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Найдено: 1,779 результатов

  1. Я поставил на сервер город, и теперь недобовляются обьекты, добавлятся но не все!! помогите исправить это! зарание спасибо! (кто поможет + сразу!) http://forum.gs-games.ru/public/style_emoticons/default/mellow.gif
  2. Помогите сделать рекламу на Сервере Кто поможет тому +
  3. « Всем Привет » Подскажите кто нибудь как убрать инклуды и cmd от взлома На GreenTech RolePlay! Заранее благодарен! Кому надо поставлю +
  4. Cоздатель АЭРОФЛОТ! Но от + не откажусь!!! if(strcmp(cmd, "/vipnomer", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_ISPOLZUY, "Подсказка: /vipnomer [id] [номер] "); return 1; } new tmpp=ReturnUser(tmp); if(IsPlayerConnected(tmpp)) { if(PlayerInfo[playerid][pAdmin]==1339) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_ISPOLZUY, "Подсказка: /vipnomer [id] [номер] "); return 1; } if(strlen(result) > 20) { SendClientMessage(playerid, COLOR_GREY, " Можно всеголишь 20 цифр!"); return 1; } new nomer = strval(result); if(PlayerInfo[tmpp][pCKey]==0) { SendClientMessage(playerid,COLOR_GREY,"O ea?iea iao ee?iiai aaoiiiaeey!"); return 1; } GetPlayerName(tmpp, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); VehicleSystem[GetVID(PlayerInfo[tmpp][pCKey])][cnumber] = nomer; format(string, sizeof(string), "Aдминистратор %s выдал вам блат номер %s.", giveplayer, result); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Вы %s дали блат номера %s.", sendername, result); SendClientMessage(tmpp, COLOR_LIGHTBLUE, string); strmid(VehicleSystem[GetCreatorID(GetVID(PlayerInfo[tmpp][pCKey]))][cnumber],result,0,128,128); SaveCar(PlayerInfo[tmpp][pCKey]); carnumb = Create3DTextLabel(VehicleSystem[GetCreatorID(GetVID(PlayerInfo[tmpp][pCKey]))][cnumber], COLOR_YELLOW, 0.0,0.0,0.0,30.0,0,1); Attach3DTextLabelToVehicle(carnumb, GetVID(PlayerInfo[tmpp][pCKey]), 0.0,0.0,1.2); } else { SendClientMessage(playerid, COLOR_GREY, "Вы не админ."); } } else { SendClientMessage(playerid, COLOR_GREY, "Вы не написали [id] или [номер]"); return 1; } return 1; }
  5. dimagoldmen

    С меня +)

    У меня такая проблема я начал создавать сервер с 0 и не знаю как добавить авто на сервер я пытался добавит сразу в Pawno кто поможет с меня +
  6. Здраствуйте.Скажите пожалуйста ид Торгового Центра Перекресток.Буду благодарен и дам +-сики))
  7. я создаю карту и у меня не появляются обьекты помогите...
  8. Здраствуйте дорогие пользователи портала!Не моглы би вы мне подсказать ид домов,которие есть в Корякино,Батырево и Гарель.С Меня +-ки тем кто поможет)))
  9. Всем привет! помогите пожалуйста.... У меня КРМП СССР. И хп постоянно просто так сливаются, медленно но уходят и я понять не могу почему....Заранее благодарю.... и может подскажет кто система бизнеса и домов для КРМП 0,3е Спасибо за внимание!!!!
  10. citinez

    Mari El v 1.0

    Выкладываю старый Марий Эл (Взято с другого ресурса.)Пойдет для основы.Мод для КРМП 0.3е версии. (Могу перевести если хотите 2 мод на 0.3Б)В моде есть Регистрация, Админка.Админка через ТАБ.Команды:/цвет - выбрать цвет/админы - админы онлайн/аним - анимации/лс - личное сообщение/тюнинг - тюнинг машин/скин - выбор скина/передать - передать деньги/умерет - умереть ДМ Марий Эл.zip
  11. Я хочу зделать чтоб мигалки могли выдовать только ДПС!
