw7[i]);PlayerTextDrawHide(i,Textdraw8[i]);PlayerTextDrawHide(i,Textdraw9[i]);PlayerTextDrawHide(i,Textdraw10[i]); } } return true; } В OnGameModeinit: SetTimer("SpeedoUpdate",100,1); Если будет ругаться на SpeedVehicle, то добавим сток в конец мода: stock SpeedVehicle(playerid, bool:return_km=true) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(playerid)) { new veh = GetPlayerVehicleID(playerid); GetVehicleVelocity(veh, x, y, z); }else GetPlayerVelocity(playerid, x, y, z); return return_km?floatround(floatsqroot(x*x+y*y+z*z)*195):floatround(floatsqroot(x*x+y*y+z*z)*121); } Автор: Predator( т.е. я ).Выкладывать на сторонние ресурсы запрещено категорически!P.S. Если возникнут вопросы/проблемы, задавайте их к эту тему, а не создавайте новые. 12 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
idendemon 2 Опубликовано 29 августа, 2015 Приветствую всех пользователей портала cr-mp.ru! Очередной готовый спидометр под Gamer. При необходимости измените переменные под свой мод Особенности спидометра: Индикатор поворотников. Индикатор фар Индикатор двигателя Индикатор дверей автомобиля Ну и конечно же бензин, скорость, и полоска скорости.Приступим! Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; В OnPlayerConnect: PlayerTextDrawHide(playerid,Textdraw0[playerid]); PlayerTextDrawHide(playerid,Textdraw1[playerid]); PlayerTextDrawHide(playerid,Textdraw2[playerid]); PlayerTextDrawHide(playerid,Textdraw3[playerid]); PlayerTextDrawHide(playerid,Textdraw41[playerid]);PlayerTextDrawHide(playerid,Textdraw5[playerid]);PlayerTextDrawHide(playerid,Textdraw6[playerid]);PlayerTextDrawHide(playerid,Textdraw7[playerid]);PlayerTextDrawHide(playerid,Textdraw8[playerid]);PlayerTextDrawHide(playerid,Textdraw9[playerid]);PlayerTextDrawHide(playerid,Textdraw10[playerid]); Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 637.199951, 346.459991, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], -0.020799, 6.435197); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 453.999816, 28.373331); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 507.999816, 348.693206, "46 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51); PlayerTextDrawFont(playerid, Textdraw1[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 476.000183, 368.853088, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 464.800079, 409.173278, "ВЃAPВ‘"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.296400, 1.876266); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 638.000000, 410.673339, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 0.000000, 1.674442); PlayerTextDrawTextSize(playerid, Textdraw41[playerid], 454.000000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1); PlayerTextDrawColor(playerid, Textdraw41[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw41[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw41[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0); PlayerTextDrawFont(playerid, Textdraw41[playerid], 0); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 517.600097, 409.173370, "В€AMOK"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.289198, 1.853865); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 574.399841, 409.173339, "ВѓBВ…В‚ATE‡’"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.226799, 1.921066); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 475.199951, 349.439910, "<"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 606.399475, 349.439849, ">"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1); Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 476.000152, 368.853515, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); PlayerTextDrawColor(playerid, Textdraw9[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51); PlayerTextDrawFont(playerid, Textdraw9[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1); Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 463.199920, 386.773376, "TOŒ‡…BO:"); PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); В OnPlayerDisconnect: PlayerTextDrawDestroy(playerid,Textdraw0[playerid]); PlayerTextDrawDestroy(playerid,Textdraw1[playerid]); PlayerTextDrawDestroy(playerid,Textdraw2[playerid]); PlayerTextDrawDestroy(playerid,Textdraw3[playerid]); PlayerTextDrawDestroy(playerid,Textdraw41[playerid]);PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);PlayerTextDrawDestroy(playerid,Textdraw10[playerid]); В Конец мода: CALLBACK: SpeedoUpdate() { foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new string[50],status[32],statusL[32],Left[32],Right[32],statusD[32],vehicleid = GetPlayerVehicleID(i); if(VehicleInfo[vehicleid][pEngineStatus] == 1) status = "~g~ѓB…‚ATE‡’";//Двигатель else status = "~w~ѓB…‚ATE‡’"; if(VehicleInfo[vehicleid][pLightsStatus] == 1) statusL = "~b~ЃAP‘";//Фары else statusL = "~w~ЃAP‘"; if(CarInfo[GetRealID(vehicleid)][cLock] == 