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  1. Dmitriy22821

    Revival RolePlay

    Здравствуйте, сливаю мод Revival RolePlay так как он мне не понравился! Описание: • Динамическая система автомобилей • Динамическая система домов • Динамическая система бизнесов • Динамическая система квартир • Динамическая система номеров на ТС • Динамическая система складов Командный процессор - PawnCMD Кол-во строк в моде - 39823 mysql-r39 В начале мода добавлены макросы для удобной работы с модом. Можно настроить мод под несколько серверов, подключение к базе данных будет автоматической. Настройка основного цвета сервера. Архитектура мода на уровне. 1. Добавлены макросы и тд 2. Добавлена команда /setadmin для ГА. Лвл от 1 до 9 3. Пересмотрены права администрации 4. Частично убрана старая система номеров 5. Добавлена система номеров на плата (setvehiclenumberplate) 6. Написана команда /attachplayer 7. Написана команда /deleteaccount 8. Добавлен лог у админ команд 9. Написана система античита от spawncars 10. Написана команда вайпа имущества (/resetproperty) 11. Написана система x2 day 12. Вайп-меню переведено в меню управления сервером (/serversettings) 13. Через панель управления сервером можно поменять название сервера 14. Написана система рандомной погоды 15. Добавлен админ-лог 16. Добавлен маппинг интерьера гаража 17. Добавлен интерьер вип дома 18. Добавлен маппинг рублёвки 19. Написан античит на спидхак 20. Написан античит на "Invisible" 21. Добавлен вип дом у озера 22. Добавлен вип дом по пути в лыткарино 23. Добавлен маппинг АЗС по пути в лыткарино 24. Добавлен ВИП дом с шлагбаумом и тд для админов 25. Изменён интерьер казино 26. Добавлен интерьер спортзала(в следующих обновлениях система) 27. Написана команда /afly (полёты по карте для администрации) 28. Оптимизирован код (-20к строк) 29. Всё оружие отображается на игроке 30. Исправлена регистрация 31. Подправлены цены на авто и их названия 32. Написана система шифрования паролей 33. Добавлена фракция LCN 34. Написана система ремня 35. Изменено оформление мода 36. Добавлен новый спавн в южном 37. Добавлен новый спавн 38. Изменён маппинг анашана 39. Исправлен баг с казино 40. Добавлена команда /business owner 41. Исправлены косяки по маппингу 42. Перенесено казино 43. Добавлен лог переводов в банке(bank_log) 44. Добавлен лог переводов /pay(pay_log) 45. Убрана система рандомной погоды 46. Команда /bag переведена на mysql 47. Написана система улучшения для автомобиля Улучшение двигателя: - 1 уровень - увеличение скорости на 5% - 2 уровень - увеличение скорости на 10% - 3 уровень - увеличение скорости на 15% Улучшения тормозов: - 1 уровень - быстрота торможения на 5% - 2 уровень - быстрота торможения на 10% - 3 уровень - быстрота торможения на 15% 48. Написана проверка на команду /tuning 49. Отображение автомобилей при входе 50. Изменено оформление PayDay 51. Изменена стилистика мода 52. Изменено оформление статистики 53. Добавлены цвета(clist) ников в зависимости в какой фракции состоишь 54. Добавлена инта клуба 55. Добавлен новый интерьер казино 56. Изменён спидометр 57. Добавлен интерьер вип дома(35) 58. Оптимизирована система МП 59. Изменено оформление системы МП 60. Убрано скидывание с крыши авто(временно из-за багов) 61. Добавлена инта бара(бизнесы) 62. Добавлена инта для СМИ 63. /members переведен на диалог 64. Написана система паролей администраторов 65. Добавлен авторестарт в 4 часа утра 66. Новый интерьер фракции L!FE 67. Изменено оформление бизнесов 68. Временно убрана система оружия за спиной (armedbody_pTick) 69. Добавлены ЗЗ по всеё карте 70. Написана новая система GreenZone 71. SendMes теперь выполняет функцию SendClientMessage (stock SendMes) 72. Оптимизация админ команд 73. Добавлен новый лог (/getlog name 12 day), лог денежных транзакций 74. Переписан авторестарт сервера 75. Написана команда /alladmins (список всех аминистраторов) 76. Добавлено логирование последнего входа/выхода и последний IP адресс 77. Написана система гангзон. Принцип работы: - Лидер ОПГ находясь на гангзоне, забивает капт (/capture) даётся определенное время на подготовку, затем идёт бои между двумя фракциями. Победит та фракция у которых по истечени времени останется больше человек на зоне. - ОПГ смогут продавать наркотики/оружие только находясь на своей зоне! - К следующему обновлению будет написана система ограбления дома, так же на своей зоне. 78. Расставлены гангзоны повсей карте 79. Гос.фракции теперь могут стрелять в зелёных зонах 80. Для гос.фракции добавлена система конвоирования. [/convoy id] 81. Добавлен маппинг порта 82. Продажа наркотиков и оружия возможно только на своей гангзоне 83. Написана система ограбления дома [/robhouse], так же на своей гангзоне 84. Для лидеров ОПГ добавлена возможность продаже гангзоны [/sellzone] 85. Нарисован новый TextDraw зеленой зоны 86. При регистрации/авторизации добавлено 3 вида плавных камер 87. Новый логотип сервера 88. Добавлен маппинг элитных домов напротив Анашана 89. Добавлен маппинг интерьера МЧС 90. Добавлена новая фракци "МЧС" 91. Добавлен маппинг МЧС в пгт.Батырево 92. У всех гос.фракций добавлена раздевалка 93. Запрещена покупка одежды для участников ОПГ и Мафий 94. Новый интерьер магазина одежды 95. Новый маппинг Анашана и прилежащей территории 96. Сервер переведён на новый командный процессор (в 8 раз быстрее чем старый) (Pawn.CMD) 97. Администраторам добавлена возможность просматривать оффлайн статистику игрока (/offget) 98. Добавлена компенсация за бизнес(0.001% от стоимости бизнеса) (!!!временно!!!) 99. Переписана система мероприятий 100. Для гос.служащих добавлено удостоверение [/certificate] 101. Добавлена возможность играть в кости на базах Мафии 102. Для администрации написана мультифункциональная команда для управления бизнесами (/business [параметр] "name, product, price, bank, owner") 103. Для гос.фракции добавлены проблесковые маячки. [/sgu (1-3)] Скачать с Яндекс.Диск Всем приятного пользования ! Автор: MAXIMDELAET
  2. #AMG

