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  1. Alexey_Ovchinnickov

    Анимации в диологе

    Здравствуйте уважаемые пользователи gs games решил выложить список анимаций в диологе и так начнем! Сначало добавим ко всем командам вот это: if(strcmp("/animList", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 2008, DIALOG_STYLE_LIST, "Анимации", "[1] Заводной\n[2] Медленный\n[3] Стриптиз\n[4] Руки вверх\n[5] Сесть\n[6] Встать\n[7- Замереть\n[8] Смирно\n[9] Рукопожатие\n[10] Привет кулаками\n[11] Пузом в пузо\n[12] Стоять\n[13] Читать рэп\n[14] Facepalm\n[15] Встать на колени\n[16] Крэк (сидеть)\n[17] Спать\n[18] Сидеть\n[19] Стоять на руках\n[20] Dealer\n[21] Гопник\n[22] Лежать", "Выбрать", "Отмена"); return 1; } Ну а далее создадим диолог с анимацией: if(dialogid == 1) { if(response) { if(listitem == 0) { SetPlayerSpecialAction(playerid, 5); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 1) { ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0999, 0, 1, 1, 1, 1, 1); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 2) { SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE4); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 3) { SetPlayerSpecialAction(playerid, 10); return 1; } else if(listitem == 4) { ApplyAnimation(playerid, "Attractors", "Stepsit_in", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 5) { ApplyAnimation(playerid, "Attractors", "Stepsit_out", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 6) { ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 7) { ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 8) { ApplyAnimation(playerid, "GANGS", "hndshkca", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 9) { ApplyAnimation(playerid, "GANGS", "hndshkda", 4.0999, 0, 1, 1, 1, 1, 0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); return 1; } else if(listitem == 10) { ApplyAnimation(playerid, "GANGS", "hndshkea", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 11) { ApplyAnimation(playerid, "GANGS", "leanIN", 4.0999, 0, 1, 1, 1, 1, 0); SetPlayerChatBubble(playerid,"зивает",COLOR_PURPLE,30.0,10000); return 1; } else if(listitem == 12) { ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 13) { ApplyAnimation(playerid, "OTB", "wtchrace_lose", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 14) { ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 15) { ApplyAnimation(playerid, "CRACK", "crckidle1", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 16) { ApplyAnimation(playerid, "CRACK", "crckidle2", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 17) { ApplyAnimation(playerid, "JST_BUISNESS", "girl_02", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 18) { ApplyAnimation(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 19) { ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.0999, 0, 1, 1, 1, 1, 0); } else if(listitem == 20) { ApplyAnimation(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.0999, 0, 1, 1, 1, 1, 0); return 1; } else if(listitem == 21) { ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1); return 1; } else if(listitem == 22) { ApplyAnimation( playerid, "DEALER", "DRUGS_BUY", 4.1, 1, 1, 1, 1, 1 ,1); return 1; } else if(listitem == 23) { ApplyAnimation( playerid, "RYDER", "RYD_Die_PT1", 4.1, 1, 1, 1, 1, 1 ,1); return 1; } else if(listitem == 24) { ApplyAnimation(playerid,"PED","SEAT_down", 4.1, 0, 0, 0, 0, 0 ,1); return 1; } } else { return 1; } } Ну вот и все дорогие друзья если помог ставьте +Автор:Kyller Отредактировал: LiMOH Все всем спасибо.
  2. сделайте задний ход и аварийку с меня +
  3. Egorcik

    [CMD]VIP Номера

    Держите не забываем ставить ! Ссылка http://rghost.ru/45585086 Помощь по установке: 1.Качаем архив 2.Открываем архив 3.Находим в архиве 2.pwn и открываем 4.Открываем свой мод 5.Добовляем команды которые в 2.pwn ко всем вашим Cкрин Белорусских неморов:
  4. Здравствуйте дорогие пользователи gs games,сегодня я вам покажу,как сделать систему ранений для rp серверов. Начнем! Ко всем forward-ам добавим: forward Injured(playerid); Далее создаем public конечно его можно создать,где угодно,но я рекомендую создавать новые public-и в конце gamemod-а public Injured(playerid) //Таймер { if(IsPlayerConnected(playerid)) { ClearAnimations(playerid); TogglePlayerControllable(playerid, 1); } return 1; } Далее идем в public OnPlayerKeyStateChange:и вставляем туда вот это: public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if( ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) || ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) || (newkeys & KEY_FIRE) ) { for(new target = 0; target < GetMaxPlayers(); target++) { if(IsPlayerConnected(target) && playerid != target && !IsPlayerNPC(target)) { if(IsPlayerAiming(playerid, target)) { if(GetPlayerWeapon(playerid) >= 22 && GetPlayerWeapon(playerid) != 43) { if(IsPlayerInAnyVehicle(target) ) return 0; new rand = random(2); switch(rand) { case 1: { TogglePlayerControllable(target, 0); ApplyAnimation(target,"PED","KO_shot_stom",4.1,0,0,0,1,0); SetTimerEx("Injured", 5000 , 0, "d",target); } } } return 1; } } } } return 1; } Если нету public-а,то создайте сами. Далее вставим вот это в конец мода. stock IsPlayerAiming(playerid, aimid) { new Float:X1, Float:Y1, Float:Z1, Float:X2, Float:Y2, Float:Z2; GetPlayerPos(playerid, X1, Y1, Z1); GetPlayerPos(aimid, X2, Y2, Z2); new Float:Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2)); if(Distance < 500) { new Float:A; GetPlayerFacingAngle(playerid, A); X1 += (Distance * floatsin(-A, degrees)); Y1 += (Distance * floatcos(-A, degrees)); Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2)); if(Distance < 0.5) return true; } return false; } Ну вот и все.Урок закончен. Автора- я незнаю. А кто вырезал систему мне известно это - ^P.a.N.a.M.a# если хотите ставьте + Все всем спасибо за внимание. Я никогда не выкладываю уроки не проверив их,так что не говорите,что урок не рабочий.
  5. Кто знает какой мод брали за основу Volgograd RP ?
  6. xXR1D1KXx