1) statusD = "~y~€AMOK"; else statusD = "~w~€AMOK"; if(VehInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(VehInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; else Right = "~y~>"; PlayerTextDrawShow(i,Textdraw0[i]); PlayerTextDrawShow(i,Textdraw1[i]); PlayerTextDrawShow(i,Textdraw2[i]); PlayerTextDrawShow(i,Textdraw3[i]); PlayerTextDrawShow(i,Textdraw41[i]);PlayerTextDrawShow(i,Textdraw5[i]);PlayerTextDrawShow(i,Textdraw6[i]);PlayerTextDrawShow(i,Textdraw7[i]);PlayerTextDrawShow(i,Textdraw8[i]);PlayerTextDrawShow(i,Textdraw9[i]);PlayerTextDrawShow(i,Textdraw10[i]); format(string,sizeof(string),"%d KM/H",GetPlayerSpeed(i));//Скорость PlayerTextDrawSetString(i,Textdraw1[i],string); format(string,sizeof(string),"TOЊ‡…BO: %d ‡.",Gas[vehicleid]);//Бензин PlayerTextDrawSetString(i,Textdraw10[i],string); format(string,sizeof(string),"%s",status); PlayerTextDrawSetString(i,Textdraw6[i],string); format(string,sizeof(string),"%s",statusL); PlayerTextDrawSetString(i,Textdraw3[i],string); format(string,sizeof(string),"%s",statusD); PlayerTextDrawSetString(i,Textdraw5[i],string); format(string,sizeof(string),"%s",Left); PlayerTextDrawSetString(i,Textdraw7[i],string); format(string,sizeof(string),"%s",Right); PlayerTextDrawSetString(i,Textdraw8[i],string); switch(SpeedVehicle(i)){ case 0..1: PlayerTextDrawSetString(i,Textdraw9[i], "~w~"); case 2..10: PlayerTextDrawSetString(i,Textdraw9[i], "~w~II"); case 11..20: PlayerTextDrawSetString(i,Textdraw9[i], "~w~III"); case 21..30: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIII"); case 31..40: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIII"); case 41..50: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIII"); case 51..60: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIII"); case 61..70: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIII"); case 71..80: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIII"); case 81..90: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIII"); case 91..120: PlayerTextDrawSetString(i,Textdraw9[i],"~w~IIIIIIIIIIIIIIIIIIIIII"); default: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} } if(!IsPlayerInAnyVehicle(i)) { PlayerTextDrawHide(i,Textdraw0[i]); PlayerTextDrawHide(i,Textdraw1[i]); PlayerTextDrawHide(i,Textdraw2[i]); PlayerTextDrawHide(i,Textdraw3[i]); PlayerTextDrawHide(i,Textdraw41[i]);PlayerTextDrawHide(i,Textdraw5[i]); PlayerTextDrawHide(i,Textdraw6[i]);PlayerTextDrawHide(i,Textdraw7[i]);PlayerTextDrawHide(i,Textdraw8[i]);PlayerTextDrawHide(i,Textdraw9[i]);PlayerTextDrawHide(i,Textdraw10[i]); } } return true; } В OnGameModeinit: SetTimer("SpeedoUpdate",100,1); Если будет ругаться на SpeedVehicle, то добавим сток в конец мода: stock SpeedVehicle(playerid, bool:return_km=true) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(playerid)) { new veh = GetPlayerVehicleID(playerid); GetVehicleVelocity(veh, x, y, z); }else GetPlayerVelocity(playerid, x, y, z); return return_km?floatround(floatsqroot(x*x+y*y+z*z)*195):floatround(floatsqroot(x*x+y*y+z*z)*121); } Автор: Predator( т.е. я ). Выкладывать на сторонние ресурсы запрещено категорически! P.S. Если возникнут вопросы/проблемы, задавайте их к эту тему, а не создавайте новые. класс Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
idendemon 2 Опубликовано 29 августа, 2015 Приветствую всех пользователей портала cr-mp.ru! Очередной готовый спидометр под Gamer. При необходимости измените переменные под свой мод Особенности спидометра: Индикатор поворотников. Индикатор фар Индикатор двигателя Индикатор дверей автомобиля Ну и конечно же бензин, скорость, и полоска скорости.Приступим! Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; В OnPlayerConnect: PlayerTextDrawHide(playerid,Textdraw0[playerid]); PlayerTextDrawHide(playerid,Textdraw1[playerid]); PlayerTextDrawHide(playerid,Textdraw2[playerid]); PlayerTextDrawHide(playerid,Textdraw3[playerid]); PlayerTextDrawHide(playerid,Textdraw41[playerid]);PlayerTextDrawHide(playerid,Textdraw5[playerid]);PlayerTextDrawHide(playerid,Textdraw6[playerid]);PlayerTextDrawHide(playerid,Textdraw7[playerid]);PlayerTextDrawHide(playerid,Textdraw8[playerid]);PlayerTextDrawHide(playerid,Textdraw9[playerid]);PlayerTextDrawHide(playerid,Textdraw10[playerid]); Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 637.199951, 346.459991, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], -0.020799, 6.435197); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 453.999816, 28.373331); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 507.999816, 348.693206, "46 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51); PlayerTextDrawFont(playerid, Textdraw1[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 476.000183, 368.853088, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 464.800079, 