  12. Здраствуйте, помогите пожалуйста не знаю как добавить транспорт\удалить на сервер(е).
  13. Помогите, нужна система регистрации. А так же система, что бы все сохранялось.
  14. Помогите скомпилировать мод,инуклид есть,но выкидывает ошибку: C:\Documents and Settings\Андрюшка\Рабочий стол\Valakas Trucker Roleplay(YourGame.su)\gamemodes\vtrucker.pwn(161) : fatal error 100: cannot read from file: "includes/foreach" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. Помогите пж!P.S не удаляйте тему!
  15. Mixail_Vendetta

    Нужна помощь

    Мне нужно чтобы команду /ad можно было использовать в этих координатах: 2352.6030,-2130.7532,12.1516 За ранее спасибо!!!
  16. Ну помогите с запуском игры,0.3e не запускается идет загрузка и черный экран,процесс игры идет долго ждал не чего не происходит,драйвера менял,игру переустанавливал,и все без толку,попробывал установить 0.3b запускается и никаких проблем.Помогите, что это может быть?
  17. Уважаемые пользователи,помогите собрать мод. Проблема такая,инуклид есть а выдаёт ошибку C:\Documents and Settings\????????\??????? ????\МОД)\gamemodes\ever.pwn(161) : fatal error 100: cannot read from file: "includes/foreach" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. Как устранить эту ошибку?! Кто поможет даже заплачу!
  18. Компилирую мод вылетают варниги! Помогите исправить! C:Documents and Settings??????????? ?????????12 (????????)gamemodesnew.pwn(7821) : warning 217: loose indentation C:Documents and Settings??????????? ?????????12 (????????)gamemodesnew.pwn(9268) : warning 217: loose indentation C:Documents and Settings??????????? ?????????12 (????????)gamemodesnew.pwn(10163) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Warnings. Строка 7821 else if(!strcmp(cmd, "/cuff", true)) Строка 9268 else if(!strcmp(cmd, "/pm", true)) А полностью Строка 10163 else if(!strcmp(cmd, "/setname", true))
  19. Уважаемые пользователи : gs-games.ru, прошу вас помогите мне,как изменить базы фракций,их спавн, и ихний транспорт, зарание огромное спасибо!! (дам + каждому кто поможет мне!!)))) http://forum.gs-games.ru/public/style_emoticons/default/friends[1].gif
  20. Вот выкладываю номера мож кому нить пригадится есле уж взяли ставте + if(strcmp(cmd, "/vipnomer", true) == 0) { new str[128]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Ну бля, че нуб? Кмд: /vipnomer id [номер], еба"); new tmpp=ReturnUser(tmp); if(IsPlayerConnected(tmpp)) { if(!IsPlayerInAnyVehicle(tmpp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "*Игрок не в автомобиле"); new carid = GetPlayerVehicleID(tmpp); if(GetRealID(carid) == -1) return SendClientMessage(playerid, COLOR_GRAD2, "Игрок должен быть в своём автомобиле"); if(strcmp(Name(tmpp),CarInfo[GetRealID(carid)][cOwner],true) != 0) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Автомобиль не пренадлежит игроку"); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) idx++; new offset = idx, result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result) && PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{FF0000}%s{FF0000}%d%d%d{FF0000}%s%s{2641FE}|RUS",randomchar(), random(9), random(9), random(9), randomchar(), randomchar());// CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдали номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); GetPlayerName(playerid, sendername, sizeof(sendername)); SaveCar(GetRealID(carid)); return 1; } else if(PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{FF0000}%s {2641FE}|RUS",result); CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдал блат номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); SaveCar(GetRealID(carid)); return 1; } else return SendClientMessage(playerid, COLOR_GRAD1, "Нет прав"); } else return SendClientMessage(playerid, COLOR_GRAD1, "Этого игрока нет в