    Помогите!

    У меня есть мод и я хочу его перевести с 0.3е на 0.3b. Я знаю то нужно поменять samp-server-cr.exe,но это не работает пишет: [[13:38:34] Script[gamemodes/1111.amx]: Run time error 19: "File or function is not found" [13:38:34] Number of vehicle models: 0] Подскажите как перевести мне срочно! P.S.Я знаю что не в ту тему писал но просто другие некто не читает. !__________________________Извините______________________!
  7. Подскажите пожалуйста команду,которую можно ставить 3D текст на машину не на долго до рестарта... Типа как на Орме в АТПа надо,весь инет общарил не нашел...
  8. Всем привет! В этой теме, я хочу рассказать о скрипте FS GarSys (Динамическая система гаражей). А теперь по подробнее: Создавать гаражи может только RCON администратор Гаражи с вирт.мирами, так что мучений со спавном у вас не возникнет В гараж можно парковать несколько машин (в скрипте можно указать сколько) Спавн в гараже находится в Ангаре, напротив Клуба 8BIT (г.Южный) (его также можно переделать, в скрипте указано где) Всего можно создать 200 гаражей (кол-во также можно поменять на ваше усмотрение, в скрипте указано где) Все файлы с гаражами сохраняются в папку scriptfiles Я не стал его обустраивать, да бы дать разгуляться вашей фантазии. Скриншоты я выложил в архив со скрптом, т.к. их много. Автор скрипта: CidadeNovaRP Перевод и дополнение: Vlad_Dredd скачать
  9. Kalashnikov