409.173278, "ВЃAPВ‘"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.296400, 1.876266); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 638.000000, 410.673339, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 0.000000, 1.674442); PlayerTextDrawTextSize(playerid, Textdraw41[playerid], 454.000000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1); PlayerTextDrawColor(playerid, Textdraw41[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw41[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw41[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0); PlayerTextDrawFont(playerid, Textdraw41[playerid], 0); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 517.600097, 409.173370, "В€AMOK"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.289198, 1.853865); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 574.399841, 409.173339, "ВѓBВ…В‚ATE‡’"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.226799, 1.921066); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 475.199951, 349.439910, "<"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 606.399475, 349.439849, ">"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1); Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 476.000152, 368.853515, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); PlayerTextDrawColor(playerid, Textdraw9[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51); PlayerTextDrawFont(playerid, Textdraw9[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1); Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 463.199920, 386.773376, "TOŒ‡…BO:"); PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); В OnPlayerDisconnect: PlayerTextDrawDestroy(playerid,Textdraw0[playerid]); PlayerTextDrawDestroy(playerid,Textdraw1[playerid]); PlayerTextDrawDestroy(playerid,Textdraw2[playerid]); PlayerTextDrawDestroy(playerid,Textdraw3[playerid]); PlayerTextDrawDestroy(playerid,Textdraw41[playerid]);PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);PlayerTextDrawDestroy(playerid,Textdraw10[playerid]); В Конец мода: CALLBACK: SpeedoUpdate() { foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new string[50],status[32],statusL[32],Left[32],Right[32],statusD[32],vehicleid = GetPlayerVehicleID(i); if(VehicleInfo[vehicleid][pEngineStatus] == 1) status = "~g~ѓB…‚ATE‡’";//Двигатель else status = "~w~ѓB…‚ATE‡’"; if(VehicleInfo[vehicleid][pLightsStatus] == 1) statusL = "~b~ЃAP‘";//Фары else statusL = "~w~ЃAP‘"; if(CarInfo[GetRealID(vehicleid)][cLock] == 1) statusD = "~y~€AMOK"; else statusD = "~w~€AMOK"; if(VehInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(VehInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; else Right = "~y~>"; PlayerTextDrawShow(i,Textdraw0[i]); PlayerTextDrawShow(i,Textdraw1[i]); PlayerTextDrawShow(i,Textdraw2[i]); PlayerTextDrawShow(i,Textdraw3[i]); PlayerTextDrawShow(i,Textdraw41[i]);PlayerTextDrawShow(i,Textdraw5[i]);PlayerTextDrawShow(i,Textdraw6[i]);PlayerTextDrawShow(i,Textdraw7[i]);PlayerTextDrawShow(i,Textdraw8[i]);PlayerTextDrawShow(i,Textdraw9[i]);PlayerTextDrawShow(i,Textdraw10[i]); format(string,sizeof(string),"%d KM/H",GetPlayerSpeed(i));//Скорость PlayerTextDrawSetString(i,Textdraw1[i],string); format(string,sizeof(string),"TOЊ‡…BO: %d ‡.",Gas[vehicleid]);//Бензин PlayerTextDrawSetString(i,Textdraw10[i],string); format(string,sizeof(string),"%s",status); PlayerTextDrawSetString(i,Textdraw6[i],string); format(string,sizeof(string),"%s",statusL); PlayerTextDrawSetString(i,Textdraw3[i],string); format(string,sizeof(string),"%s",statusD); PlayerTextDrawSetString(i,Textdraw5[i],string); format(string,sizeof(string),"%s",Left); PlayerTextDrawSetString(i,Textdraw7[i],string); format(string,sizeof(string),"%s",Right); PlayerTextDrawSetString(i,Textdraw8[i],string); switch(SpeedVehicle(i)){ case 0..1: PlayerTextDrawSetString(i,Textdraw9[i], "~w~"); case 2..10: PlayerTextDrawSetString(i,Textdraw9[i], "~w~II"); case 11..20: PlayerTextDrawSetString(i,Textdraw9[i], "~w~III"); case 21..30: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIII"); case 31..40: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIII"); case 41..50: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIII"); case 51..60: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIII"); case 61..70: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIII"); case 71..80: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIII"); case 81..90: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIII"); case 91..120: PlayerTextDrawSetString(i,Textdraw9[i],"~w~IIIIIIIIIIIIIIIIIIIIII"); default: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} } if(!IsPlayerInAnyVehicle(i)) { PlayerTextDrawHide(i,Textdraw0[i]); PlayerTextDrawHide(i,Textdraw1[i]); PlayerTextDrawHide(i,Textdraw2[i]); PlayerTextDrawHide(i,Textdraw3[i]); PlayerTextDrawHide(i,Textdraw41[i]);PlayerTextDrawHide(i,Textdraw5[i]); PlayerTextDrawHide(i,Textdraw6[i]);PlayerTextDrawHide(i,Textdraw7[i]);PlayerTextDrawHide(i,Textdraw8[i]);PlayerTextDrawHide(i,Textdraw9[i]);PlayerTextDrawHide(i,Textdraw10[i]); } } return