сети!"); } //============================================================================== if(strcmp(cmd, "/vipnomerua", true) == 0) { new str[128]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Кмд: /vipnomerua id [номер]"); new tmpp=ReturnUser(tmp); if(IsPlayerConnected(tmpp)) { if(!IsPlayerInAnyVehicle(tmpp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "*Игрок не в автомобиле"); new carid = GetPlayerVehicleID(tmpp); if(GetRealID(carid) == -1) return SendClientMessage(playerid, COLOR_GRAD2, "Игрок должен быть в своём автомобиле"); if(strcmp(Name(tmpp),CarInfo[GetRealID(carid)][cOwner],true) != 0) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Автомобиль не пренадлежит игроку"); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) idx++; new offset = idx, result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result) && PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{33CCFF}%s{33CCFF}%d%d%d{33CCFF}%s%s{FFFF00}|UA",randomchar(), random(9), random(9), random(9), randomchar(), randomchar());// CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдали номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); GetPlayerName(playerid, sendername, sizeof(sendername)); SaveCar(GetRealID(carid)); return 1; } else if(PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{33CCFF}%s {FFFF00}|UA",result); CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдал блат номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); SaveCar(GetRealID(carid)); return 1; } else return SendClientMessage(playerid, COLOR_GRAD1, "Нет прав"); } else return SendClientMessage(playerid, COLOR_GRAD1, "Этого игрока нет в сети!"); } if(strcmp(cmd, "/vipnomer", true) == 0) { new str[128]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Ну бля, че нуб? Кмд: /vipnomer id [номер], еба"); new tmpp=ReturnUser(tmp); if(IsPlayerConnected(tmpp)) { if(!IsPlayerInAnyVehicle(tmpp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "*Игрок не в автомобиле"); new carid = GetPlayerVehicleID(tmpp); if(GetRealID(carid) == -1) return SendClientMessage(playerid, COLOR_GRAD2, "Игрок должен быть в своём автомобиле"); if(strcmp(Name(tmpp),CarInfo[GetRealID(carid)][cOwner],true) != 0) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Автомобиль не пренадлежит игроку"); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) idx++; new offset = idx, result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result) && PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{FF0000}%s{FF0000}%d%d%d{FF0000}%s%s{2641FE}|RUS",randomchar(), random(9), random(9), random(9), randomchar(), randomchar());// CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдали номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); GetPlayerName(playerid, sendername, sizeof(sendername)); SaveCar(GetRealID(carid)); return 1; } else if(PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{FF0000}%s {2641FE}|RUS",result); CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдал блат номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); SaveCar(GetRealID(carid)); return 1; } else return SendClientMessage(playerid, COLOR_GRAD1, "Нет прав"); } else return SendClientMessage(playerid, COLOR_GRAD1, "Этого игрока нет в сети!"); } //============================================================================== if(strcmp(cmd, "/vipnomerua", true) == 0) { new str[128]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Кмд: /vipnomerua id [номер]"); new tmpp=ReturnUser(tmp); if(IsPlayerConnected(tmpp)) { if(!IsPlayerInAnyVehicle(tmpp)) return SendClientMessage(playerid, COLOR_ISPOLZUY, "*Игрок не в автомобиле"); new carid = GetPlayerVehicleID(tmpp); if(GetRealID(carid) == -1) return SendClientMessage(playerid, COLOR_GRAD2, "Игрок должен быть в своём автомобиле"); if(strcmp(Name(tmpp),CarInfo[GetRealID(carid)][cOwner],true) != 