    Ворота

    Народ, подскажите/помогите Как сделать ворота? Т.е добавить во фракцию ворота чтобы открывались и никто "левый" не проходил Вроде я сделал всё правильно, команда сама работает, а ворота не месте стоят(координаты и т.д поставил) В моем случае это /msopen (Ворота МЧС) Помогите пожалуйста!!!! http://forum.gs-games.ru/public/style_emoticons/default/smile.png
  10. Здравствуйте, у меня возникла проблема с crmp 0.3e я устанавливаю все правильно но выходит ошибка,прошу помогите мне,я пробовал переустанавливать игру,и менял папки, не работает только crmp 0.3e СКРИНЫ:
  11. Вот рабочий : Вид от руля!!! Если помог ставьте + Firstlook.amx Firstlook.pwn
  12. Сделал гаражи для системы гаражей из мода Progist. Вот код кому нужно :) В public OnPlayerConnect вставляем это(для того что бы убрать стандартные гаражи): RemoveBuildingForPlayer(playerid, 2019, 2559.6799, -2012.3800, 20.9640, 0.25);RemoveBuildingForPlayer(playerid, 2020, 2559.6799, -2012.3800, 20.9640, 0.25); CreateDynamicObject(8735, 2575.00, -1878.70, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1893.00, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1907.30, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1921.60, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1935.90, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1950.20, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1964.40, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1978.70, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -1993.00, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2575.00, -2005.50, 22.70, 0.00, 0.00, 65.74);CreateDynamicObject(3095, 2575.60, -2005.70, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(8735, 2555.00, -2005.50, 22.80, 0.00, 0.00, 245.74);CreateDynamicObject(8735, 2555.00, -1991.20, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1976.90, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1962.60, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1948.30, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1934.00, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1919.70, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1905.40, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1891.10, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2555.00, -1876.80, 22.80, 0.00, 0.00, 245.73);CreateDynamicObject(3095, 2575.60, -1994.50, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1978.70, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1964.90, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1951.60, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1936.10, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1922.10, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1907.80, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1894.00, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2575.60, -1878.70, 21.10, 0.00, 179.74, 0.00);CreateDynamicObject(3095, 2554.40, -1877.00, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1891.30, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1905.30, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1919.50, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1933.80, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1947.80, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1962.80, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1977.10, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -1991.30, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(3095, 2554.40, -2006.10, 21.10, 0.00, 179.75, 0.00);CreateDynamicObject(991, 2567.70, -2012.60, 22.20, 0.00, 0.00, 179.75);CreateDynamicObject(991, 2561.10, -2012.60, 22.20, 0.00, 0.00, 179.74);CreateDynamicObject(991, 2576.60, -1865.40, 22.20, 0.00, 0.00, 0.00);CreateDynamicObject(991, 2570.00, -1865.40, 22.20, 0.00, 0.00, 0.00);CreateDynamicObject(991, 2563.40, -1865.40, 22.20, 0.00, 0.00, 0.00);CreateDynamicObject(991, 2562.20, -1865.40, 22.20, 0.00, 0.00, 0.00);CreateDynamicObject(991, 2558.90, -1868.70, 22.20, 0.00, 0.00, 89.75);CreateDynamicObject(993, 2579.70, -2017.50, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2027.50, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2037.50, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2047.50, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2057.50, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2063.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2083.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2093.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2103.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2113.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2123.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2133.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2579.70, -2135.00, 22.50, 0.00, 0.00, 270.00);CreateDynamicObject(993, 2575.00, -2139.70, 22.50, 0.00, 0.00, 180.00);CreateDynamicObject(993, 2565.00, -2139.70, 22.50, 0.00, 0.00, 179.99);CreateDynamicObject(993, 2555.00, -2139.70, 22.50, 0.00, 0.00, 179.99);CreateDynamicObject(993, 2545.10, -2139.70, 22.50, 0.00, 0.00, 179.99);CreateDynamicObject(993, 2535.10, -2139.70, 22.50, 0.00, 0.00, 179.99);CreateDynamicObject(993, 2530.40, -2135.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2125.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2115.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2105.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2095.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2085.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2075.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2065.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2055.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2045.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2035.10, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2025.20, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(993, 2530.40, -2018.50, 22.50, 0.00, 0.00, 90.00);CreateDynamicObject(1799, 2558.80, -2006.70, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1992.40, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1978.10, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1963.80, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1949.70, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1935.30, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1921.00, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1906.60, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1892.30, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2558.80, -1878.10, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1877.60, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1891.70, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1906.10, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1920.40, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1934.70, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1949.00, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1963.30, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1977.50, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -1991.70, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2571.10, -2006.10, 22.70, 0.00, 0.00, 270.00);CreateDynamicObject(3095, 2594.00, -1678.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.00, -1678.90, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.00, -1670.10, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.00, -1661.10, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.00, -1652.10, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.10, -1643.10, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2594.30, -1669.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2594.60, -1660.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2594.60, -1651.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2594.70, -1642.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1678.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(8735, 2588.10, -1676.10, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2588.10, -1661.80, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2588.10, -1647.50, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2588.10, -1633.20, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(8735, 2588.10, -1618.90, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(3095, 2594.70, -1633.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2595.10, -1624.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2594.50, -1615.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1615.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1624.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1633.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1642.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1651.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1660.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1669.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2593.20, -1682.60, 17.90, 0.00, 268.00, 90.00);CreateDynamicObject(3095, 2587.60, -1682.60, 17.90, 0.00, 267.99, 90.00);CreateDynamicObject(3095, 2583.60, -1678.70, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1669.90, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1660.90, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1651.90, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1642.90, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1634.00, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1625.00, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1616.00, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2587.60, -1597.90, 17.90, 0.00, 270.00, 270.50);CreateDynamicObject(3095, 2596.50, -1597.80, 17.90, 0.00, 270.00, 270.50);CreateDynamicObject(8735, 2619.10, -1676.20, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.10, -1661.90, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.10, -1647.60, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.10, -1633.30, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.10, -1619.00, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.00, -1604.70, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(8735, 2619.00, -1590.40, 24.30, 0.00, 0.00, 65.74);CreateDynamicObject(3095, 2614.20, -1634.20, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.20, -1625.20, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.20, -1616.30, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.10, -1607.40, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.30, -1598.50, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.30, -1589.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.40, -1587.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1587.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1596.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1605.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1614.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1623.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1632.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1641.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1650.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1659.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1668.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1677.60, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2619.50, -1678.90, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(8735, 2588.10, -1604.60, 24.30, 0.00, 0.00, 245.73);CreateDynamicObject(3095, 2583.60, -1607.00, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2583.60, -1601.90, 17.90, 0.00, 270.50, 0.00);CreateDynamicObject(3095, 2594.90, -1606.80, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2595.20, -1601.90, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1601.90, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2587.60, -1607.40, 21.90, 0.00, 0.00, 0.00);CreateDynamicObject(3095, 2614.40, -1583.60, 17.90, 0.00, 270.00, 270.50);CreateDynamicObject(3095, 2619.50, -1583.60, 17.90, 0.00, 270.00, 270.50);CreateDynamicObject(3095, 2614.90, -1682.70, 17.90, 0.00, 267.99, 90.00);CreateDynamicObject(3095, 2619.60, -1682.70, 17.90, 0.00, 267.99, 90.00);CreateDynamicObject(3095, 2623.50, -1587.60, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1596.60, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1605.50, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1614.40, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1623.30, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1632.30, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1641.30, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1650.30, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1659.20, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1668.10, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1677.00, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(3095, 2623.50, -1678.80, 17.90, 0.00, 270.00, 180.25);CreateDynamicObject(1799, 2591.90, -1677.30, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2591.90, -1663.10, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2591.90, -1648.60, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2591.90, -1634.30, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2591.90, -1619.80, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2591.90, -1605.80, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.10, -1589.60, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.10, -1603.50, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.20, -1617.90, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.20, -1632.30, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.20, -1646.60, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.20, -1660.70, 24.20, 0.00, 0.00, 270.00);CreateDynamicObject(1799, 2615.20, -1675.30, 24.20, 0.00, 0.00, 270.00); Скрины: Понравилось ставь + За файлом .map обращаться в скайп! 1799 это ид ворот!
  13. S.A.D.I.S.T

    Помогите!!!!