true; } В OnGameModeinit: SetTimer("SpeedoUpdate",100,1); Если будет ругаться на SpeedVehicle, то добавим сток в конец мода: stock SpeedVehicle(playerid, bool:return_km=true) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(playerid)) { new veh = GetPlayerVehicleID(playerid); GetVehicleVelocity(veh, x, y, z); }else GetPlayerVelocity(playerid, x, y, z); return return_km?floatround(floatsqroot(x*x+y*y+z*z)*195):floatround(floatsqroot(x*x+y*y+z*z)*121); } Автор: Predator( т.е. я ). Выкладывать на сторонние ресурсы запрещено категорически! P.S. Если возникнут вопросы/проблемы, задавайте их к эту тему, а не создавайте новые. я не понял как это зделать Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) ? 1 2 3 4 5 6 7 8 9 10 11 new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 29 августа, 2015 Это добавляй как и есть. Просто я приношу извинения что так не сделал Textdraw[11], так было бы короче намного. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
idendemon 2 Опубликовано 29 августа, 2015 Это добавляй как и есть. Просто я приношу извинения что так не сделал Textdraw[11], так было бы короче намного. Textdraw[11], так куда его вписывать? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 29 августа, 2015 Это добавляй как и есть. Просто я приношу извинения что так не сделал Textdraw[11], так было бы короче намного. Textdraw[11], так куда его вписывать? Это не куда не вписывать))) Вписывай это только. 11 new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
idendemon 2 Опубликовано 29 августа, 2015 Приветствую всех пользователей портала cr-mp.ru! Очередной готовый спидометр под Gamer. При необходимости измените переменные под свой мод Особенности спидометра: Индикатор поворотников. Индикатор фар Индикатор двигателя Индикатор дверей автомобиля Ну и конечно же бензин, скорость, и полоска скорости.Приступим! Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; В OnPlayerConnect: PlayerTextDrawHide(playerid,Textdraw0[playerid]); PlayerTextDrawHide(playerid,Textdraw1[playerid]); PlayerTextDrawHide(playerid,Textdraw2[playerid]); PlayerTextDrawHide(playerid,Textdraw3[playerid]); PlayerTextDrawHide(playerid,Textdraw41[playerid]);PlayerTextDrawHide(playerid,Textdraw5[playerid]);PlayerTextDrawHide(playerid,Textdraw6[playerid]);PlayerTextDrawHide(playerid,Textdraw7[playerid]);PlayerTextDrawHide(playerid,Textdraw8[playerid]);PlayerTextDrawHide(playerid,Textdraw9[playerid]);PlayerTextDrawHide(playerid,Textdraw10[playerid]); Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 637.199951, 346.459991, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], -0.020799, 6.435197); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 453.999816, 28.373331); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 507.999816, 348.693206, "46 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51); PlayerTextDrawFont(playerid, Textdraw1[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 476.000183, 368.853088, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 464.800079, 409.173278, "ВЃAPВ‘"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.296400, 1.876266); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 638.000000, 410.673339, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 0.000000, 1.674442); PlayerTextDrawTextSize(playerid, Textdraw41[playerid], 454.000000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1); PlayerTextDrawColor(playerid, Textdraw41[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw41[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw41[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0); PlayerTextDrawFont(playerid, Textdraw41[playerid], 0); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 517.600097, 409.173370, "В€AMOK"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.289198, 1.853865); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 574.399841, 409.173339, "ВѓBВ…В‚ATE‡’"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.226799, 1.921066); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 475.199951, 349.439910, "<"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 606.399475, 349.439849, ">"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1); Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 476.000152, 368.853515, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); PlayerTextDrawColor(playerid, Textdraw9[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51); PlayerTextDrawFont(playerid, Textdraw9[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1); Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 