    Astera RolePlay

    Здравствуйте,хочу представить вам мод под названием "Astera RolePlay" Описание: Astera RolePlay - Регистрации проходит в аэропорту 'Мирный'. Получать паспорт не надо, как практически сейчас на всех серверах, так как игрок не может приехать, а тем более прилететь на самолете без паспорта. Так что игрок садится на велосипед и едет в автошколу, для навигации можно воспользоваться командой /gps. Если вы провалите экзамен, вы сможете попробовать сдать его ещё раз. Если же по каким либо причинам вы всё таки не можете cдать на права, то вы можете работать на работах не требующей квалификации, т.е Лесоруб, шахтер, грузчик, автопогрузчик, ловец медуз. Но если всё же вам удалось сдать тест, практику на вождение авто, то вам доступны такие работы как: Инкассатор, дальнобойщик, развозчик пиццы, механик, водитель такси, водитель автобуса, уборщик города, чистильщик улиц, развозчик хлеба. Если же вам, не по душе закон и его соблюдение то вы можете стать: Вором карманником, автоугонщиком, ган-диллером, нарко-диллером. Если вы решили служить государству, вы легко можете поступить на службу в МВД, ФСБ, Министерство Здравоохранения, на службу в Армию, стать сотрудником средств массовой информации, стать бойцом пожарной охраны. Если же не по душе вам закон, то вас ждут улицы т.е банды, мафии. Основные системы.. Система домов - В домах можно хранить деньги, материалы, наркотики, оружие. Дома есть сельского и городского типа. Система ТС - В багажнике авто вы можете хранить: оружие, наркотики, деньги. Всё что хранится в домах и в автомобилях игроков, не прикосновенно (кроме случаев изъятия сотрудниками силовых структур) и после рестарта сервера всё сохраняется в целости. Система банка - В банке можно взять кредит на 50000р, перевести деньги другому игроку онлайн, положить деньги на лицевой счет, снять деньги. Система пожарной охраны - Есть пожарная часть оснащенная техникой. Возникают пожары рандомно. Бойцы пожарной команды получают ежечастно зарплату в зависимости от ранга. Система рыбной ловли - В рыболовном магазине можно купить удочку, снасти и рыбачить на любом водоёме, с водного транспорта. Улов можно сдавать в магазин 24/7. Система золота добычи - Можно копать золото и сдавать его в магазин 24/7. Система спортивного образования - Оборудован спортивный зал с тренажерами на которых игрок тренируясь набирает спортивные скиллы для обучению стилям боя. Система налета на арсенал военной части - С целью завладением материалов (доступна только для мафий, потому что продавать оружие могут только мафии). Система мед-карты - В системе медицинского здравоохранения предусмотрена больница с интерьером, автопарком и системой лечения, выдачей медицинской карты для дальнейшего её использования в игре. Система военного билета - После кратковременного прохождения службы в рядах вооруженных сил, вас должны по льготным условиям принять на службу в такие силовые структуры как: МВД, ФСБ, МЧС. Без военного билета вас не примут даже дворником подметающим гараж МВД. Система гонок - есть 2 системы гонок. 1) гонка на роликах. 2) гонка на багги. Система психиатрической больницы - игроки, которые умирают путем утопления или прыгают с большой высоты с целью "попасть в больницу", на самом деле, попадают в псих.больницу. Там, после принудительного лечения, вам выдают справку что вы психически невменяемы и больны. Соответственно, с этой справкой вы не можете работать в гос.фракциях. P.S.Чтобы вас пускало на сервер без пака - нужно найти строку 38973 и удаляем Kick(playerid);,дальше ищем место спавна и меняем его на свое,дабы постоянно не падать с неба. Автор:Amfy. Скачать GM Скачать мод-пак
  3. Reyn

    Спидометр

    Всем привет форумчане, от нечего делать сделал спидометр как на Dushevniy RP (Не реклама) Вот как он выглядит: В архиве сразу исходник + .txt файл с готовым спидометром (дабы вам его не экспортировать в TDE) Скачать
  4. Ребята, кто знает, как извлечь игровой мод любого проекта в крмп?
  5. Система заключается в том, что ни один посланный репорт не останется незамеченным. Пока администраторы/хелперы не ответят, он не пропадет. Ко всем new: enum RepGB { Reptex[130],// Текст который пишет игрок, не превышает 130 символов. RepTime, }; new RepInfo[100][RepGB]; // Максимум послать можно 100 репортов. Ко всем командам ( если у вас уже есть команда репорта - удалите её ) : CMD:report(playerid,params[]) { if(PLAYER_DATA[playerid][data_LOGGED] == false) return SendClientMessage(playerid,COLOR_WARNING,"Вы не авторизованы на сервере!"); ReportDialog(playerid); return true; } CMD:reports(playerid) { if(PLAYER_DATA[playerid][data_ADMLVL] == 0) return SCM(playerid, -1, "Команда доступна только для администрации!"); new str[200], string[1500], null = 0; foreach(new i:Player) { if(GetPVarInt(i, "RepUn") > 0) { null++; format(str,sizeof(str),"%s\n{FFFFFF}%i. %s[%d] | Жалоба: %s [%s]",string, null,PLAYER_DATA[i][data_NAME],i,RepInfo[i][Reptex], date("%hh:%ii:%ss", RepInfo[i][RepTime])); strcat(string,str); } } strcat(string, "\n\n{FFCC00}Ответить на жалобу: /pm [id] [ответ]"); if(null == 0) return SendClientMessage(playerid, 0xAA3333AA,"Список репортов пуст"); return ShowPlayerDialogFix(playerid, 9692, 0, "Репорт",string, "Обновить", "Закрыть"); } Ко всем stock`ам ( в конец / середину мода ) : stock ReportDialog(playerid) { new dtext[700]; strcat(dtext, "{FFFFFF}Вы собираетесь написать Администрации сервера\n"); strcat(dtext, "{FFFFFF}Перед тем как отправить сообщение\n"); strcat(dtext, "{FFFFFF}убедитесь, что один из пунктов помощи не дал Вам ответа на Ваш вопрос\n\n"); strcat(dtext, "{FF3300}Запрещено:\n"); strcat(dtext, "{FFFFFF}- флуд, сквернословие, оффтоп\n"); strcat(dtext, "{FFFFFF}- Выпрашивание игровых ценностей ('дать денег', 'дать лидерку', 'дать права')\n"); strcat(dtext, "{FFFFFF}- ложные сообщения о нарушении\n\n"); strcat(dtext, "{FF3300}За нарушение правил Администратор может:\n"); strcat(dtext, "{FFFFFF}- предупредить (warn)\n"); strcat(dtext, "{FFFFFF}- отключить от сервера (kick)\n"); strcat(dtext, "{FFFFFF}- лишить возможности писать (mute)\n"); strcat(dtext, "{FFFFFF}- заблокировать (ban)\n\n"); strcat(dtext, "{FFFFFF}Данные правила установлены для всех игроков {339966}rglrp.tk"); ShowPlayerDialogFix(playerid,dialog_REPORT,DIALOG_STYLE_INPUT,"{FFCC00}Репорт",dtext,"Отправить","Назад"); return true; } Ко всем dialog`ам : case dialog_REPORT: { if(!response) return true; if(response) { if(strlen(inputtext) < 1 || strlen(inputtext) > 100) return SendClientMessage(playerid,COLOR_WARNING,"Не менее 1 и не более 100 символов!"),ReportDialog(playerid); if(GetPVarInt(playerid,"RepUn") > 0) return SendClientMessage(playerid,0xAA3333AA,"Ошибка: Ваша прошлая жалоба ещё не рассмотрена"); SetPVarInt(playerid,"RepUn",1); strmid(RepInfo[playerid][Reptex], inputtext,0,strlen(inputtext),130); RepInfo[playerid][RepTime] = gettime(); SendAdminMessage(0x33FF66FF, "{FFCC00}Поступила новая жалоба от игрока! Рассмотреть жалобы: /reports"); SendClientMessage(playerid,0x3399feFF, "Ваша жалоба отправлена на рассмотрение!"); } } Команда для ответа на репорт | ( /pm ) : CMD:pm(playerid,params[]) { //ставьте свою переменную админки if(PLAYER_DATA[playerid][data_ADMLVL] < 1) return true; if(sscanf(params,"us[100]",params[0],params[1])) return SendClientMessage(playerid,COLOR_WARNING,"Используйте: /pm [ид] [текст]"); if(!IsPlayerConnected(params[0]))return SendClientMessage(playerid,COLOR_WARNING,"Данного ID нет на сервере!"); new string[300]; format(string, sizeof(string), "[Ответ] %s[%d] игроку %s[%d]: {ffffff}%s", PLAYER_DATA[playerid][data_NAME],playerid,PLAYER_DATA[params[0]][data_NAME],params[0],params[1]); SendAdminMessage(0xffa141FF, string); format(string, sizeof(string), "Администратор %s[%d] ответил вам: {ffffff}%s", PLAYER_DATA[playerid][data_NAME],playerid,params[1]); SendClientMessage(params[0], 0xffa141FF, string); if(strlen(RepInfo[params[0]][Reptex])) { format(string, sizeof(string), "На вашу жалобу: {FFFFFF}%s", RepInfo[params[0]][Reptex]); SendClientMessage(params[0], 0xffa141FF, string); } strmid(RepInfo[playerid][Reptex], "",0,0,0); DeletePVar(params[0], "RepUn"); return true; } Найдено на просторах интернета, оформление моё. Автор : неизвестен. P.S: Проблемы с табуляцией на сайте, надо выровнять.
  6. DonatovBoss