    Помогите сделать команду что бы администратор мог выдовать игрокам номера на машины!!! Мод World Rp С меня +++
  14. Полазил в модах и нашёл команду на ограбление(если было ,то сорри) Она может подойти к фракции байкерымафиигопники. Приступим Создадим паблик forward Pay(string[]); Далее в public OnPlayerCommandText добавим саму команду else if(strcmp(cmd, "/ograb", true) == 0) { if(PlayerInfo[playerid][pJailed] { if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: /ograb [id] [сумма]"); giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); new Float:health; GetPlayerHealth(giveplayerid,health); if(health { if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD1, "::: Введите: /ograb [id] [сумма]"); moneys = strval(tmp); if(moneys > 0 && PlayerInfo[playerid][pLevel] if(moneys 100000) return SendClientMessage(playerid, COLOR_GRAD1, "Нельзя передать меньше $1 и больше $99999."); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(1.0, playerid, giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(giveplayerid); if (moneys > 0 && playermoney >= moneys) { PlayerInfo[giveplayerid][pCash] -= moneys; PlayerInfo[playerid][pCash] += moneys; format(string, sizeof(string), "Вы ограбили %s[%d], %d вирт.", giveplayer,giveplayerid, moneys); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD1, string); format(string, sizeof(string), "Вы были ограблены на %d вирт байкером %s[%d].", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_GRAD1, string); format(string, sizeof(string), " - [1] Nick %s Ograbik = %d | [2] Nick: %s Ograbili na =%dn", sendername, moneys, giveplayer,moneys); Pay(string); if(moneys >= 1000000) { ABroadCast(COLOR_YELLOW,string,1); } PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); format(string,sizeof(string), "Ограбил %s",giveplayer); SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000); } else { SendClientMessage(playerid, COLOR_GRAD1, "У игрока нет столько денег"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "Вы слишком далеко."); } }//invalid id } else { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Человек не найден!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "Вы должны избить игрока до полусмерти"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "Вы не байкер!"); } } return 1; } И в конец мода паблик,который мы создавали public Pay(string[]) { new entry[256]; format(entry, sizeof(entry), "%sn",string); new File:hFile; hFile = fopen("logs/logi.log", io_append); fwrite(hFile, entry); fclose(hFile); } Всё!Будут вопросы пишите,а если понравилось,то +
  15. Мне нужно зделать так чтоб шлагбаум открывался у меня там стоит шлагбаум но он постоянно открыт
  16. Вадим Ярцов

    Посёлок недалеко от Арзамаса

    CreateObject(5245,2529.8000488,-241.1999969,-0.1000000,0.0000000,0.0000000,0.0000000); //object(lodtrk4c_las2) (1) CreateObject(5245,2552.0000000,-245.0000000,-0.2000000,0.0000000,0.0000000,1.2500000); //object(lodtrk4c_las2) (2) CreateObject(5246,2449.5000000,-201.6000061,0.9000000,0.0000000,0.0000000,0.0000000); //object(lod_stordralas01) (1) CreateObject(5246,2565.8999023,-203.1000061,3.2000000,0.0000000,0.0000000,0.0000000); //object(lod_stordralas01) (2) CreateObject(5246,2590.5000000,-205.0000000,4.3000002,0.0000000,0.0000000,0.2500000); //object(lod_stordralas01) (3) CreateObject(5241,2653.6999512,-245.6999969,-0.4000000,0.0000000,0.0000000,0.0000000); //object(lodganghud_las2) (1) CreateObject(2168,2747.3999023,-1262.0000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(partition) (1) CreateObject(2168,2747.3999023,-1202.1999512,21.6000004,0.0000000,0.0000000,0.0000000); //object(partition) (2) CreateObject(5112,-537.3994141,1221.2998047,21.6000004,0.0000000,0.0000000,172.4908447); //object(laroads_26_las2) (1) CreateObject(5357,2512.6000977,-957.5000000,1.7000000,0.0000000,0.0000000,90.0000000); //object(lodedscrsap_las02) (1) CreateObject(5372,2448.3999023,-913.0999756,25.3999996,0.0000000,0.0000000,26.0000000); //object(alphbrk7_las2) (1) CreateObject(5372,2552.1000977,-915.7000122,22.2000008,0.0000000,0.0000000,21.9981689); //object(alphbrk7_las2) (2) CreateObject(5372,2550.1999512,-978.2999878,19.8999996,0.0000000,0.0000000,73.9981689); //object(alphbrk7_las2) (3) CreateObject(5372,2388.8999023,-1037.0999756,17.3999996,0.0000000,0.0000000,73.9929199); //object(alphbrk7_las2) (4) CreateObject(5372,2383.1000977,-954.0000000,20.5000000,0.0000000,0.0000000,75.9929199); //object(alphbrk7_las2) (5) CreateObject(5372,2501.5000000,-869.2999878,26.0000000,0.0000000,0.0000000,253.9924316); //object(alphbrk7_las2) (6) CreateObject(5372,2632.1000977,-982.7999878,20.3999996,0.0000000,0.0000000,49.9929199); //object(alphbrk7_las2) (7) CreateObject(2429,2192.3896484,-2671.9199219,21.8180008,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (1) CreateObject(2429,2192.3896484,-2671.9199219,21.8180008,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (2) CreateObject(2429,2646.0000000,-795.2000122,9.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (3) CreateObject(2429,2606.6000977,-795.2000122,9.1000004,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (4) CreateObject(2429,2555.3999023,-795.2000122,9.1000004,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (5) CreateObject(2429,2707.3000488,-795.2000122,9.1999998,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (6) CreateObject(4926,-313.8999939,1259.6999512,14.3000002,0.0000000,0.0000000,87.7500000); //object(lodity1_las01) (1) CreateObject(636,-322.7999878,1267.0000000,11.6999998,6.9873047,0.8898926,148.8697815); //object(veg_fern_balcny_kb2) (1) CreateObject(9130,-288.2000122,1258.0999756,12.0000000,0.0000000,0.0000000,359.7500000); //object(lodeamuntn) (1) CreateObject(9133,-297.8999939,1286.1999512,11.3999996,0.0000000,0.0000000,180.0000000); //object(lodadcasign_lvs) (1) CreateObject(9121,-314.0000000,1287.4000244,12.1000004,0.0000000,0.0000000,268.7500000); //object(flmngoneon01) (1) CreateObject(9133,-281.5000000,1285.9000244,11.5000000,0.0000000,0.0000000,180.0000000); //object(lodadcasign_lvs) (2) CreateObject(4931,-272.1000061,1257.1999512,11.3999996,0.0000000,0.0000000,269.9945068); //object(lodch1_las0fhy01) (1) CreateObject(4975,-254.1999969,1259.3000488,11.5000000,0.0000000,0.0000000,88.5255127); //object(lodedland1_las01) (1) CreateObject(3415,-229.0000000,1377.5999756,12.8999996,0.0000000,0.0000000,1.0000000); //object(ce_loghut1) (1) CreateObject(1953,-250.5000000,1357.6999512,14.0000000,0.0000000,0.0000000,87.7500000); //object(turn_plater_r) (1) CreateObject(2118,-251.6000061,1368.4000244,13.5000000,0.0000000,0.0000000,0.0000000); //object(swank_dinning_6) (1) CreateObject(2118,-235.1000061,1367.6999512,13.5000000,0.0000000,0.0000000,0.0000000); //object(swank_dinning_6) (2) CreateObject(2553,-282.5000000,1337.6999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(cj_ss_8_l) (1) CreateObject(4596,-254.5000000,1290.8000488,11.5000000,0.0000000,0.0000000,0.0000000); //object(cspgm_lan2) (1) CreateObject(1412,-268.2999878,1364.3000488,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (1) CreateObject(1412,-268.3999939,1369.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (2) CreateObject(1412,-268.3999939,1374.8000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (3) CreateObject(1412,-268.2999878,1380.1999512,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (4) CreateObject(1412,-268.2999878,1385.4000244,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (5) CreateObject(1412,-268.2000122,1390.6999512,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (6) CreateObject(1412,-268.2000122,1395.0000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (7) CreateObject(1412,-265.6000061,1397.5999756,13.0000000,0.0000000,0.0000000,182.0000000); //object(dyn_mesh_2) (8) CreateObject(1412,-260.3999939,1397.8000488,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (9) CreateObject(1412,-255.1999969,1398.0000000,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (10) CreateObject(1412,-250.0000000,1398.1999512,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (11) CreateObject(1412,-244.8999939,1398.4000244,13.1000004,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (12) CreateObject(1410,-265.0000000,1344.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (1) CreateObject(1410,-260.3999939,1344.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (2) CreateObject(1410,-256.0000000,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (3) CreateObject(1410,-251.3999939,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (4) CreateObject(1410,-247.1000061,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (5) CreateObject(1410,-242.6000061,1344.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (6) CreateObject(1410,-238.1999969,1345.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (7) CreateObject(1410,-233.6999969,1345.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (8) CreateObject(1410,-229.1999969,1345.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (9) CreateObject(1410,-224.8000031,1345.1999512,12.3000002,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (10) CreateObject(1410,-221.3999939,1345.3000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (11) CreateObject(1410,-221.6000061,1345.1999512,12.1999998,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (12) CreateObject(1411,-219.3000031,1348.3000488,12.8000002,0.0000000,0.0000000,268.0000000); //object(dyn_mesh_1) (1) CreateObject(1411,-219.5000000,1353.8000488,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (2) CreateObject(1411,-219.3000031,1358.8000488,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (4) CreateObject(1411,-219.3000031,1364.1999512,12.6000004,0.0000000,0.0000000,269.7449951); //object(dyn_mesh_1) (5) CreateObject(1411,-219.3000031,1369.5000000,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (6) CreateObject(1411,-219.1999969,1374.6999512,12.6000004,0.0000000,0.0000000,271.7449951); //object(dyn_mesh_1) (7) CreateObject(1411,-219.3000031,1379.6999512,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (8) CreateObject(1411,-219.3999939,1384.1999512,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (9) CreateObject(1411,-219.5000000,1389.0999756,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (10) CreateObject(1411,-219.6000061,1393.8000488,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (11) CreateObject(3302,-230.1999969,1261.0999756,11.3999996,0.0000000,0.0000000,0.7500000); //object(cxrf_corpanel) (1) CreateObject(3301,-223.1000061,1292.3000488,11.6000004,0.0000000,0.0000000,270.0000000); //object(lod_conhoos5) (1) CreateObject(4933,-218.5000000,1315.0000000,11.3999996,0.0000000,0.0000000,180.0000000); //object(lodch1_las0gj01) (1) CreateObject(4933,-255.8999939,1326.1999512,11.5000000,0.0000000,0.0000000,265.9945068); //object(lodch1_las0gj01) (2) CreateObject(4933,-234.6000061,1326.0000000,11.5000000,0.0000000,0.0000000,266.4899902); //object(lodch1_las0gj01) (3) CreateObject(657,-213.5000000,1330.5999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (1) CreateObject(655,-233.3999939,1312.3000488,11.1999998,0.0000000,0.0000000,0.0000000); //object(pinetree06) (1) CreateObject(657,-218.6999969,1298.5999756,11.