463.199920, 386.773376, "TOŒ‡…BO:"); PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); В OnPlayerDisconnect: PlayerTextDrawDestroy(playerid,Textdraw0[playerid]); PlayerTextDrawDestroy(playerid,Textdraw1[playerid]); PlayerTextDrawDestroy(playerid,Textdraw2[playerid]); PlayerTextDrawDestroy(playerid,Textdraw3[playerid]); PlayerTextDrawDestroy(playerid,Textdraw41[playerid]);PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);PlayerTextDrawDestroy(playerid,Textdraw10[playerid]); В Конец мода: CALLBACK: SpeedoUpdate() { foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new string[50],status[32],statusL[32],Left[32],Right[32],statusD[32],vehicleid = GetPlayerVehicleID(i); if(VehicleInfo[vehicleid][pEngineStatus] == 1) status = "~g~ѓB…‚ATE‡’";//Двигатель else status = "~w~ѓB…‚ATE‡’"; if(VehicleInfo[vehicleid][pLightsStatus] == 1) statusL = "~b~ЃAP‘";//Фары else statusL = "~w~ЃAP‘"; if(CarInfo[GetRealID(vehicleid)][cLock] == 1) statusD = "~y~€AMOK"; else statusD = "~w~€AMOK"; if(VehInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(VehInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; else Right = "~y~>"; PlayerTextDrawShow(i,Textdraw0[i]); PlayerTextDrawShow(i,Textdraw1[i]); PlayerTextDrawShow(i,Textdraw2[i]); PlayerTextDrawShow(i,Textdraw3[i]); PlayerTextDrawShow(i,Textdraw41[i]);PlayerTextDrawShow(i,Textdraw5[i]);PlayerTextDrawShow(i,Textdraw6[i]);PlayerTextDrawShow(i,Textdraw7[i]);PlayerTextDrawShow(i,Textdraw8[i]);PlayerTextDrawShow(i,Textdraw9[i]);PlayerTextDrawShow(i,Textdraw10[i]); format(string,sizeof(string),"%d KM/H",GetPlayerSpeed(i));//Скорость PlayerTextDrawSetString(i,Textdraw1[i],string); format(string,sizeof(string),"TOЊ‡…BO: %d ‡.",Gas[vehicleid]);//Бензин PlayerTextDrawSetString(i,Textdraw10[i],string); format(string,sizeof(string),"%s",status); PlayerTextDrawSetString(i,Textdraw6[i],string); format(string,sizeof(string),"%s",statusL); PlayerTextDrawSetString(i,Textdraw3[i],string); format(string,sizeof(string),"%s",statusD); PlayerTextDrawSetString(i,Textdraw5[i],string); format(string,sizeof(string),"%s",Left); PlayerTextDrawSetString(i,Textdraw7[i],string); format(string,sizeof(string),"%s",Right); PlayerTextDrawSetString(i,Textdraw8[i],string); switch(SpeedVehicle(i)){ case 0..1: PlayerTextDrawSetString(i,Textdraw9[i], "~w~"); case 2..10: PlayerTextDrawSetString(i,Textdraw9[i], "~w~II"); case 11..20: PlayerTextDrawSetString(i,Textdraw9[i], "~w~III"); case 21..30: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIII"); case 31..40: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIII"); case 41..50: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIII"); case 51..60: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIII"); case 61..70: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIII"); case 71..80: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIII"); case 81..90: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIII"); case 91..120: PlayerTextDrawSetString(i,Textdraw9[i],"~w~IIIIIIIIIIIIIIIIIIIIII"); default: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} } if(!IsPlayerInAnyVehicle(i)) { PlayerTextDrawHide(i,Textdraw0[i]); PlayerTextDrawHide(i,Textdraw1[i]); PlayerTextDrawHide(i,Textdraw2[i]); PlayerTextDrawHide(i,Textdraw3[i]); PlayerTextDrawHide(i,Textdraw41[i]);PlayerTextDrawHide(i,Textdraw5[i]); PlayerTextDrawHide(i,Textdraw6[i]);PlayerTextDrawHide(i,Textdraw7[i]);PlayerTextDrawHide(i,Textdraw8[i]);PlayerTextDrawHide(i,Textdraw9[i]);PlayerTextDrawHide(i,Textdraw10[i]); } } return true; } В OnGameModeinit: SetTimer("SpeedoUpdate",100,1); Если будет ругаться на SpeedVehicle, то добавим сток в конец мода: stock SpeedVehicle(playerid, bool:return_km=true) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(playerid)) { new veh = GetPlayerVehicleID(playerid); GetVehicleVelocity(veh, x, y, z); }else GetPlayerVelocity(playerid, x, y, z); return return_km?floatround(floatsqroot(x*x+y*y+z*z)*195):floatround(floatsqroot(x*x+y*y+z*z)*121); } Автор: Predator( т.е. я ). Выкладывать на сторонние ресурсы запрещено категорически! P.S. Если возникнут вопросы/проблемы, задавайте их к эту тему, а не создавайте новые. вот выбило мне C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(509) : error 021: symbol already defined: "Textdraw7" C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(35453) : error 035: argument type mismatch (argument 2) C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(35458) : error 035: argument type mismatch (argument 2) C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(40660) : warning 203: symbol is never used: "SpeedoUpdate" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 29 августа, 2015 CALLBACK: SpeedoUpdate() замените на public SpeedoUpdate() и выше добавьте строчку forward SpeedoUpdate();Получиться так: forward SpeedoUpdate(); public SpeedoUpdate() Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Max_Eitzen 337 Опубликовано 29 августа, 2015 Приветствую всех пользователей портала cr-mp.ru! Очередной готовый спидометр под Gamer. При необходимости измените переменные под свой мод Особенности спидометра: Индикатор поворотников. Индикатор фар Индикатор двигателя Индикатор дверей автомобиля Ну и конечно же бензин, скорость, и полоска скорости.