    Ищу мод Realistic RP

    Ребят, постоянно вижу мод realistic rp, но везде либо где-то маппинг баганный, мод с ерорами, либо файла пвн нету, если у кого-то есть, скиньте нормальный мод, потому-что его слил основатель, а где он плавает-не понятно.
  7. DonatovBoss

    Ищу нормальный мод Exciting RP

    Ищу мод Exciting RP, это там где регистрация ucp, на форуме их много, но где-то маппинга нету, где то интерьеров нету, был один хороший, но там нету интерьера мэрии, есть у кого-то нормальный?Спросил у основателя сервера, он сказал где-то слит нормальный но сам незнает где... Прошу помочь найти оригинал+ мод-пак
  8. Sanek666

    Grand мод (C New.pwn)

    Когда то у меня был мод Grand да и щас остается , но не в этом суть . Я начал просто писать мод с нуля и буду выкладывать сюда и обновлять его. Выкладываю снова его , т.к тема прошлая была удалена хз почему. 1.0 На данный момент я набросал 1) Регистрация 2) Авторизация 3) Сохранение акк 4) Spawn(не доделал) 5) Вместо (public), использую (function) 6) Forward не нужны Делал все на скорую руку . Вроде регистрация и все другое работает. Версия мода на данный момент 1.4.5[new] Как и говорилось сегодня выкладываю свою доработку мода . Старая версия удаляется . Проверял все работает. Как и описывал выше это сделано было. 1.1 1) Сделал spawn 2) Добавил админку 3) Для проверка была добавлена команда /admins(на диалоге) 4) Регистрация(Выбор пола,город) пока что на время так сделал 5) Использую foreach (Player, i) вместо for(new i = 0; i 6) В olddefine.inc нужно менять эти строчки #define MAX_PEOPLE 50 на сколько рассчитываете людей 1.2 Не много обновил мод! Что успел сделать это вот 1) Добавлено сохранение жизней (выход + вход) 2) Добавлено для проверки команда /eat (1 ларек ) 3) Добавлено отнимание hp ( каждый раз по -1 hp) Вроде что успевал сделать=) 1.3 Успел сделать не многое но все таки , часть сделал маленькую . 1) Античит здоровье 2) Античит броня 3) Перенести в папку user 4) Стример поставить 5) Анти подмена диалога 6) Исправлен баг с жизнями 1.4 1)Дома(динамика) 2)Машины(динамика) 3)Фракция(динамика)(бета) 1.4.4 1)поправлены баги которые известны мне 2)Сохранение денег 3)Античит на деньги 4)Система домов полностью доделана 5)Проверка на машину , чтобы не кто не мог сесть чужой 1.4.4[fix] 1)поправил баг при появление умирал иногда 2)поставил таймер при спавне 5 секунд чтобы прогрузилась карта 3)Поставил все автосалоны а то жаловались почему только 1 4)поправил дома 5)поправил команду /sellhouse (когда продавалась 1 бакс стояло)(по середине экрана текст о продаже появляется) 6)не много исправил автосалоны 7)поправил команду /addhouse(закрытие и еще что то) 8)ксенон(пока что 1 цвет синий) 9)обновил стример 1.4.5[new] В данной версии сделано 1- Убрал динамические фракции 2- Поправил баги в моде которые мне известны 3- Изменил количество строк в моде 4- Переделал Ксенон на диалог (цвета пока что новые не добавлял) 5- Добавлен банковский счет 6- Добавлен textdraw (банковский счет) 7-Добавлена система банкоматом(не динамика) 8- Добавил статистику персонажа(простенькую) Автор: Smerti(я) Скачать с Яндекс.Диск * Внимание! В архиве 1.4.4 версия __________________________________ Скачать с Яндекс.Диск 1.4.5 версию
  9. Здравствуйте уважаемые пользователи форума cr-mp! Совсем недавно был продан мод HomeTown RolePlay одному человеку. Основатель сервера утверждал, что продает в одни руки, однако, этот мод вскоре появился у 5-6-х людей. В общем хочу его слить, чтобы другие на нем не зарабатывали. В моде присутствуют системы: Система казино Система отеля Система домов(динамика) Система авто(динамика) Система голода Система бизнесов(динамика) Также в моде присутствуют 14 фракций: МВД ФСБ Армия Городская больница №7 Спецназ Южная братва Правительство Гопники Репортёры ТМК форсаж Прокуратура Русская мафия Русская бригада ДПС
  10. DonatovBoss

    Ищу мод Novgorod RP

    Привет форумчани! Ищу нормальный мод Новгорода более менее без багов и мод-пак пожалуйста.У кого есть отправьте пожалуйста...(это который на юсп реге)
  11. DonatovBoss

    Ищу мод+мод-пак Luxury RP.