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (2) CreateObject(652,-220.3000031,1332.0000000,10.5000000,0.0000000,0.0000000,2.0000000); //object(sjmpalmbig) (1) CreateObject(641,-212.1000061,1298.1999512,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (1) CreateObject(641,-215.8999939,1307.9000244,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (2) CreateObject(641,-211.6000061,1315.8000488,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (3) CreateObject(641,-241.1999969,1331.5000000,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (4) CreateObject(641,-228.5000000,1328.5999756,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (5) CreateObject(641,-226.1000061,1321.1999512,11.3999996,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (6) CreateObject(641,-227.6000061,1343.3000488,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (7) CreateObject(641,-280.0000000,1324.5000000,11.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (8) CreateObject(641,-222.5000000,1329.8000488,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (9) CreateObject(634,-293.5000000,1267.0999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11) (1) CreateObject(624,-281.1000061,1265.4000244,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palwee02) (1) CreateObject(641,-305.0000000,1250.0000000,11.3000002,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (10) CreateObject(641,-265.1000061,1278.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (11) CreateObject(645,-287.6000061,1279.3000488,6.1999998,0.0000000,0.0000000,18.0000000); //object(veg_palmbig14) (2) CreateObject(656,-259.6000061,1278.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree05) (1) CreateObject(657,-267.7999878,1266.9000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (3) CreateObject(657,-238.3999939,1267.0999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (4) CreateObject(657,-232.8999939,1263.5000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(pinetree02) (5) CreateObject(657,-213.8999939,1264.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (6) CreateObject(659,-214.0000000,1257.6999512,8.1999998,0.0000000,0.0000000,192.0000000); //object(pinetree01) (1) CreateObject(619,-213.3000031,1254.8000488,11.0000000,0.0000000,0.0000000,10.0000000); //object(veg_palwee03) (1) CreateObject(619,-232.1999969,1284.0000000,11.8000002,0.0000000,0.0000000,9.9975586); //object(veg_palwee03) (2) CreateObject(620,-241.0000000,1307.1999512,11.1000004,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (1) CreateObject(616,-268.2000122,1324.4000244,11.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1) CreateObject(615,-275.0000000,1326.6999512,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1) CreateObject(618,-261.8999939,1316.0000000,11.3000002,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1) CreateObject(4897,-216.6000061,1383.8000488,7.8000002,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (1) CreateObject(4897,-197.8000031,1279.0000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (2) CreateObject(4897,-200.8000031,1289.4000244,8.3999996,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (3) CreateObject(4897,-200.5000000,1234.8000488,6.8000002,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (4) CreateObject(4898,-187.8999939,1220.0000000,8.6000004,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (1) CreateObject(4898,-358.8999939,1236.0000000,7.4000001,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (2) CreateObject(4935,-338.5000000,1228.3000488,11.5000000,0.0000000,0.0000000,359.7473145); //object(lodtun2_las01) (2) CreateObject(4898,-364.3999939,1288.1999512,7.5000000,0.0000000,0.0000000,88.0000000); //object(clifftestgrnd) (3) CreateObject(4898,-292.7000122,1319.0999756,8.1000004,0.0000000,0.0000000,89.9949951); //object(clifftestgrnd) (4) CreateObject(4898,-366.6000061,1322.5999756,7.8000002,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (5) CreateObject(4898,-363.7999878,1314.4000244,8.5000000,0.0000000,0.0000000,60.0000000); //object(clifftestgrnd) (6) CreateObject(4933,-286.6000061,1350.9000244,11.5000000,0.0000000,0.0000000,181.9899902); //object(lodch1_las0gj01) (4) CreateObject(3320,-327.5000000,1357.5999756,15.0000000,0.0000000,0.0000000,270.0000000); //object(lodswburbhaus02) (1) CreateObject(3300,-366.8999939,1354.1999512,11.3000002,0.0000000,0.0000000,270.0000000); //object(lod_conhoos4) (1) CreateObject(4898,-349.2000122,1383.6999512,7.8000002,0.0000000,0.0000000,89.9963379); //object(clifftestgrnd) (7) CreateObject(4898,-306.7999878,1420.0999756,8.5000000,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (8) CreateObject(4898,-309.0000000,1388.6999512,7.9000001,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (9) CreateObject(4898,-244.8000031,1409.5999756,8.5000000,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (10) CreateObject(4898,-403.6000061,1368.4000244,8.8000002,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (11) CreateObject(4861,-273.3999939,1229.0000000,17.7000008,0.0000000,0.0000000,90.0000000); //object(snpedhuair2_las) (1) CreateObject(4930,-222.1999969,1218.8000488,12.8999996,0.0000000,0.0000000,270.2445068); //object(lodcostrd3_las01) (1) CreateObject(4898,-233.8999939,1191.5999756,6.8000002,0.0000000,0.0000000,270.0000000); //object(clifftestgrnd) (12) CreateObject(4898,-292.6000061,1191.1999512,7.5000000,0.0000000,0.0000000,270.0000000); //object(clifftestgrnd) (13) CreateObject(4898,-339.6000061,1201.6999512,8.1000004,0.0000000,0.0000000,218.0000000); //object(clifftestgrnd) (14) CreateObject(4898,-359.1000061,1424.0000000,6.9000001,0.0000000,0.0000000,267.9962158); //object(clifftestgrnd) (15) CreateObject(5112,-447.7999878,1235.5000000,18.7000008,0.0000000,0.0000000,90.2408447); //object(laroads_26_las2) (1) CreateObject(4897,-395.5000000,1223.8000488,13.6999998,0.0000000,0.0000000,70.0000000); //object(beach1a1_las) (5) CreateObject(4897,-368.2999878,1201.8000488,8.1000004,0.0000000,0.0000000,7.9993896); //object(beach1a1_las) (6) CreateObject(4897,-387.3999939,1218.4000244,10.3999996,0.0000000,0.0000000,43.9980469); //object(beach1a1_las) (7) CreateObject(4898,-448.2000122,1261.9000244,12.3000002,0.0000000,0.0000000,340.0000000); //object(clifftestgrnd) (16) CreateObject(4898,-412.3999939,1287.5000000,11.8000002,0.0000000,0.0000000,280.0000000); //object(clifftestgrnd) (17) CreateObject(4430,-337.2999878,1266.0999756,12.8999996,0.0000000,0.0000000,206.9996338); //object(lodseabed061) (1)
  17. Представляю вашему вниманию систему гаражей,создаётся она по команде.Есть интерьер гаража,гараж конечно же можно покупать. Автор: Exclusive :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: http://rghost.ru/41391739 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  18. Mixail_Vendetta

    Шлагбаумы

    Здравствуйте форумчане! У меня такой вопрос: Как сделать шлагбаумы, открывающиеся на H(сигнал), если есть команда? То есть мне надо сделать так, чтобы в радиусе 5.0, когда жмёшь на H(сигнал) использовалась кмд.(В моём случает - это: /shlakopen1 , /shlakopen2 ... /shlakopen9 За ранее спасибо!
  19. BroKlays

    Поворотники

    Сегодня я расскажу вам о создании поворотников 1)Для начала заведём переменную для объектов наших поворотников Ко всем new new Blink[MAX_VEHICLES][4]; // Обьекты для поворотников 2)Теперь сделаем конструкцию enum для поворотников enum VehControl { vLeftBlink, vRightBlink, } new VehInfo[MAX_VEHICLES][VehControl]; 3)Теперь надо сделать "убивание" поворотников на случай, если авто зафиксятВ public OnVehicleSpawn(vehicleid) DestroyObject(Blink[vehicleid][0]); DestroyObject(Blink[vehicleid][1]); VehInfo[vehicleid][vRightBlink] = 0; DestroyObject(Blink[vehicleid][2]); DestroyObject(Blink[vehicleid][3]); VehInfo[vehicleid][vLeftBlink] = 0; 4)Теперь делаем поворотники по нажатию клавиш Q и EВ public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) if(newkeys&64) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehInfo[v][vRightBlink] == 0) { Blink[v][0] = CreateObject(19294, 0.0, 0.0, 0.0, 0.0, 0.0,0.0,100.0);//правый передний Blink[v][1] = CreateObject(19294, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0);//правый задний AttachObjectToVehicle(Blink[v][0], v, 0.9, 2.5, 0.1, 0.0, 0.0, 0.0);//правый передний AttachObjectToVehicle(Blink[v][1], v, 0.9, -2.7, 0.1, 0.0, 0.0, 0.0);//правый задний VehInfo[v][vRightBlink] = 1; } else if(VehInfo[v][vRightBlink] == 1) { DestroyObject(Blink[v][0]); DestroyObject(Blink[v][1]); VehInfo[v][vRightBlink] = 0; } } } if(newkeys&256) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehInfo[v][vLeftBlink] == 0) { Blink[v][2] = CreateObject(19294, 0.0, 0.0, 0.0, 0.0,0.0, 0.0,100.0);//левыый передний Blink[v][3] = CreateObject(19294, 0.0, 0.0, 0.0, 0.0,0.0, 0.0,100.0);//левыый задний AttachObjectToVehicle(Blink[v][2], v, -0.9, 2.5, 0.1, 0.0, 0.0, 0.0);//левыый передний AttachObjectToVehicle(Blink[v][3], v, -0.9, -2.7, 0.1, 0.0, 0.0, 0.0);//левыый задний VehInfo[v][vLeftBlink] = 1; } else if(VehInfo[v][vLeftBlink] == 1) { DestroyObject(Blink[v][2]); DestroyObject(Blink[v][3]); VehInfo[v][vLeftBlink] = 0; } } } Вот и всё.
  20. Если не понятно объясню, то сразу пишите! Вообщем дело такое... Пишу все фракции с 0 Как сделать так, чтобы во всех фракциях были одинаковые инты, если уже есть создан 1 инт? Если не понятно объясню, то сразу пишите!
  21. Alexey_Ovchinnickov