Приступим! Ко всем переменным(приношу извинения что не сделал так: Textdraw[11];) new PlayerText:Textdraw0[MAX_PLAYERS]; new PlayerText:Textdraw1[MAX_PLAYERS]; new PlayerText:Textdraw2[MAX_PLAYERS]; new PlayerText:Textdraw3[MAX_PLAYERS]; new PlayerText:Textdraw41[MAX_PLAYERS]; new PlayerText:Textdraw5[MAX_PLAYERS]; new PlayerText:Textdraw6[MAX_PLAYERS]; new PlayerText:Textdraw7[MAX_PLAYERS]; new PlayerText:Textdraw8[MAX_PLAYERS]; new PlayerText:Textdraw9[MAX_PLAYERS]; new PlayerText:Textdraw10[MAX_PLAYERS]; В OnPlayerConnect: PlayerTextDrawHide(playerid,Textdraw0[playerid]); PlayerTextDrawHide(playerid,Textdraw1[playerid]); PlayerTextDrawHide(playerid,Textdraw2[playerid]); PlayerTextDrawHide(playerid,Textdraw3[playerid]); PlayerTextDrawHide(playerid,Textdraw41[playerid]);PlayerTextDrawHide(playerid,Textdraw5[playerid]);PlayerTextDrawHide(playerid,Textdraw6[playerid]);PlayerTextDrawHide(playerid,Textdraw7[playerid]);PlayerTextDrawHide(playerid,Textdraw8[playerid]);PlayerTextDrawHide(playerid,Textdraw9[playerid]);PlayerTextDrawHide(playerid,Textdraw10[playerid]); Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 637.199951, 346.459991, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], -0.020799, 6.435197); PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 453.999816, 28.373331); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 507.999816, 348.693206, "46 KM/H"); PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); PlayerTextDrawColor(playerid, Textdraw1[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51); PlayerTextDrawFont(playerid, Textdraw1[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1); Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 476.000183, 368.853088, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); PlayerTextDrawColor(playerid, Textdraw2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51); PlayerTextDrawFont(playerid, Textdraw2[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1); Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 464.800079, 409.173278, "ВЃAPВ‘"); PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.296400, 1.876266); PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 638.000000, 410.673339, "usebox"); PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 0.000000, 1.674442); PlayerTextDrawTextSize(playerid, Textdraw41[playerid], 454.000000, 0.000000); PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1); PlayerTextDrawColor(playerid, Textdraw41[playerid], 0); PlayerTextDrawUseBox(playerid, Textdraw41[playerid], true); PlayerTextDrawBoxColor(playerid, Textdraw41[playerid], 102); PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0); PlayerTextDrawFont(playerid, Textdraw41[playerid], 0); Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 517.600097, 409.173370, "В€AMOK"); PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.289198, 1.853865); PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); PlayerTextDrawColor(playerid, Textdraw5[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 574.399841, 409.173339, "ВѓBВ…В‚ATE‡’"); PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.226799, 1.921066); PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); PlayerTextDrawColor(playerid, Textdraw6[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51); PlayerTextDrawFont(playerid, Textdraw6[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1); Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 475.199951, 349.439910, "<"); PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); PlayerTextDrawColor(playerid, Textdraw7[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51); PlayerTextDrawFont(playerid, Textdraw7[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1); Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 606.399475, 349.439849, ">"); PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); PlayerTextDrawColor(playerid, Textdraw8[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51); PlayerTextDrawFont(playerid, Textdraw8[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1); Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 476.000152, 368.853515, "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); PlayerTextDrawColor(playerid, Textdraw9[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51); PlayerTextDrawFont(playerid, Textdraw9[playerid], 1); PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1); Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 463.199920, 386.773376, "TOŒ‡…BO:"); PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1); PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); В OnPlayerDisconnect: PlayerTextDrawDestroy(playerid,Textdraw0[playerid]); PlayerTextDrawDestroy(playerid,Textdraw1[playerid]); PlayerTextDrawDestroy(playerid,Textdraw2[playerid]); PlayerTextDrawDestroy(playerid,Textdraw3[playerid]); PlayerTextDrawDestroy(playerid,Textdraw41[playerid]);PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);PlayerTextDrawDestroy(playerid,Textdraw10[playerid]); В Конец мода: CALLBACK: SpeedoUpdate() { foreach(Player,i) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new string[50],status[32],statusL[32],Left[32],Right[32],statusD[32],vehicleid = GetPlayerVehicleID(i); if(VehicleInfo[vehicleid][pEngineStatus] == 1) status = "~g~ѓB…‚ATE‡’";//Двигатель else status = "~w~ѓB…‚ATE‡’"; if(VehicleInfo[vehicleid][pLightsStatus] == 1) statusL = "~b~ЃAP‘";//Фары else statusL = "~w~ЃAP‘"; if(CarInfo[GetRealID(vehicleid)][cLock] == 1) statusD = "~y~€AMOK"; else statusD = "~w~€AMOK"; if(VehInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(VehInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; else Right = "~y~>"; PlayerTextDrawShow(i,Textdraw0[i]); PlayerTextDrawShow(i,Textdraw1[i]); PlayerTextDrawShow(i,Textdraw2[i]); PlayerTextDrawShow(i,Textdraw3[i]); PlayerTextDrawShow(i,Textdraw41[i]);PlayerTextDrawShow(i,Textdraw5[i]);PlayerTextDrawShow(i,Textdraw6[i]);PlayerTextDrawShow(i,Textdraw7[i]);PlayerTextDrawShow(i,Textdraw8[i]);PlayerTextDrawShow(i,Textdraw9[i]);PlayerTextDrawShow(i,Textdraw10[i]); format(string,sizeof(string),"%d KM/H",GetPlayerSpeed(i));//Скорость PlayerTextDrawSetString(i,Textdraw1[i],string); format(string,sizeof(string),"TOЊ‡…BO: %d ‡.",Gas[vehicleid]);//Бензин PlayerTextDrawSetString(i,Textdraw10[i],string); format(string,sizeof(string),"%s",status); PlayerTextDrawSetString(i,Textdraw6[i],string); format(string,sizeof(string),"%s",statusL); PlayerTextDrawSetString(i,Textdraw3[i],string); format(string,sizeof(string),"%s",statusD); PlayerTextDrawSetString(i,Textdraw5[i],string); format(string,sizeof(string),"%s",Left); PlayerTextDrawSetString(i,Textdraw7[i],string); format(string,sizeof(string),"%s",Right); PlayerTextDrawSetString(i,Textdraw8[i],string); switch(SpeedVehicle(i)){ case 0..1: PlayerTextDrawSetString(i,Textdraw9[i], "~w~"); case 2..10: PlayerTextDrawSetString(i,Textdraw9[i], "~w~II"); case 11..20: PlayerTextDrawSetString(i,Textdraw9[i], "~w~III"); case 21..30: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIII"); case 31..40: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIII"); case 41..50: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIII"); case 51..60: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIII"); case 61..70: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIII"); case 71..80: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIII"); case 81..90: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIII"); case 91..120: PlayerTextDrawSetString(i,Textdraw9[i],"~w~IIIIIIIIIIIIIIIIIIIIII"); default: PlayerTextDrawSetString(i,Textdraw9[i], "~w~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} } if(!IsPlayerInAnyVehicle(i)) { PlayerTextDrawHide(i,Textdraw0[i]); PlayerTextDrawHide(i,Textdraw1[i]); PlayerTextDrawHide(i,Textdraw2[i]); PlayerTextDrawHide(i,Textdraw3[i]); PlayerTextDrawHide(i,Textdraw41[i]);PlayerTextDrawHide(i,Textdraw5[i]); PlayerTextDrawHide(i,Textdraw6[i]);PlayerTextDrawHide(i,Textdraw7[i]);PlayerTextDrawHide(i,Textdraw8[i]);PlayerTextDrawHide(i,Textdraw9[i]);PlayerTextDrawHide(i,Textdraw10[i]); } } return true; } В OnGameModeinit: SetTimer("SpeedoUpdate",100,1); Если будет ругаться на SpeedVehicle, то добавим сток в конец мода: stock SpeedVehicle(playerid, bool:return_km=true) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(playerid)) { new veh = GetPlayerVehicleID(playerid); GetVehicleVelocity(veh, x, y, z); }else GetPlayerVelocity(playerid, x, y, z); return return_km?floatround(floatsqroot(x*x+y*y+z*z)*195):floatround(floatsqroot(x*x+y*y+z*z)*121); } Автор: Predator( т.е. я ). Выкладывать на сторонние ресурсы запрещено категорически! P.S. Если возникнут вопросы/проблемы, задавайте их к эту тему, а не создавайте новые. вот выбило мне C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(509) : error 021: symbol already defined: "Textdraw7" C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(35453) : error 035: argument type mismatch (argument 2) C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(35458) : error 035: argument type mismatch (argument 2) C:\Users\Home\Desktop\Servers\sen\gamemodes\sen.pwn(40660) : warning 203: symbol is never used: "SpeedoUpdate" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors. Замените переменные на свои. Не весь код вставили. Строки кидайте. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Red_Devils 368 Опубликовано 29 августа, 2015 За основу мой спидометр брал)? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 29 августа, 2015 За основу мой спидометр брал)? Код да:) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