    В 2017 году был такой сервер. Там были привольные системы. Чтобы не кого не пиарить скину вот такой скрин. У кого есть мод и мод-пак скиньте пожалуйста)).
  12. Весьма удобная система GPS, с указанием дистанции до места назначения, с использованием TD. Фото данной системы. [spoiler=Cкриншот] Для работоспособности данной системы, необходимо : Ко всем переменным, добавляем new PlayerText:GPSINFO,Text:GPSTD[4]; В public OnPlayerDisconnect(playerid, reason) добавляем PlayerTextDrawDestroy(playerid,GPSINFO); В секундный таймер if(GetPVarInt(i,"GPS") == 1) { new Float:p[3]; GetPlayerPos(i,p[0],p[1],p[2]); new str[144]; format(str,sizeof(str),"~y~Distance~n~~w~%.1f m",GetDistanceBetweenPoints(p[0], p[1], p[2], GetPVarFloat(i,"GPSX"), GetPVarFloat(i,"GPSY"), GetPVarFloat(i,"GPSZ"))); PlayerTextDrawSetString(i,GPSINFO,str); } В public OnPlayerConnect(playerid) добавляем TD GPSINFO = CreatePlayerTextDraw(playerid, 153.0000, 404.3750, "~Y~Error"); // nope PlayerTextDrawLetterSize(playerid, GPSINFO, 0.1570, 0.8956); PlayerTextDrawTextSize(playerid, GPSINFO, 229.0000, 0.0000); PlayerTextDrawAlignment(playerid, GPSINFO, 1); PlayerTextDrawColor(playerid, GPSINFO, -1); PlayerTextDrawUseBox(playerid, GPSINFO, 1); PlayerTextDrawBoxColor(playerid, GPSINFO, 524025600); PlayerTextDrawSetOutline(playerid, GPSINFO, 0); PlayerTextDrawBackgroundColor(playerid, GPSINFO, 255); PlayerTextDrawFont(playerid, GPSINFO, 2); PlayerTextDrawSetProportional(playerid, GPSINFO, 1); PlayerTextDrawSetShadow(playerid, GPSINFO, 0); К всем глобальным текстдравам GPSTD[0] = TextDrawCreate(123.5000, 395.9624, "ld_beat:chit"); // nope TextDrawLetterSize(GPSTD[0], 0.0000, 0.0000); TextDrawTextSize(GPSTD[0], 34.0000, 35.0000); TextDrawAlignment(GPSTD[0], 1); TextDrawColor(GPSTD[0], 186596351); TextDrawSetOutline(GPSTD[0], 0); TextDrawBackgroundColor(GPSTD[0], 255); TextDrawFont(GPSTD[0], 4); TextDrawSetProportional(GPSTD[0], 0); TextDrawSetShadow(GPSTD[0], 0); GPSTD[1] = TextDrawCreate(202.5000, 395.9624, "ld_beat:chit"); // nope TextDrawLetterSize(GPSTD[1], 0.0000, 0.0000); TextDrawTextSize(GPSTD[1], 34.0000, 35.0000); TextDrawAlignment(GPSTD[1], 1); TextDrawColor(GPSTD[1], 186596351); TextDrawSetOutline(GPSTD[1], 0); TextDrawBackgroundColor(GPSTD[1], 255); TextDrawFont(GPSTD[1], 4); TextDrawSetProportional(GPSTD[1], 0); TextDrawSetShadow(GPSTD[1], 0); GPSTD[2] = TextDrawCreate(140.0000, 401.3125, "LD_SPAC:white"); // nope TextDrawLetterSize(GPSTD[2], 0.0000, 0.0000); TextDrawTextSize(GPSTD[2], 81.0000, 23.7599); TextDrawAlignment(GPSTD[2], 1); TextDrawColor(GPSTD[2], 186596351); TextDrawSetOutline(GPSTD[2], 0); TextDrawBackgroundColor(GPSTD[2], 255); TextDrawFont(GPSTD[2], 4); TextDrawSetProportional(GPSTD[2], 0); TextDrawSetShadow(GPSTD[2], 0); GPSTD[3] = TextDrawCreate(130.0000, 402.5249, "hud:radar_waypoint"); // nope TextDrawLetterSize(GPSTD[3], 0.0000, 0.0000); TextDrawTextSize(GPSTD[3], 21.0000, 21.0000); TextDrawAlignment(GPSTD[3], 1); TextDrawColor(GPSTD[3], -1); TextDrawSetOutline(GPSTD[3], 0); TextDrawBackgroundColor(GPSTD[3], 255); TextDrawFont(GPSTD[3], 4); TextDrawSetProportional(GPSTD[3], 0); TextDrawSetShadow(GPSTD[3], 0); В конец мода stock Float:GetDistanceBetweenPoints(Float:X, Float:Y, Float:Z, Float:PointX, Float:PointY, Float:PointZ) { new Float:Distance;Distance = floatabs(floatsub(X, PointX)) + floatabs(floatsub(Y, PointY)) + floatabs(floatsub(Z, PointZ)); return Distance; } stock GPS(playerid, Float:x, Float:y, Float:z,NameSTR[]) { new str[144]; if(GetPVarInt(playerid,"GPS") == 1) RemovePlayerMapIcon(playerid, 99); SetPlayerMapIcon(playerid, 99, x, y, z, 19, 0, MAPICON_GLOBAL); new Float:p[3]; GetPlayerPos(playerid,p[0],p[1],p[2]); format(str,sizeof(str),"{FFFFFF}Место назначение {FFFFFF}%s{FFFFFF}. Расстояние до место назначение {FFFFFF}%.1f м.(красный флажок)",NameSTR,GetDistanceBetweenPoints(p[0], p[1], p[2], x, y, z)); SendClientMessage(playerid,-1,str); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); SetPVarInt(playerid,"GPS",1); SetPVarInt(playerid,"GPS_AREA",CreateDynamicSphere(x, y, z, 10.0, 0, 0, -1)); SetPVarFloat(playerid,"GPSX",x); SetPVarFloat(playerid,"GPSY",y); SetPVarFloat(playerid,"GPSZ",z); format(str,sizeof(str),"~y~Distance~n~~w~%.1f m",GetDistanceBetweenPoints(p[0], p[1], p[2], x, y, z)); PlayerTextDrawSetString(playerid,GPSINFO,str); for(new i; i < sizeof(GPSTD); i++) TextDrawShowForPlayer(playerid,GPSTD[i]); PlayerTextDrawShow(playerid,GPSINFO); return true; } stock UNGPS(playerid) { if(GetPVarInt(playerid,"GPS") == 1) { DestroyDynamicArea(GetPVarInt(playerid,"GPS_AREA")); DeletePVar(playerid,"GPS_AREA"); RemovePlayerMapIcon(playerid, 99); SetPVarInt(playerid,"GPS",0); DeletePVar(playerid,"GPSX"); DeletePVar(playerid,"GPSY"); DeletePVar(playerid,"GPSZ"); for(new i; i < sizeof(GPSTD); i++) TextDrawHideForPlayer(playerid,GPSTD[i]); PlayerTextDrawHide(playerid,GPSINFO); } return true; } Автор данной системы и TD : -WorcOut-
  13. Доброго времени суток выкладываю мод под названием"Exciting DRIFT" Мод уже был слит сегодня другим пользователем. Я успел его скачать, до удаления с облака и выкладываю его сюда повторно. Небольшое описание: MySql r39 Командный процессор ZCMD Качественный Маппинг Множество Телепортов Покупка Игровых Автомобилей Система Домов Уникальный Дрифт Счетчик, с функцией показа угла, когда вы входите в занос И многое другое... Скриншоты: http://imgur.com/a/09aQR
  14. Доброго времени суток дорогие формучане [ссылка стороннего ресурса].Ru. Сегодня я хочу вам слить свою не большую доработку мода Social RP, а это что касается системы семьи, я везде скачивал эти моды но негде я ее не видел доработоной, но вот и я её доработал и хочу поделиться с вами этим модом, берите кому нужно и пользуйтесь на здоровье!!! Мод описывать не буду так как вы все его знаете!!! Автор мода неизвестен!!! Автор доработки: - Kiryan и Jora, это тот же я!!! [spoiler=Ссылка на скрины доработаной семьи!]https://ibb.co/b8M1VS https://ibb.co/gcnVPn https://ibb.co/mrq6x7 https://ibb.co/c4qjjn https://ibb.co/fOuAPn https://ibb.co/d8ogVS https://ibb.co/iUYFqS https://ibb.co/gkC8AS Скачать с Яндекс.Диска
  15. DonatovBoss

    Ищу мод Brilliant RP

    Раньше играл на сервер Brilliant Role Play. Были хорошие системы все у них шло по маслу, но они чего-то закрылись и не понятно куда пропали, хотел бы спросить может у кого есть мод и мод-пака этого сервера?И слит ли он вообще?
  16. Vladimir_Kulkov

    Команда /makeadmin на dc_cmd

    Всем привет не видел на данном форуме такую команду как /makeadmin и решил её выложить. Итак начнем! Сначала сделаем #define #define SCM SendClientMessage К вашим командам. CMD:makeadmin(playerid, params[]) { if(Player[playerid][pAdmin] < 8) return SCM(playerid, 0xFF0000AA, "Вы не уполномочены использовать данную команду"); if(sscanf(params, "ii", params[0], params[1])) return SCM(playerid, 0xFF0000AA, "Введите: /makeadmin [0-7]"); if(!IsPlayerConnected(params[0])) return SCM(playerid, 0xFF0000AA, "Данный игрок не в сети!"); if(params[1] < 0 || params[1] > 7) return SCM(playerid, 0xFF0000AA, "Уровень админа [0-7]"); Player[params[0]][pAdmin] = params[1]; static const fmt_str[] = "Админ %s изменил ваш уровень админа на: %d"; new string[sizeof(fmt_str)-2+MAX_PLAYER_NAME-2+1]; format(string, sizeof(string), fmt_str, Player[playerid][pName], params[1]); SCM(params[0], 0xFFFF00FF, string); return true; } А теперь давайте разберем код. new string[128]; // Отвечает за размер строки (Не менять больше! т.к нагружать сервер будет) if(Player[playerid][pAdmin] < 8) // Отвечает за проверку уровня админа (Player - Это переменная где хранятся данные об игроке например у меня: Player) pAdmin - Это массив отвечающий за админа меняйте на свой, (( < 8 - Если уровень админа меньше 8, то возникает ошибка )) if(sscanf(params, "ii", params[0], params[1])) // params, "ii" - Отвечает за текст и айди игрока, params[0] - ид игрока, params[1] - уровень админа if(!IsPlayerConnected(params[0])) // Проверка на в сети ли игрок, params[0] - ид игрока который был введен if(params[1] < 0 || params[1] > 7) // params[1] < 0 если введеный уровень меньше 0, params[1] > 7 если введеный уровень больше 7, то возникнет ошибка, (params[1] - отвечает за текст) Player[params[0]][pAdmin] = params[1]; // Присвоение игроку уровень админа, Player[params[0] - ИД игрока, = params[1] - Уровень который хотят дать format(string, sizeof(string), "Админ %s изменил ваш уровень админа на: %d", Player[playerid][pName], params[1]); // Player[playerid][pName] - Ваш массив с именем (Ставите свой), params[1] - Сколько игроку поставили уровень админа SendClientMessage(params[0], 0xFFFFFFAA, string); return true; // Действие повторяется Автор : неизвестно
  17. Мне нужны люди которые шарят в скриптах и текстдрпвах Ещё нужнее спонсоры, сейчас нужен спонсор на 500р Писать либо сюда либо в вк https://vk.com/nuzenxanax
  18. Vova_Zenko

    Деревня возле озера

    Автор: Garrabrant [spoiler=Скриншот]https://imgur.com/a/0FswxqZ [spoiler=Код] CreateDynamicObject(9139,-2232.8994141,-1148.7998047,47.7000008,0.0000000,0.0000000,71.9879150); //object(sbvgseseafloor06)(2) CreateDynamicObject(4931,-2246.8999023,-1109.9000244,47.0000000,0.0000000,0.0000000,159.9943848); //object(lodch1_las0fhy01)(1) CreateDynamicObject(4934,-2231.1999512,-1113.9000244,47.0000000,0.0000000,0.0000000,69.9948730); //object(lodtun1_las01)(1) CreateDynamicObject(1791,-2138.5000000,-1148.6999512,51.9000015,0.0000000,0.0000000,346.0000000); //object(swank_tv_2)(1) CreateDynamicObject(4931,-2200.3999023,-1160.0000000,47.0000000,0.0000000,0.0000000,249.9943848); //object(lodch1_las0fhy01)(2) CreateDynamicObject(4935,-2219.1999512,-1114.5999756,47.0000000,0.0000000,0.0000000,249.9993896); //object(lodtun2_las01)(1) CreateDynamicObject(4338,-2206.0000000,-1118.5999756,49.9000015,0.0000000,0.0000000,340.9991455); //object(sbseabed_08_sfse)(2) CreateDynamicObject(4932,-2254.3000488,-1135.3000488,47.0000000,0.0000000,0.0000000,247.9998779); //object(lodch1_las0fg01)(1) CreateDynamicObject(4935,-2234.1000977,-1098.8000488,47.0000000,0.0000000,0.0000000,245.9948730); //object(lodtun2_las01)(2) CreateDynamicObject(1953,-2176.6999512,-1170.1999512,49.5000000,0.0000000,0.0000000,250.5000000); //object(turn_plater_r)(1) CreateDynamicObject(4933,-2161.1000977,-1135.8000488,47.0000000,0.0000000,0.0000000,68.4942627); //object(lodch1_las0gj01)(3) CreateDynamicObject(4934,-2146.7998047,-1137.5996094,47.0000000,0.0000000,0.0000000,69.9943848); //object(lodtun1_las01)(2) CreateDynamicObject(9147,-2220.3000488,-1168.6999512,47.0000000,0.0000000,0.0000000,249.9993896); //object(lodibrdg01_lvs)(1) CreateDynamicObject(3516,-2229.1999512,-1171.0000000,48.2000008,0.0000000,0.0000000,69.7500000); //object(vgsstriptlights1)(1) CreateDynamicObject(3514,-2215.1000977,-1122.9000244,48.4000015,0.0000000,0.0000000,271.4941406); //object(vgs_roadsign02)(1) CreateDynamicObject(616,-2200.8999023,-1193.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(1) CreateDynamicObject(641,-2219.1999512,-1186.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(1) CreateDynamicObject(634,-2211.1999512,-1192.3000488,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(1) CreateDynamicObject(660,-2216.6999512,-1182.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(pinetree03)(1) CreateDynamicObject(616,-2172.6999512,-1195.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(2) CreateDynamicObject(616,-2251.0000000,-1169.8000488,49.2999992,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(3) CreateDynamicObject(616,-2236.3999023,-1185.9000244,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(4) CreateDynamicObject(634,-2185.6999512,-1195.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(2) CreateDynamicObject(634,-2225.5000000,-1192.5999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(3) CreateDynamicObject(634,-2235.0000000,-1177.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(4) CreateDynamicObject(634,-2255.6999512,-1163.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(5) CreateDynamicObject(634,-2280.5000000,-1162.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(6) CreateDynamicObject(641,-2192.8999023,-1190.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(2) CreateDynamicObject(641,-2178.3000488,-1206.4000244,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(3) CreateDynamicObject(641,-2219.8999023,-1198.8000488,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(4) CreateDynamicObject(641,-2229.5000000,-1184.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(5) CreateDynamicObject(641,-2245.6999512,-1185.5000000,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(6) CreateDynamicObject(641,-2243.0000000,-1171.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(7) CreateDynamicObject(641,-2273.1000977,-1171.8000488,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(8) CreateDynamicObject(641,-2252.8000488,-1178.8000488,47.7000008,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(9) CreateDynamicObject(660,-2180.6992188,-1198.6992188,47.0000000,0.0000000,0.0000000,0.0000000); //object(pinetree03)(2) CreateDynamicObject(660,-2216.3000488,-1193.5999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(pinetree03)(3) CreateDynamicObject(660,-2242.3000488,-1180.0999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(pinetree03)(4) CreateDynamicObject(660,-2262.1000977,-1173.3000488,47.0999985,0.0000000,0.0000000,0.0000000); //object(pinetree03)(5) CreateDynamicObject(660,-2268.3999023,-1163.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(pinetree03)(6) CreateDynamicObject(616,-2290.1999512,-1158.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(7) CreateDynamicObject(641,-2304.1999512,-1145.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(12) CreateDynamicObject(641,-2282.1000977,-1144.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(13) CreateDynamicObject(634,-2289.5000000,-1169.8000488,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(8) CreateDynamicObject(634,-2292.8999023,-1146.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(9) CreateDynamicObject(634,-2313.8000488,-1157.1999512,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(10) CreateDynamicObject(634,-2325.5000000,-1134.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(11) CreateDynamicObject(641,-2314.1000977,-1135.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(15) CreateDynamicObject(641,-2344.8000488,-1148.1999512,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(16) CreateDynamicObject(641,-2345.5000000,-1124.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(17) CreateDynamicObject(641,-2325.6000977,-1156.5000000,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(18) CreateDynamicObject(616,-2338.3000488,-1152.4000244,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(9) CreateDynamicObject(616,-2319.8999023,-1150.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(10) CreateDynamicObject(616,-2335.6000977,-1132.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(11) CreateDynamicObject(616,-2357.3999023,-1146.0999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_treea1)(12) CreateDynamicObject(634,-2346.8000488,-1138.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(12) CreateDynamicObject(634,-2322.8999023,-1142.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(13) CreateDynamicObject(634,-2356.8999023,-1118.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkbb11)(14) CreateDynamicObject(641,-2358.5000000,-1134.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(21) CreateDynamicObject(641,-2345.8999023,-1132.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(22) CreateDynamicObject(641,-2371.1999512,-1138.5999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(23) CreateDynamicObject(641,-2304.1999512,-1162.5999756,47.0999985,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13)(25) CreateDynamicObject(970,-2204.6999512,-1153.0000000,47.5000000,0.0000000,0.0000000,349.9969482); //object(fencesmallb) (1) CreateDynamicObject(970,-2207.8999023,-1164.5000000,47.5999985,0.0000000,0.0000000,48.0000000); //object(fencesmallb) (2) CreateDynamicObject(970,-2196.8999023,-1177.8000488,47.5999985,0.0000000,0.0000000,331.9993896); //object(fencesmallb) (4) CreateDynamicObject(970,-2198.6999512,-1174.8000488,47.5999985,0.0000000,0.0000000,269.9956055); //object(fencesmallb) (5) CreateDynamicObject(970,-2198.6999512,-1171.4000244,47.5999985,0.0000000,0.0000000,89.4949951); //object(fencesmallb) (6) CreateDynamicObject(970,-2198.1992188,-1167.5000000,47.5999985,0.0000000,0.0000000,77.9998779); //object(fencesmallb) (7) CreateDynamicObject(818,-2149.6999512,-1130.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (1) CreateDynamicObject(818,-2150.0000000,-1131.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (2) CreateDynamicObject(818,-2150.1999512,-1132.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (3) CreateDynamicObject(818,-2151.0000000,-1135.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (4) CreateDynamicObject(818,-2152.3999023,-1140.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (5) CreateDynamicObject(818,-2152.6000977,-1139.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (6) CreateDynamicObject(818,-2151.1999512,-1141.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (7) CreateDynamicObject(818,-2148.6999512,-1142.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (8) CreateDynamicObject(818,-2145.5000000,-1143.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (9) CreateDynamicObject(869,-2152.1999512,-1142.0000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1) CreateDynamicObject(869,-2153.5000000,-1143.9000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2) CreateDynamicObject(869,-2152.8000488,-1146.1999512,47.2999992,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3) CreateDynamicObject(869,-2148.1000977,-1143.1999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4) CreateDynamicObject(869,-2147.1000977,-1145.0999756,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5) CreateDynamicObject(874,-2145.6000977,-1144.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (1) CreateDynamicObject(874,-2141.3999023,-1148.5999756,46.9000015,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (2) CreateDynamicObject(874,-2140.8000488,-1146.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (3) CreateDynamicObject(874,-2139.8999023,-1144.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (4) CreateDynamicObject(874,-2139.1999512,-1142.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (5) CreateDynamicObject(874,-2139.1000977,-1139.9000244,47.0000000,0.0000000,0.0000000,8.0000000); //object(veg_procgrasspatch) (6) CreateDynamicObject(874,-2140.0000000,-1137.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (7) CreateDynamicObject(855,-2145.3999023,-1146.0999756,46.9000015,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (1) CreateDynamicObject(855,-2146.0000000,-1148.4000244,46.7999992,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (2) CreateDynamicObject(855,-2153.5000000,-1141.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (3) CreateDynamicObject(855,-2154.8999023,-1145.4000244,46.7999992,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (4) CreateDynamicObject(635,-2140.1000977,-1135.3000488,47.0000000,0.0000000,0.0000000,247.9943848); //object(veg_fern_balcny_kb1) (1) CreateDynamicObject(635,-2148.8999023,-1130.0999756,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (2) CreateDynamicObject(3514,-2150.3000488,-1145.0000000,48.2999992,0.0000000,0.0000000,12.0000000); //object(vgs_roadsign02) (1) CreateDynamicObject(635,-2154.5000000,-1141.6999512,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (3) CreateDynamicObject(1245,-2144.5000000,-1146.5000000,46.7999992,0.0000000,327.6000061,74.0000000); //object(newramp) (1) CreateDynamicObject(635,-2141.6999512,-1149.0999756,46.9000015,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (4) CreateDynamicObject(635,-2139.1999512,-1143.8000488,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (5) CreateDynamicObject(5826,-2142.8999023,-1141.5999756,47.2999992,0.0000000,0.0000000,340.0000000); //object(lodroad04) (1) CreateDynamicObject(635,-2144.6999512,-1166.1999512,46.9000015,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (6) CreateDynamicObject(635,-2145.8999023,-1175.3000488,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (7) CreateDynamicObject(635,-2150.6999512,-1183.5999756,47.0000000,0.0000000,0.0000000,247.9943848); //object(veg_fern_balcny_kb1) (8) CreateDynamicObject(635,-2159.6999512,-1192.5000000,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (9) CreateDynamicObject(818,-2145.1000977,-1166.6999512,46.9000015,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (10) CreateDynamicObject(818,-2145.5000000,-1169.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (11) CreateDynamicObject(818,-2146.1000977,-1172.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (12) CreateDynamicObject(818,-2145.6000977,-1176.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (14) CreateDynamicObject(818,-2146.6000977,-1179.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (15) CreateDynamicObject(818,-2148.1999512,-1181.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (16) CreateDynamicObject(818,-2152.1999512,-1184.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (17) CreateDynamicObject(818,-2154.1999512,-1187.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (18) CreateDynamicObject(818,-2157.1000977,-1190.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (19) CreateDynamicObject(874,-2152.6845703,-1173.1748047,45.9282722,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (8) CreateDynamicObject(874,-2145.3999023,-1166.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (9) CreateDynamicObject(874,-2145.6000977,-1169.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (10) CreateDynamicObject(874,-2146.0000000,-1171.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (11) CreateDynamicObject(874,-2145.6999512,-1175.0999756,47.9000015,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (12) CreateDynamicObject(874,-2145.6999512,-1173.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (13) CreateDynamicObject(874,-2145.8999023,-1177.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (14) CreateDynamicObject(874,-2146.3000488,-1179.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (15) CreateDynamicObject(874,-2147.8999023,-1181.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (16) CreateDynamicObject(874,-2148.8999023,-1183.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (17) CreateDynamicObject(874,-2151.3999023,-1185.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (18) CreateDynamicObject(874,-2153.1999512,-1186.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (19) CreateDynamicObject(874,-2155.3999023,-1188.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (20) CreateDynamicObject(874,-2157.0000000,-1191.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (21) CreateDynamicObject(874,-2159.3999023,-1193.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (22) CreateDynamicObject(869,-2147.1999512,-1167.6999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6) CreateDynamicObject(869,-2150.1000977,-1167.4000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7) CreateDynamicObject(869,-2148.1000977,-1169.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8) CreateDynamicObject(869,-2150.6000977,-1169.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9) CreateDynamicObject(869,-2148.3999023,-1171.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10) CreateDynamicObject(869,-2150.8999023,-1171.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11) CreateDynamicObject(869,-2148.0000000,-1173.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12) CreateDynamicObject(869,-2150.8000488,-1174.3000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13) CreateDynamicObject(869,-2147.6999512,-1176.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14) CreateDynamicObject(869,-2151.0000000,-1176.3000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15) CreateDynamicObject(869,-2148.5000000,-1178.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16) CreateDynamicObject(869,-2151.6999512,-1178.3000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17) CreateDynamicObject(869,-2150.3999023,-1180.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18) CreateDynamicObject(869,-2153.0000000,-1180.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19) CreateDynamicObject(869,-2152.5000000,-1182.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20) CreateDynamicObject(869,-2155.1999512,-1182.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21) CreateDynamicObject(869,-2154.6999512,-1185.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22) CreateDynamicObject(869,-2157.3999023,-1184.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23) CreateDynamicObject(869,-2157.8000488,-1188.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24) CreateDynamicObject(869,-2159.8999023,-1186.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25) CreateDynamicObject(869,-2159.5000000,-1190.0000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26) CreateDynamicObject(869,-2162.0000000,-1188.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27) CreateDynamicObject(970,-2146.3999023,-1166.0000000,47.5000000,0.0000000,0.0000000,346.0000000); //object(fencesmallb) (12) CreateDynamicObject(970,-2150.5000000,-1165.0000000,47.5000000,0.0000000,0.0000000,346.0000000); //object(fencesmallb) (13) CreateDynamicObject(970,-2154.6000977,-1164.4000244,47.5999985,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14) CreateDynamicObject(970,-2157.8000488,-1166.0000000,47.5000000,0.0000000,0.0000000,53.2500000); //object(fencesmallb) (15) CreateDynamicObject(1237,-2159.6000977,-1169.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1) CreateDynamicObject(1237,-2160.5000000,-1172.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2) CreateDynamicObject(1237,-2161.6000977,-1175.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3) CreateDynamicObject(1237,-2162.8000488,-1177.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4) CreateDynamicObject(1237,-2164.8999023,-1182.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5) CreateDynamicObject(1237,-2166.8000488,-1187.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6) CreateDynamicObject(1237,-2167.5000000,-1189.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7) CreateDynamicObject(1237,-2168.6000977,-1196.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8) CreateDynamicObject(4100,-2141.1000977,-1164.0999756,52.0000000,0.0000000,0.0000000,308.0000000); //object(meshfence1_lan) (1) CreateDynamicObject(4100,-2156.6000977,-1147.3000488,51.9000015,0.0000000,0.0000000,38.0000000); //object(meshfence1_lan) (2) CreateDynamicObject(4100,-2176.3000488,-1153.5000000,52.0999985,0.0000000,0.0000000,298.0000000); //object(meshfence1_lan) (3) CreateDynamicObject(818,-2164.6000977,-1194.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (20) CreateDynamicObject(818,-2167.8999023,-1194.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (21) CreateDynamicObject(818,-2162.3000488,-1193.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (22) CreateDynamicObject(855,-2166.6000977,-1195.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (5) CreateDynamicObject(855,-2163.1000977,-1194.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (6) CreateDynamicObject(869,-2162.1000977,-1191.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28) CreateDynamicObject(869,-2164.1000977,-1191.1999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29) CreateDynamicObject(869,-2167.0000000,-1192.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30) CreateDynamicObject(869,-2166.3000488,-1190.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31) CreateDynamicObject(869,-2165.0000000,-1187.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (32) CreateDynamicObject(869,-2162.8000488,-1185.1999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33) CreateDynamicObject(869,-2161.3999023,-1180.8000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34) CreateDynamicObject(869,-2162.6000977,-1183.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (35) CreateDynamicObject(869,-2160.3000488,-1177.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (36) CreateDynamicObject(869,-2159.5000000,-1175.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (37) CreateDynamicObject(869,-2158.6999512,-1172.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (38) CreateDynamicObject(869,-2158.1999512,-1169.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (39) CreateDynamicObject(874,-2161.8999023,-1193.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (23) CreateDynamicObject(874,-2164.5000000,-1194.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (24) CreateDynamicObject(874,-2167.1000977,-1195.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (25) CreateDynamicObject(970,-2170.0000000,-1136.8000488,47.5999985,0.0000000,0.0000000,64.0000000); //object(fencesmallb) (16) CreateDynamicObject(970,-2167.3999023,-1133.8000488,47.5999985,0.0000000,0.0000000,34.0000000); //object(fencesmallb) (17) CreateDynamicObject(970,-2163.6999512,-1132.6999512,47.5999985,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18) CreateDynamicObject(970,-2165.5000000,-1138.8000488,47.5000000,0.0000000,0.0000000,68.0000000); //object(fencesmallb) (19) CreateDynamicObject(970,-2164.3000488,-1141.4000244,47.5000000,0.0000000,0.0000000,338.0000000); //object(fencesmallb) (20) CreateDynamicObject(970,-2159.3999023,-1141.0000000,47.5000000,0.0000000,0.0000000,69.0000000); //object(fencesmallb) (21) CreateDynamicObject(970,-2162.1000977,-1142.1999512,47.4000015,0.0000000,0.0000000,338.0000000); //object(fencesmallb) (22) CreateDynamicObject(635,-2164.3000488,-1139.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (10) CreateDynamicObject(635,-2161.8999023,-1140.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (11) CreateDynamicObject(869,-2161.5000000,-1140.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (40) CreateDynamicObject(869,-2163.1000977,-1139.3000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (41) CreateDynamicObject(970,-2145.0000000,-1168.5000000,47.5000000,0.0000000,0.0000000,74.0000000); //object(fencesmallb) (23) CreateDynamicObject(970,-2145.5000000,-1172.3000488,47.5999985,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (24) CreateDynamicObject(970,-2145.6000977,-1175.1999512,47.5999985,0.0000000,0.0000000,84.0000000); //object(fencesmallb) (25) CreateDynamicObject(970,-2146.6000977,-1179.3000488,47.5999985,0.0000000,0.0000000,70.0000000); //object(fencesmallb) (26) CreateDynamicObject(970,-2148.8999023,-1182.5000000,47.5999985,0.0000000,0.0000000,40.0000000); //object(fencesmallb) (27) CreateDynamicObject(970,-2151.8000488,-1185.4000244,47.5999985,0.0000000,0.0000000,46.0000000); //object(fencesmallb) (28) CreateDynamicObject(970,-2154.6999512,-1188.4000244,47.5999985,0.0000000,0.0000000,44.0000000); //object(fencesmallb) (29) CreateDynamicObject(970,-2157.5000000,-1191.3000488,47.5999985,0.0000000,0.0000000,48.0000000); //object(fencesmallb) (30) CreateDynamicObject(970,-2160.6000977,-1193.6999512,47.5999985,0.0000000,0.0000000,32.0000000); //object(fencesmallb) (31) CreateDynamicObject(970,-2163.3000488,-1195.0000000,47.5999985,0.0000000,0.0000000,20.0000000); //object(fencesmallb) (32) CreateDynamicObject(970,-2166.8000488,-1196.1999512,47.5999985,0.0000000,0.0000000,18.0000000); //object(fencesmallb) (33) CreateDynamicObject(635,-2165.3000488,-1194.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (12) CreateDynamicObject(1237,-2168.6000977,-1192.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9) CreateDynamicObject(869,-2159.1999512,-1182.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (42) CreateDynamicObject(869,-2157.6999512,-1180.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (43) CreateDynamicObject(869,-2155.1999512,-1179.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (44) CreateDynamicObject(869,-2157.1999512,-1177.3000488,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (45) CreateDynamicObject(869,-2154.5000000,-1176.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (46) CreateDynamicObject(869,-2156.8999023,-1174.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (47) CreateDynamicObject(869,-2153.8000488,-1174.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (48) CreateDynamicObject(869,-2156.8999023,-1172.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (49) CreateDynamicObject(869,-2154.0000000,-1172.1999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (50) CreateDynamicObject(869,-2155.6000977,-1170.0999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (51) CreateDynamicObject(869,-2153.0000000,-1169.1999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (52) CreateDynamicObject(869,-2155.1999512,-1166.9000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (53) CreateDynamicObject(818,-2170.6000977,-1141.0000000,46.9000015,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (13) CreateDynamicObject(818,-2155.3999023,-1143.5000000,46.9000015,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (23) CreateDynamicObject(818,-2156.0000000,-1145.3000488,46.7999992,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (24) CreateDynamicObject(970,-2156.8000488,-1141.5999756,47.2999992,0.0000000,0.0000000,68.0000000); //object(fencesmallb) (34) CreateDynamicObject(970,-2151.5000000,-1133.5000000,47.5999985,0.0000000,0.0000000,340.2500000); //object(fencesmallb) (35) CreateDynamicObject(818,-2164.1999512,-1131.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (25) CreateDynamicObject(818,-2165.8000488,-1132.