    Cистема пенсии.

    Здравствуйте уважаемые пользователи gs games. Cегодня мы с вами попытаемся сделать систему пенсии. Описание системы: Вот вам свеженькая система пенсии. Человек получает пенсию при PayDay, если работает в организации и проживание в штате более 10 лет. Пенсия начисляется и сохраняется, снять ее можно в банке на кассе получения пенсии Начнем! В enum pInfo добавим pPensiya, pCash, Далее добавим в public OnGameModeInit Create3DTextLabel("{F7FF00}КАССА ПОЛУЧЕНИЯ ПЕНСИИnn{00D900}Нажмите: "ALT"n{FFFFFF}илиn{6495ED}Введите: /pensiya",0xFFFFFFFF,2317.1506,-7.3224,27.8161,15.0,0,0);//Координаты поменяйте на банк г.Южного далее добавим в public PayDay if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pLevel] >= 10) { SendClientMessage(i, 0xFF8C37AA, "Вам начислена пенсия. Получить ее можно в банке"); PlayerInfo[i][pPensiya] += 1; } Далее в public OnPlayerRegister добавим ini_setInteger(File,"Pensiya",PlayerInfo[playerid][pPensiya]); Еще добавим в public OnPlayerUpdate ini_setInteger(File,"Pensiya",PlayerInfo[playerid][pPensiya]); Теперь в public OnPlayerLogin добавим: ini_getInteger(File,"Pensiya",PlayerInfo[playerid][pPensiya]); Ну а теперь добавим команду ее кидаем в public OnPlayerCommandText: if(strcmp(cmdtext, "/pensiya", true) == 0) { if(!PlayerToPoint(2.0,playerid,2316.6023,-7.2965,26.7422)) return true;//Координаты поменяйте на банк г.Южный if(PlayerInfo[playerid][pPensiya] == 0) return ShowPlayerDialog(playerid,6703,DIALOG_STYLE_MSGBOX ,"{15FF00}БАНК","{FF0000}На вашем пенсионном счете нет пенсии!","ОК",""); ApplyAnimation(playerid,"CRIB","CRIB_Use_Switch",4.0,0,0,0,0,0); PlayerInfo[playerid][pCash] += PlayerInfo[playerid][pPensiya]*350; format(string, sizeof(string), "Вы получили пенсию: {F7FF00}%d вирт", PlayerInfo[playerid][pPensiya]*350); ShowPlayerDialog(playerid,6703,DIALOG_STYLE_MSGBOX ,"{15FF00}БАНК",string,"ОК",""); PlayerInfo[playerid][pPensiya] = 0; } Далее добавим в public OnPlayerKeyStateChange: if(newkeys == 1024) OnPlayerCommandText(playerid, "/pensiya"); Для сохранение пенсии нужен инклуд MxIni Все всем спасибо.Урок закончен Будут проблемы обращяйтесь в скайп respect123321123321
  22. Gta IV

    Warning

    C:\Users\??????? ???? ??????\Desktop\111\gamemodes\Gamer.pwn(71425) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. Помогите исправить
  23. Sachok

    Uknown

    Всем привет.Я вот решил перевести мод с 0.3е на 0.3b.Я зделал все,как было написано в других темах.Мод запускаеться на 0.3b,но мод пишет Uknown.Помогите пожалуйста.Я вас закыдаю +,если поможете
  24. Приветствую!У меня такая проблема,что после рестарта пропадают машины с гаражей.А после рескара все нормально.Помогите решить проблему.Спасибо.
  25. #Marcus

    CR:MP

    Проблемма такая, сегодня наконец дошли руки скачать Мультиплеер для GTA CR, в итоге ввожу любой IP(Сервер работает всё норм) нажимаю "Подключиться" - не чего не происходит.. Мож у кого такая х*рня была.
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