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ruslan14141414

как убрать телепорт с машинай

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ruslan14141414

помогите пожалуйста убрать телепорт с машинай

if(listitem == 2)
		{
			new clicplayerid;
			clicplayerid = ClikPlayer[playerid];
			new Float:x,Float:y,Float:z;
			GetPlayerPos(clicplayerid,x,y,z);
			if (GetPlayerState(playerid) == 2)
			{
				SetVehiclePos(GetPlayerVehicleID(playerid), x, y+4, z);
				LinkVehicleToInterior(GetPlayerVehicleID(playerid), GetPlayerInterior(clicplayerid));
				SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid));
                pStats[playerid][GoD] = 0;
                SetPlayerHealth(playerid,100);
				SetPlayerArmour(playerid,100);
				Checkpoint[playerid] = 0;
				new giveplayer[MAX_PLAYER_NAME];
				new sendername[MAX_PLAYER_NAME];
				GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
			}
			else
			{
				SetPos(playerid,x,y+2,z);
				SetPlayerInterior(playerid,GetPlayerInterior(clicplayerid));
				SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid));
                pStats[playerid][GoD] = 0;
                SetPlayerHealth(playerid,100);
				SetPlayerArmour(playerid,100);
				Checkpoint[playerid] = 0;
				new giveplayer[MAX_PLAYER_NAME];
				new sendername[MAX_PLAYER_NAME];
				GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
			}
		}

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Rangi

 

 


if(listitem == 2) { new clicplayerid; clicplayerid = ClikPlayer[playerid]; new Float:x,Float:y,Float:z; GetPlayerPos(clicplayerid,x,y,z); if (GetPlayerState(playerid) == 2) { SetVehiclePos(GetPlayerVehicleID(playerid), x, y+4, z); LinkVehicleToInterior(GetPlayerVehicleID(playerid), GetPlayerInterior(clicplayerid)); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid)); pStats[playerid][GoD] = 0; SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); Checkpoint[playerid] = 0; new giveplayer[MAX_PLAYER_NAME]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); } else { SetPos(playerid,x,y+2,z); SetPlayerInterior(playerid,GetPlayerInterior(clicplayerid)); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid)); pStats[playerid][GoD] = 0; SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); Checkpoint[playerid] = 0; new giveplayer[MAX_PLAYER_NAME]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); } }


 
if(listitem == 2)
		{
			new clicplayerid;
			clicplayerid = ClikPlayer[playerid];
			new Float:x,Float:y,Float:z;
			GetPlayerPos(clicplayerid,x,y,z);
			if (GetPlayerState(playerid) == 2)
			{
				LinkVehicleToInterior(GetPlayerVehicleID(playerid), GetPlayerInterior(clicplayerid));
				SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid));
                		pStats[playerid][GoD] = 0;
                		SetPlayerHealth(playerid,100);
				SetPlayerArmour(playerid,100);
				Checkpoint[playerid] = 0;
				new giveplayer[MAX_PLAYER_NAME];
				new sendername[MAX_PLAYER_NAME];
				GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
			}
			else
			{
				SetPos(playerid,x,y+2,z);
				SetPlayerInterior(playerid,GetPlayerInterior(clicplayerid));
				SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(clicplayerid));
                		pStats[playerid][GoD] = 0;
                		SetPlayerHealth(playerid,100);
				SetPlayerArmour(playerid,100);
				Checkpoint[playerid] = 0;
				new giveplayer[MAX_PLAYER_NAME];
				new sendername[MAX_PLAYER_NAME];
				GetPlayerName(clicplayerid, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
			}
		}

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