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вадим2016

причал

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вадим2016
лазил щас смотрел кто делает какой маппинг и наткнулся на причал посмотрел и мне чево то свой захотелось сделать
на работу ушло около 10 минут.
AddStaticVehicleEx(446,2678.3000500,-1257.9000200,0.0000000,354.0000000,132,4,15); //Squalo

AddStaticVehicleEx(446,2671.3000500,-1257.0999800,0.0000000,353.9960000,9,-1,15); //Squalo
AddStaticVehicleEx(453,2699.3000500,-1259.6999500,0.0000000,354.0000000,158,164,15); //Reefer
AddStaticVehicleEx(453,2692.1001000,-1259.1999500,0.0000000,353.9960000,158,164,15); //Reefer
AddStaticVehicleEx(472,2699.1999500,-1275.8000500,0.0000000,176.0000000,158,164,15); //Coastguard
AddStaticVehicleEx(472,2694.6999500,-1275.5000000,0.0000000,175.9950000,158,164,15); //Coastguard
AddStaticVehicleEx(472,2688.8999000,-1274.8000500,0.0000000,175.9950000,158,164,15); //Coastguard
AddStaticVehicleEx(452,2670.0000000,-1271.8000500,0.0000000,178.0000000,245,245,15); //Speeder
AddStaticVehicleEx(452,2676.6001000,-1272.8000500,0.0000000,173.9950000,245,245,15); //Speeder
AddStaticVehicleEx(454,2658.3000500,-1245.4000200,0.0000000,82.0000000,165,169,15); //Tropic
AddStaticVehicleEx(454,2657.0000000,-1256.1999500,0.0000000,81.9960000,165,169,15); //Tropic
AddStaticVehicleEx(454,2655.8999000,-1265.5999800,0.0000000,81.9960000,165,169,15); //Tropic
AddStaticVehicleEx(493,2720.1001000,-1269.0000000,0.0000000,354.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(493,2714.1999500,-1268.6999500,0.0000000,353.9960000,37,37,15); //Jetmax
AddStaticVehicleEx(493,2708.6999500,-1268.9000200,0.0000000,353.9960000,37,37,15); //Jetmax
CreateDynamicObject(5769,2681.3999000,-1294.6999500,-6.5000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (1)
CreateDynamicObject(5769,2683.6999500,-1276.0999800,-6.5000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (2)
CreateDynamicObject(5769,2679.0000000,-1293.0999800,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (3)
CreateDynamicObject(5769,2680.8999000,-1275.6999500,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (4)
CreateDynamicObject(5769,2674.3000500,-1264.6999500,-6.3000000,0.0000000,0.0000000,90.0000000); //object(vineblock1_lawn) (5)
CreateDynamicObject(5769,2698.1001000,-1267.6999500,-6.3000000,0.0000000,0.0000000,90.0000000); //object(vineblock1_lawn) (6)
CreateDynamicObject(5769,2705.1001000,-1259.9000200,-6.5000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (7)
CreateDynamicObject(5769,2686.0000000,-1257.5000000,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (8)
CreateDynamicObject(5769,2683.0000000,-1256.9000200,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (9)
CreateDynamicObject(5769,2665.3000500,-1254.5999800,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (10)
CreateDynamicObject(5769,2663.6001000,-1269.0999800,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (13)
CreateDynamicObject(5769,2703.8999000,-1270.3000500,-6.3000000,0.0000000,0.0000000,0.0000000); //object(vineblock1_lawn) (14)
CreateDynamicObject(5769,2656.3999000,-1274.5999800,-6.3000000,0.0000000,0.0000000,90.0000000); //object(vineblock1_lawn) (15)
CreateDynamicObject(5769,2713.3000500,-1277.0999800,-6.3000000,0.0000000,0.0000000,94.0000000); //object(vineblock1_lawn) (16)
CreateDynamicObject(1421,2687.3000500,-1248.0000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (1)
CreateDynamicObject(1421,2684.0000000,-1247.5999800,1.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (2)
CreateDynamicObject(1421,2686.8999000,-1251.1999500,1.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (3)
CreateDynamicObject(1421,2684.1999500,-1250.9000200,1.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_boxes) (4)
CreateDynamicObject(649,2676.0000000,-1296.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (1)
CreateDynamicObject(649,2674.8000500,-1296.4000200,0.0000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (2)
CreateDynamicObject(649,2673.5000000,-1296.4000200,0.0000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (3)
CreateDynamicObject(649,2672.1001000,-1296.1999500,0.0000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (4)
CreateDynamicObject(649,2683.1999500,-1297.0999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (5)
CreateDynamicObject(649,2684.5000000,-1297.4000200,0.1000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (6)
CreateDynamicObject(649,2685.6999500,-1297.3000500,0.1000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (7)
CreateDynamicObject(649,2687.1001000,-1297.3000500,0.1000000,0.0000000,0.0000000,0.0000000); //object(sjmpalm) (8)
CreateDynamicObject(833,2674.6001000,-1294.0999800,-0.5000000,22.0000000,0.0000000,90.0000000); //object(dead_tree_6) (1)
CreateDynamicObject(833,2684.8000500,-1294.3000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_6) (2)
CreateDynamicObject(843,2688.1999500,-1292.6999500,-0.3000000,0.0000000,0.0000000,338.0000000); //object(dead_tree_15) (1)
CreateDynamicObject(872,2670.6999500,-1294.5999800,-1.5000000,0.0000000,0.0000000,0.0000000); //object(gen_tallgrsnew) (1)
CreateDynamicObject(865,2688.5000000,-1295.9000200,-0.3000000,0.0000000,0.0000000,0.0000000); //object(sand_combush02) (1)
CreateDynamicObject(970,2684.5000000,-1297.6999500,0.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,2688.6001000,-1297.6999500,0.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateDynamicObject(970,2692.6999500,-1297.6999500,0.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateDynamicObject(970,2674.8000500,-1297.5000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,2670.6999500,-1297.5000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateDynamicObject(970,2666.5000000,-1297.4000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
CreateDynamicObject(970,2662.3999000,-1297.4000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateDynamicObject(996,2669.3000500,-1298.8000500,0.9000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
CreateDynamicObject(996,2683.1999500,-1298.9000200,1.0000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
CreateDynamicObject(1237,2658.5000000,-1296.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateDynamicObject(1237,2652.3000500,-1297.0999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateDynamicObject(1237,2644.6999500,-1296.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateDynamicObject(1237,2638.1999500,-1296.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateDynamicObject(1237,2632.0000000,-1296.4000200,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateDynamicObject(1237,2695.8000500,-1295.6999500,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateDynamicObject(1237,2700.8999000,-1295.4000200,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateDynamicObject(1237,2707.1001000,-1295.3000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
CreateDynamicObject(1459,2693.0000000,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (1)
CreateDynamicObject(1459,2695.3999000,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (2)
CreateDynamicObject(1459,2697.8000500,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (3)
CreateDynamicObject(1459,2700.1999500,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (4)
CreateDynamicObject(1459,2702.6001000,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (5)
CreateDynamicObject(1459,2704.8999000,-1291.8000500,0.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (6)
CreateDynamicObject(1459,2707.3000500,-1291.9000200,0.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_6) (7)

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#Pawno

Ну как сказать , в принципе нормально , но опять же это просто типа бухты , а вот ты возьми и сделай порт)   тогда ты реально крут будешь.
Ну и работа не на 10 минут а на 4 - 5 мин.

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вадим2016

порт бы сделал если бы был ид большого корабля сделал бы) 

да и не глубоко тут

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#Pawno

Ид большого корабля ?  :laugh:  :laugh:  :laugh:  это транспорт

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вадим2016

есть еще не только на которых можно кататься а есть как какой то объект. ну например есть самолеты на каторых можно летать а есть на каторых нельзя они просто тупо стоят и все 

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Artem Stetham

Нормально, но опять же маленькая работа!

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John_Smith

Тема закрыта! Нет активности. 

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Гость
Эта тема закрыта для публикации ответов.
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