0) return SendClientMessage(playerid, COLOR_ISPOLZUY, "Автомобиль не пренадлежит игроку"); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) idx++; new offset = idx, result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result) && PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{33CCFF}%s{33CCFF}%d%d%d{33CCFF}%s%s{FFFF00}|UA",randomchar(), random(9), random(9), random(9), randomchar(), randomchar());// CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдали номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); GetPlayerName(playerid, sendername, sizeof(sendername)); SaveCar(GetRealID(carid)); return 1; } else if(PlayerInfo[playerid][pAdmin] > 8) { if(!CarLabel[carid]) { } else Delete3DTextLabel(CarLabel[carid]); format(CarInfo[GetRealID(carid)][cNumber],64,"{33CCFF}%s {FFFF00}|UA",result); CarLabel[carid] = Create3DTextLabel(CarInfo[GetRealID(carid)][cNumber],0xFFFF00FF,0.0,0.0,0.0,40.0,0,1); Attach3DTextLabelToVehicle(CarLabel[carid] , carid , 0.0, 0.0, 1.1); format(str,sizeof(str),"Вам выдал блат номер %s Админ %s",CarInfo[GetRealID(carid)][cNumber],Name(playerid)); SendClientMessage(tmpp,-1,str); SaveCar(GetRealID(carid)); return 1; } else return SendClientMessage(playerid, COLOR_GRAD1, "Нет прав"); } else return SendClientMessage(playerid, COLOR_GRAD1, "Этого игрока нет в сети!"); }
  21. Вадим Ярцов

    Посёлок недалеко от Арзамаса

    CreateObject(5245,2529.8000488,-241.1999969,-0.1000000,0.0000000,0.0000000,0.0000000); //object(lodtrk4c_las2) (1) CreateObject(5245,2552.0000000,-245.0000000,-0.2000000,0.0000000,0.0000000,1.2500000); //object(lodtrk4c_las2) (2) CreateObject(5246,2449.5000000,-201.6000061,0.9000000,0.0000000,0.0000000,0.0000000); //object(lod_stordralas01) (1) CreateObject(5246,2565.8999023,-203.1000061,3.2000000,0.0000000,0.0000000,0.0000000); //object(lod_stordralas01) (2) CreateObject(5246,2590.5000000,-205.0000000,4.3000002,0.0000000,0.0000000,0.2500000); //object(lod_stordralas01) (3) CreateObject(5241,2653.6999512,-245.6999969,-0.4000000,0.0000000,0.0000000,0.0000000); //object(lodganghud_las2) (1) CreateObject(2168,2747.3999023,-1262.0000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(partition) (1) CreateObject(2168,2747.3999023,-1202.1999512,21.6000004,0.0000000,0.0000000,0.0000000); //object(partition) (2) CreateObject(5112,-537.3994141,1221.2998047,21.6000004,0.0000000,0.0000000,172.4908447); //object(laroads_26_las2) (1) CreateObject(5357,2512.6000977,-957.5000000,1.7000000,0.0000000,0.0000000,90.0000000); //object(lodedscrsap_las02) (1) CreateObject(5372,2448.3999023,-913.0999756,25.3999996,0.0000000,0.0000000,26.0000000); //object(alphbrk7_las2) (1) CreateObject(5372,2552.1000977,-915.7000122,22.2000008,0.0000000,0.0000000,21.9981689); //object(alphbrk7_las2) (2) CreateObject(5372,2550.1999512,-978.2999878,19.8999996,0.0000000,0.0000000,73.9981689); //object(alphbrk7_las2) (3) CreateObject(5372,2388.8999023,-1037.0999756,17.3999996,0.0000000,0.0000000,73.9929199); //object(alphbrk7_las2) (4) CreateObject(5372,2383.1000977,-954.0000000,20.5000000,0.0000000,0.0000000,75.9929199); //object(alphbrk7_las2) (5) CreateObject(5372,2501.5000000,-869.2999878,26.0000000,0.0000000,0.0000000,253.9924316); //object(alphbrk7_las2) (6) CreateObject(5372,2632.1000977,-982.7999878,20.3999996,0.0000000,0.0000000,49.9929199); //object(alphbrk7_las2) (7) CreateObject(2429,2192.3896484,-2671.9199219,21.8180008,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (1) CreateObject(2429,2192.3896484,-2671.9199219,21.8180008,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (2) CreateObject(2429,2646.0000000,-795.2000122,9.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (3) CreateObject(2429,2606.6000977,-795.2000122,9.1000004,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (4) CreateObject(2429,2555.3999023,-795.2000122,9.1000004,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (5) CreateObject(2429,2707.3000488,-795.2000122,9.1999998,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (6) CreateObject(4926,-313.8999939,1259.6999512,14.3000002,0.0000000,0.0000000,87.7500000); //object(lodity1_las01) (1) CreateObject(636,-322.7999878,1267.0000000,11.6999998,6.9873047,0.8898926,148.8697815); //object(veg_fern_balcny_kb2) (1) CreateObject(9130,-288.2000122,1258.0999756,12.0000000,0.0000000,0.0000000,359.7500000); //object(lodeamuntn) (1) CreateObject(9133,-297.8999939,1286.1999512,11.3999996,0.0000000,0.0000000,180.0000000); //object(lodadcasign_lvs) (1) CreateObject(9121,-314.0000000,1287.4000244,12.1000004,0.0000000,0.0000000,268.7500000); //object(flmngoneon01) (1) CreateObject(9133,-281.5000000,1285.9000244,11.5000000,0.0000000,0.0000000,180.0000000); //object(lodadcasign_lvs) (2) CreateObject(4931,-272.1000061,1257.1999512,11.3999996,0.0000000,0.0000000,269.9945068); //object(lodch1_las0fhy01) (1) CreateObject(4975,-254.1999969,1259.3000488,11.5000000,0.0000000,0.0000000,88.5255127); //object(lodedland1_las01) (1) CreateObject(3415,-229.0000000,1377.5999756,12.8999996,0.0000000,0.0000000,1.0000000); //object(ce_loghut1) (1) CreateObject(1953,-250.5000000,1357.6999512,14.0000000,0.0000000,0.0000000,87.7500000); //object(turn_plater_r) (1) CreateObject(2118,-251.6000061,1368.4000244,13.5000000,0.0000000,0.0000000,0.0000000); //object(swank_dinning_6) (1) CreateObject(2118,-235.1000061,1367.6999512,13.5000000,0.0000000,0.0000000,0.0000000); //object(swank_dinning_6) (2) CreateObject(2553,-282.5000000,1337.6999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(cj_ss_8_l) (1) CreateObject(4596,-254.5000000,1290.8000488,11.5000000,0.0000000,0.0000000,0.0000000); //object(cspgm_lan2) (1) CreateObject(1412,-268.2999878,1364.3000488,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (1) CreateObject(1412,-268.3999939,1369.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (2) CreateObject(1412,-268.3999939,1374.8000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (3) CreateObject(1412,-268.2999878,1380.1999512,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (4) CreateObject(1412,-268.2999878,1385.4000244,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (5) CreateObject(1412,-268.2000122,1390.6999512,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (6) CreateObject(1412,-268.2000122,1395.0000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_mesh_2) (7) CreateObject(1412,-265.6000061,1397.5999756,13.0000000,0.0000000,0.0000000,182.0000000); //object(dyn_mesh_2) (8) CreateObject(1412,-260.3999939,1397.8000488,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (9) CreateObject(1412,-255.1999969,1398.0000000,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (10) CreateObject(1412,-250.0000000,1398.1999512,13.0000000,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (11) CreateObject(1412,-244.8999939,1398.4000244,13.1000004,0.0000000,0.0000000,181.9995117); //object(dyn_mesh_2) (12) CreateObject(1410,-265.0000000,1344.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (1) CreateObject(1410,-260.3999939,1344.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (2) CreateObject(1410,-256.0000000,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (3) CreateObject(1410,-251.3999939,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (4) CreateObject(1410,-247.1000061,1344.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (5) CreateObject(1410,-242.6000061,1344.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (6) CreateObject(1410,-238.1999969,1345.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (7) CreateObject(1410,-233.6999969,1345.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (8) CreateObject(1410,-229.1999969,1345.0999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (9) CreateObject(1410,-224.8000031,1345.1999512,12.3000002,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (10) CreateObject(1410,-221.3999939,1345.3000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (11) CreateObject(1410,-221.6000061,1345.1999512,12.1999998,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_1b) (12) CreateObject(1411,-219.3000031,1348.3000488,12.8000002,0.0000000,0.0000000,268.0000000); //object(dyn_mesh_1) (1) CreateObject(1411,-219.5000000,1353.8000488,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (2) CreateObject(1411,-219.3000031,1358.8000488,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (4) CreateObject(1411,-219.3000031,1364.1999512,12.6000004,0.0000000,0.0000000,269.7449951); //object(dyn_mesh_1) (5) CreateObject(1411,-219.3000031,1369.5000000,12.6000004,0.0000000,0.0000000,267.9949951); //object(dyn_mesh_1) (6) CreateObject(1411,-219.1999969,1374.6999512,12.6000004,0.0000000,0.0000000,271.7449951); //object(dyn_mesh_1) (7) CreateObject(1411,-219.3000031,1379.6999512,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (8) CreateObject(1411,-219.3999939,1384.1999512,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (9) CreateObject(1411,-219.5000000,1389.0999756,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (10) CreateObject(1411,-219.6000061,1393.8000488,12.6000004,0.0000000,0.0000000,271.7413330); //object(dyn_mesh_1) (11) CreateObject(3302,-230.1999969,1261.0999756,11.3999996,0.0000000,0.0000000,0.7500000); //object(cxrf_corpanel) (1) CreateObject(3301,-223.1000061,1292.3000488,11.6000004,0.0000000,0.0000000,270.0000000); //object(lod_conhoos5) (1) CreateObject(4933,-218.5000000,1315.0000000,11.3999996,0.0000000,0.0000000,180.0000000); //object(lodch1_las0gj01) (1) CreateObject(4933,-255.8999939,1326.1999512,11.5000000,0.0000000,0.0000000,265.9945068); //object(lodch1_las0gj01) (2) CreateObject(4933,-234.6000061,1326.0000000,11.5000000,0.0000000,0.0000000,266.4899902); //object(lodch1_las0gj01) (3) CreateObject(657,-213.5000000,1330.5999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (1) CreateObject(655,-233.3999939,1312.3000488,11.1999998,0.0000000,0.0000000,0.0000000); //object(pinetree06) (1) CreateObject(657,-218.6999969,1298.5999756,11.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (2) CreateObject(652,-220.3000031,1332.0000000,10.5000000,0.0000000,0.0000000,2.0000000); //object(sjmpalmbig) (1) CreateObject(641,-212.1000061,1298.1999512,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (1) CreateObject(641,-215.8999939,1307.9000244,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (2) CreateObject(641,-211.6000061,1315.8000488,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (3) CreateObject(641,-241.1999969,1331.5000000,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (4) CreateObject(641,-228.5000000,1328.5999756,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (5) CreateObject(641,-226.1000061,1321.1999512,11.3999996,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (6) CreateObject(641,-227.6000061,1343.3000488,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (7) CreateObject(641,-280.0000000,1324.5000000,11.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (8) CreateObject(641,-222.5000000,1329.8000488,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (9) CreateObject(634,-293.5000000,1267.0999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11) (1) CreateObject(624,-281.1000061,1265.4000244,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_palwee02) (1) CreateObject(641,-305.0000000,1250.0000000,11.3000002,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (10) CreateObject(641,-265.1000061,1278.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (11) CreateObject(645,-287.6000061,1279.3000488,6.1999998,0.0000000,0.0000000,18.0000000); //object(veg_palmbig14) (2) CreateObject(656,-259.6000061,1278.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree05) (1) CreateObject(657,-267.7999878,1266.9000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (3) CreateObject(657,-238.3999939,1267.0999756,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (4) CreateObject(657,-232.8999939,1263.5000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(pinetree02) (5) CreateObject(657,-213.8999939,1264.4000244,11.6999998,0.0000000,0.0000000,0.0000000); //object(pinetree02) (6) CreateObject(659,-214.0000000,1257.6999512,8.1999998,0.0000000,0.0000000,192.0000000); //object(pinetree01) (1) CreateObject(619,-213.3000031,1254.8000488,11.0000000,0.0000000,0.0000000,10.0000000); //object(veg_palwee03) (1) CreateObject(619,-232.1999969,1284.0000000,11.8000002,0.0000000,0.0000000,9.9975586); //object(veg_palwee03) (2) CreateObject(620,-241.0000000,1307.1999512,11.1000004,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (1) CreateObject(616,-268.2000122,1324.4000244,11.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1) CreateObject(615,-275.0000000,1326.6999512,11.6000004,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1) CreateObject(618,-261.8999939,1316.0000000,11.3000002,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1) CreateObject(4897,-216.6000061,1383.8000488,7.8000002,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (1) CreateObject(4897,-197.8000031,1279.0000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (2) CreateObject(4897,-200.8000031,1289.4000244,8.3999996,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (3) CreateObject(4897,-200.5000000,1234.8000488,6.8000002,0.0000000,0.0000000,0.0000000); //object(beach1a1_las) (4) CreateObject(4898,-187.8999939,1220.0000000,8.6000004,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (1) CreateObject(4898,-358.8999939,1236.0000000,7.4000001,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (2) CreateObject(4935,-338.5000000,1228.3000488,11.5000000,0.0000000,0.0000000,359.7473145); //object(lodtun2_las01) (2) CreateObject(4898,-364.3999939,1288.1999512,7.5000000,0.0000000,0.0000000,88.0000000); //object(clifftestgrnd) (3) CreateObject(4898,-292.7000122,1319.0999756,8.1000004,0.0000000,0.0000000,89.9949951); //object(clifftestgrnd) (4) CreateObject(4898,-366.6000061,1322.5999756,7.8000002,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (5) CreateObject(4898,-363.7999878,1314.4000244,8.5000000,0.0000000,0.0000000,60.0000000); //object(clifftestgrnd) (6) CreateObject(4933,-286.6000061,1350.9000244,11.5000000,0.0000000,0.0000000,181.9899902); //object(lodch1_las0gj01) (4) CreateObject(3320,-327.5000000,1357.5999756,15.0000000,0.0000000,0.0000000,270.0000000); //object(lodswburbhaus02) (1) CreateObject(3300,-366.8999939,1354.1999512,11.3000002,0.0000000,0.0000000,270.0000000); //object(lod_conhoos4) (1) CreateObject(4898,-349.2000122,1383.6999512,7.8000002,0.0000000,0.0000000,89.9963379); //object(clifftestgrnd) (7) CreateObject(4898,-306.7999878,1420.0999756,8.5000000,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (8) CreateObject(4898,-309.0000000,1388.6999512,7.9000001,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (9) CreateObject(4898,-244.8000031,1409.5999756,8.5000000,0.0000000,0.0000000,89.9945068); //object(clifftestgrnd) (10) CreateObject(4898,-403.6000061,1368.4000244,8.8000002,0.0000000,0.0000000,0.0000000); //object(clifftestgrnd) (11) CreateObject(4861,-273.3999939,1229.0000000,17.7000008,0.0000000,0.0000000,90.0000000); //object(snpedhuair2_las) (1) CreateObject(4930,-222.1999969,1218.8000488,12.8999996,0.0000000,0.0000000,270.2445