meL 724 Опубликовано 29 августа, 2015 Сделал похожим на CRRP Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 29 августа, 2015 Сделал похожим на CRRP Некоторые черты схожи:) Но я не копировал у CRRP Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
#AMG 162 Опубликовано 29 августа, 2015 C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(541) : error 021: symbol already defined: "Textdraw7" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(2611) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(2611) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(3291) : error 033: array must be indexed (variable "Textdraw7") C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(3292) : error 035: argument type mismatch (argument 1) C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(3293) : error 035: argument type mismatch (argument 1) C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(3294) : error 035: argument type mismatch (argument 1) C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(11604) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(24016) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(25383) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(25383) : warning 202: number of arguments does not match definition C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(25385) : error 035: argument type mismatch (argument 2) C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(25390) : error 035: argument type mismatch (argument 2) C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60001) : error 017: undefined symbol "foreach" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60003) : error 017: undefined symbol "i" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60005) : error 017: undefined symbol "i" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" C:\Users\????\Desktop\The Omsk Role Play Revival\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 14 Errors.Помоги пожалуйста:)Мод The Omsk RolePLay Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
#AMG 162 Опубликовано 30 августа, 2015 (изменено) Красота,+ Изменено 30 августа, 2015 пользователем jeazy96 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
anrii4134 5 Опубликовано 9 апреля, 2016 C:\Users\????\Desktop\The\gamemodes\realrp.pwn(60001) : error 017: undefined symbol "foreach" C:\Users\????\Desktop\The\gamemodes\realrp.pwn(60003) : error 017: undefined symbol "i" C:\Users\????\Desktop\The\gamemodes\realrp.pwn(60005) : error 017: undefined symbol "i" C:\Users\????\Desktop\The\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" C:\Users\????\Desktop\The\The Omsk RP Revival\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" C:\Users\????\Desktop\The\gamemodes\realrp.pwn(60016) : error 017: undefined symbol "i" Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Max_Eitzen 337 Опубликовано 9 апреля, 2016 Подключите Foreach. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
anrii4134 5 Опубликовано 9 апреля, 2016 @Max_Eitzen,как Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 9 апреля, 2016 @anrii4134,в начало мода: #include <foreach> И закинуть файл foreach.inc в папку pawno -> includes Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Snakey 3 Опубликовано 10 апреля, 2016 @Predator,Помоги, C:\Users\user\Desktop\New Year\new.pwn(8593) : error 017: undefined symbol "vLeftBlink" C:\Users\user\Desktop\New Year\new.pwn(8595) : error 017: undefined symbol "vRightBlink" Строки: if(CarInfo[vehicleid][vLeftBlink] == 0) Left = "~w~<"; else Left = "~y~<"; if(CarInfo[vehicleid][vRightBlink] == 0) Right = "~w~>"; Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Predator 428 Опубликовано 10 апреля, 2016 @Snakey,у тебя переменные поворотников другие, заменяй на свои. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Snakey 3 Опубликовано 11 апреля, 2016 Сможешь сделать спидометр как на New Era RolePlay,там он такой же токо с пробегом,и цвет: фар,зомка,двигателя зелёный Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Rustyk 453 Опубликовано 11 апреля, 2016 @Snakey, За деньги в "Стол заказов" Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vsergeenko 199 Опубликовано 12 апреля, 2016 Код в шапке темы оформлен ужасно. Но не ленитесь вы переименовывать переменные, это же так просто). Потом задавайтесь вопросами, за что отвечает "Textdraw0"?! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты