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  1. Здравствуйте.Нужна помощь в решении проблемы , связанная с воскрешением в больнице города в которой умер. Дело в том,что есть системы на воскрешение в ЛС,СФ,ЛВ. Но все время появляюсь в ЛВ. Как это можно исправить ? Код: static const stock Float:MedicSpawn[3][3] = { {486.4637,1135.4733,1020.5549}, {487.0082,1135.4785,1020.5549}, {486.9258,1135.4443,1020.5549} }; else if(PlayerDied[playerid] == true) { PlayerDied[playerid] = true; new rand_coord = random(sizeof(MedicSpawn)); SetPlayerPos(playerid, MedicSpawn[rand_coord][0], MedicSpawn[rand_coord][1], MedicSpawn[rand_coord][2], 1); SetPlayerFacingAngle(playerid, 270.0000); SetHealth(playerid, 25); switch(pInfo[playerid][pCity]) { case 1: { SetPlayerVirtualWorld(playerid,4); SetPlayerInterior(playerid,1); } case 2: { SetPlayerVirtualWorld(playerid,5); SetPlayerInterior(playerid,1); } default: { SetPlayerVirtualWorld(playerid,6); SetPlayerInterior(playerid,1); } } SendClientMessage(playerid,COLOR_WHITE,"Вам придется пройти курс лечения или вылечиться у медика. Войдите в палату и делайте процедуру."); } public OnPlayerDeath(playerid, killerid, reason) { PlayerDied[playerid] = true; if(playerid == killerid) return ToCheat(playerid, 2746); if(!IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) return ToCheat(playerid, 2747); if(GetPlayerState(playerid) != 7) return ToCheat(playerid, 2748); if(killerid != INVALID_PLAYER_ID && !gPlayerSpawned[playerid]) return ToCheat(playerid, 2749); new string[128]; gKilled[playerid] = 1; pTemp[playerid][pAbletoGun] = 3; ResetPlayerWeaponsEx(playerid); if(GetPVarInt(playerid, "enable_animation")) { DeletePVar(playerid, "enable_animation"); TextDrawHideForPlayer(playerid, enable_animation_TD[0]); TextDrawHideForPlayer(playerid, enable_animation_TD[1]); } if(FlyInfo[playerid][fType] == 1) SetPlayerCamera(playerid, 0); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE); gPlayerSpawned[playerid] = false; if(CanUse[playerid]>0) CanUse[playerid]=0; if(gym_cloakroom[playerid]) gym_cloakroom[playerid] = false; if(IsPlayerAttachedObjectSlotUsed(playerid, 7)) RemovePlayerAttachedObject(playerid, 7); SetPVarInt(playerid,"K_Times",GetPVarInt(playerid,"K_Times") + 1); if(GetPVarInt(playerid,"K_Times") > 1) return ToCheat(playerid, 5244); if(pTemp[playerid][pDeathCar] != INVALID_VEHICLE_ID && GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) case dHospitalLS: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,486.4637,1135.4733,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, 4); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, 1493.3563,-1560.9987,26.6401); SetPlayerFacingAngle(playerid, 89.7592); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalLS+1: { if(!response) return 1; if(!listitem) { if(PlayerDied[playerid] || PlayerLie[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Вы не прошли курс лечения"); SetPlayerPos(playerid, 1518.2756,-1571.9285,14.5875); SetPlayerFacingAngle(playerid, 180.0000); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, 1493.3563,-1560.9987,26.6401); SetPlayerFacingAngle(playerid, 89.7592); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalLS+2: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,486.4637,1135.4733,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, 4); SetCameraBehindPlayer(playerid); } else { SetPlayerPos(playerid, 1518.2756,-1571.9285,14.5875); SetPlayerFacingAngle(playerid, 180.0000); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalSF: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,487.0082,1135.4785,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 5); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, -2714.1086,628.3011,34.4028); SetPlayerFacingAngle(playerid, 182.0016); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalSF+1: { if(!response) return 1; if(!listitem) { if(PlayerDied[playerid] || PlayerLie[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Вы не прошли курс лечения"); SetPlayerPos(playerid, -2655.0098,637.2404,14.4531); SetPlayerFacingAngle(playerid, 179.9766); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, -2714.1086,628.3011,34.4028); SetPlayerFacingAngle(playerid, 182.0016); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalSF+2: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,487.0082,1135.4785,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 5); SetCameraBehindPlayer(playerid); } else { SetPlayerPos(playerid, -2655.0098,637.2404,14.4531); SetPlayerFacingAngle(playerid, 179.9766); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalLV: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,486.9258,1135.4443,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, 6); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, 1607.8663,1788.6047,30.4688); SetPlayerFacingAngle(playerid, 1.1633); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalLV+1: { if(!response) return 1; if(!listitem) { if(PlayerDied[playerid] || PlayerLie[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Вы не прошли курс лечения"); SetPlayerPos(playerid, 1607.3972,1819.0358,10.8203); SetPlayerFacingAngle(playerid, 0.8500); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } else { if(!IsAMedic(playerid)) return SendClientMessage(playerid, COLOR_GREY, YouCanNot); SetPlayerPos(playerid, 1607.8663,1788.6047,30.4688); SetPlayerFacingAngle(playerid, 1.1633); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } } case dHospitalLV+2: { if(!response) return 1; if(!listitem) { SetPlayerPos(playerid,486.9258,1135.4443,1020.5549); SetPlayerFacingAngle(playerid, 91.2250); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid, 6); SetCameraBehindPlayer(playerid); } else { SetPlayerPos(playerid, 1607.3972,1819.0358,10.8203); SetPlayerFacingAngle(playerid, 0.8500); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } }
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