068); //object(lodcostrd3_las01) (1) CreateObject(4898,-233.8999939,1191.5999756,6.8000002,0.0000000,0.0000000,270.0000000); //object(clifftestgrnd) (12) CreateObject(4898,-292.6000061,1191.1999512,7.5000000,0.0000000,0.0000000,270.0000000); //object(clifftestgrnd) (13) CreateObject(4898,-339.6000061,1201.6999512,8.1000004,0.0000000,0.0000000,218.0000000); //object(clifftestgrnd) (14) CreateObject(4898,-359.1000061,1424.0000000,6.9000001,0.0000000,0.0000000,267.9962158); //object(clifftestgrnd) (15) CreateObject(5112,-447.7999878,1235.5000000,18.7000008,0.0000000,0.0000000,90.2408447); //object(laroads_26_las2) (1) CreateObject(4897,-395.5000000,1223.8000488,13.6999998,0.0000000,0.0000000,70.0000000); //object(beach1a1_las) (5) CreateObject(4897,-368.2999878,1201.8000488,8.1000004,0.0000000,0.0000000,7.9993896); //object(beach1a1_las) (6) CreateObject(4897,-387.3999939,1218.4000244,10.3999996,0.0000000,0.0000000,43.9980469); //object(beach1a1_las) (7) CreateObject(4898,-448.2000122,1261.9000244,12.3000002,0.0000000,0.0000000,340.0000000); //object(clifftestgrnd) (16) CreateObject(4898,-412.3999939,1287.5000000,11.8000002,0.0000000,0.0000000,280.0000000); //object(clifftestgrnd) (17) CreateObject(4430,-337.2999878,1266.0999756,12.8999996,0.0000000,0.0000000,206.9996338); //object(lodseabed061) (1)
  22. (например дорожныезнаки)) http://forum.gs-games.ru/public/style_emoticons/default/mellow.gif
  23. Signar

    Need For RolePlay

    О СЕРВЕРЕ На сервере множество различных систем и работ, бизнесов и домов и часто с обновлением появляются еще различные системы, работы и т.д. НАЧАЛО: Игру Вы начинаете приезжим из другого города или страны, появляетесь на автовокзале или ЖД вокзале г. Южного. У Вас в кармане только 2000р и GPS. Вы идете в мэрию за паспортом, затем сдаете на права. После этого отправляетесь на одну из нескольких непостоянных работ, о которых я отпишу ниже. РАБОТЫ: Делятся на постоянные и непостоянные. На постоянные работы можно устроится с определенного уровня и только в мериях. На непостоянные (подработки) можно устроится на месте работы и с любого уровня. Всего непостоянных работ у нас на сервере четыре: шахтер, лесоруб, развозчик дров, грузчик. Постоянных (официальных) работ у нас тоже четыре: дальнобойщик, таксист, механик и машинист. ЭКОНОМИКА: На сервере приближенная к реальной экономика... многое связано между собой, например, если игроки не будут работать на шахте, то не будет оружия, т.к. для создания оружия нужен металл. Если не будет лесорубов, то не будет дров. Если казна области будет пуста, то не будет зарплат в гос. организациях и т.п. Все цены также приближены к реальности. ФРАКЦИИ: 6 гос. организаций: полиция, ФСБ, мин. обороны, мин. здравоохранения, радиоцентр, правительство. 2 мафии: русская мафия и итальянская мафия 2 ОПГ: альянс и синдикат Каждая фракция занимается своими делами. ЖИЛЬЁ: На сервере множество домов и комнат. Дома можно улучшать, есть удобное меню управления домом. В скором времени будут и квартиры на продаже. ТРАНСПОРТ: Есть несколько видов транспорта: фракционный, личный, рабочий и государственный. У всех машин есть пробег, показатель ХП, бензин и скорость. У личных машин сохраняется пробег, бензин, ХП. Есть удобное меню. Можно положить в багажник деньги и канистры. ПРОЧЕЕ: Можно купить гараж или бизнес. На сервере множество бизнесов: СТО, АЗС, ларьки, магазины, торговые центры, магазины верхней одежды, магазины скинов, кафе, сотовые салоны. Еженедельно добавляется новый тип бизнесов. Вы также можете купить гараж, улучшить его: поставить пониженную плату за гараж, поставить систему починки транспорта в гараже и купить радио в гараж. Есть множество развлечений и занятий, которые не дадут вам скучать. Мод + Dump MySQL Скачать с Яндекс.Диск
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