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (26) CreateDynamicObject(818,-2167.8000488,-1133.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (27) CreateDynamicObject(818,-2169.6000977,-1134.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (28) CreateDynamicObject(818,-2170.5000000,-1136.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass02) (29) CreateDynamicObject(1245,-2169.2998047,-1139.5996094,46.8999939,0.0000000,327.9968262,90.0000000); //object(newramp) (2) CreateDynamicObject(2934,-2185.0996094,-1186.6992188,48.5000000,0.0000000,0.0000000,71.9989014); //object(kmb_container_red) (1) CreateDynamicObject(2934,-2186.1000977,-1189.5000000,48.5000000,0.0000000,0.0000000,72.0000000); //object(kmb_container_red) (2) CreateDynamicObject(2934,-2185.8000488,-1188.0999756,51.4000015,0.0000000,0.0000000,72.0000000); //object(kmb_container_red) (3) CreateDynamicObject(970,-2170.6999512,-1196.0999756,47.5999985,0.0000000,0.0000000,348.0000000); //object(fencesmallb) (36) CreateDynamicObject(970,-2174.8000488,-1196.5999756,47.5999985,0.0000000,0.0000000,22.0000000); //object(fencesmallb) (37) CreateDynamicObject(970,-2178.8000488,-1198.0000000,47.5999985,0.0000000,0.0000000,10.0000000); //object(fencesmallb) (38) CreateDynamicObject(970,-2181.8999023,-1196.9000244,47.5999985,0.0000000,0.0000000,304.0000000); //object(fencesmallb) (39) CreateDynamicObject(970,-2183.3000488,-1193.1999512,47.5999985,0.0000000,0.0000000,280.0000000); //object(fencesmallb) (40) CreateDynamicObject(970,-2183.1999512,-1185.3000488,47.5999985,0.0000000,0.0000000,68.0000000); //object(fencesmallb) (41) CreateDynamicObject(1676,-2180.6000977,-1158.0000000,48.9000015,0.0000000,0.0000000,342.0000000); //object(washgaspump) (1) CreateDynamicObject(1676,-2176.1000977,-1159.5999756,48.9000015,0.0000000,0.0000000,340.2500000); //object(washgaspump) (2) CreateDynamicObject(1676,-2182.3999023,-1164.0999756,48.9000015,0.0000000,0.0000000,342.0000000); //object(washgaspump) (3) CreateDynamicObject(1676,-2178.6999512,-1165.4000244,48.9000015,0.0000000,0.0000000,340.0000000); //object(washgaspump) (4) CreateDynamicObject(4342,-2183.1000977,-1125.3000488,54.2000008,0.0000000,0.0000000,158.9996338); //object(sbseabed_02_sfse) (2) CreateDynamicObject(635,-2179.8999023,-1137.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (13) CreateDynamicObject(635,-2184.5000000,-1135.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (14) CreateDynamicObject(635,-2191.6000977,-1132.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (15) CreateDynamicObject(635,-2198.3999023,-1129.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (16) CreateDynamicObject(635,-2175.3000488,-1138.5000000,46.9000015,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (17) CreateDynamicObject(869,-2183.3000488,-1135.1999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (54) CreateDynamicObject(869,-2180.6999512,-1136.1999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (55) CreateDynamicObject(869,-2174.6000977,-1138.4000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (56) CreateDynamicObject(869,-2181.8000488,-1136.0999756,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (57) CreateDynamicObject(869,-2188.8000488,-1133.5999756,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (58) CreateDynamicObject(869,-2191.8999023,-1133.3000488,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (59) CreateDynamicObject(869,-2192.6000977,-1131.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (60) CreateDynamicObject(869,-2198.6000977,-1129.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (61) CreateDynamicObject(874,-2183.8000488,-1135.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (26) CreateDynamicObject(874,-2180.1999512,-1136.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (27) CreateDynamicObject(874,-2175.1999512,-1138.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (28) CreateDynamicObject(874,-2189.0000000,-1133.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (29) CreateDynamicObject(874,-2193.1999512,-1131.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (30) CreateDynamicObject(874,-2197.3999023,-1130.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (31) CreateDynamicObject(1256,-2194.6999512,-1131.8000488,47.7000008,0.0000000,0.0000000,0.0000000); //object(stonebench1) (1) CreateDynamicObject(1256,-2185.3999023,-1135.3000488,47.5999985,0.0000000,0.0000000,0.0000000); //object(stonebench1) (2) CreateDynamicObject(1256,-2176.1000977,-1138.9000244,47.5999985,0.0000000,0.0000000,0.0000000); //object(stonebench1) (3) CreateDynamicObject(635,-2194.6000977,-1153.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (18) CreateDynamicObject(635,-2196.6000977,-1152.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (19) CreateDynamicObject(4100,-2175.3000488,-1140.5000000,52.0000000,0.0000000,0.0000000,34.0000000); //object(meshfence1_lan) (4) CreateDynamicObject(4100,-2184.6000977,-1137.1999512,52.0999985,0.0000000,0.0000000,26.0000000); //object(meshfence1_lan) (5) CreateDynamicObject(869,-2194.6999512,-1153.4000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (62) CreateDynamicObject(869,-2197.1999512,-1152.6999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (63) CreateDynamicObject(874,-2196.1999512,-1151.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (32) CreateDynamicObject(970,-2198.0000000,-1116.4000244,47.5999985,0.0000000,0.0000000,340.0000000); //object(fencesmallb) (42) CreateDynamicObject(970,-2195.0000000,-1117.4000244,47.5999985,0.0000000,0.0000000,340.0000000); //object(fencesmallb) (43) CreateDynamicObject(635,-2194.6999512,-1115.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (20) CreateDynamicObject(635,-2197.0000000,-1114.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (21) CreateDynamicObject(869,-2194.8999023,-1115.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (64) CreateDynamicObject(869,-2197.1999512,-1114.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (65) CreateDynamicObject(869,-2206.8999023,-1126.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (66) CreateDynamicObject(869,-2209.0000000,-1125.6999512,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (67) CreateDynamicObject(874,-2210.3000488,-1125.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (33) CreateDynamicObject(874,-2204.8000488,-1127.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (34) CreateDynamicObject(970,-2238.3999023,-1103.1999512,47.5999985,0.0000000,0.0000000,262.0000000); //object(fencesmallb) (46) CreateDynamicObject(970,-2237.6999512,-1107.0999756,47.5999985,0.0000000,0.0000000,298.0000000); //object(fencesmallb) (47) CreateDynamicObject(970,-2234.6000977,-1108.9000244,47.5999985,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (48) CreateDynamicObject(1432,-2235.8999023,-1105.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2) CreateDynamicObject(635,-2237.8999023,-1102.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (24) CreateDynamicObject(970,-2226.3000488,-1097.6999512,47.5999985,0.0000000,0.0000000,334.0000000); //object(fencesmallb) (44) CreateDynamicObject(970,-2222.8000488,-1099.0999756,47.5999985,0.0000000,0.0000000,340.0000000); //object(fencesmallb) (45) CreateDynamicObject(970,-2220.8000488,-1101.8000488,47.5999985,0.0000000,0.0000000,275.2500000); //object(fencesmallb) (49) CreateDynamicObject(3095,-2227.0000000,-1101.6999512,46.5000000,0.0000000,0.0000000,336.0000000); //object(a51_jetdoor) (1) CreateDynamicObject(3095,-2228.3000488,-1105.3000488,46.5000000,0.0000000,0.0000000,336.0000000); //object(a51_jetdoor) (2) CreateDynamicObject(3095,-2225.1000977,-1104.4000244,46.5000000,0.0000000,0.0000000,3.0000000); //object(a51_jetdoor) (3) CreateDynamicObject(970,-2220.6000977,-1105.8000488,47.5999985,0.0000000,0.0000000,91.0000000); //object(fencesmallb) (50) CreateDynamicObject(970,-2220.6000977,-1109.9000244,47.5999985,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (51) CreateDynamicObject(3095,-2225.1999512,-1111.5999756,46.5000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (4) CreateDynamicObject(3095,-2163.1000977,-1165.5000000,46.5000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (5) CreateDynamicObject(3095,-2171.5000000,-1162.4000244,46.5000000,0.0000000,0.0000000,339.7500000); //object(a51_jetdoor) (6) CreateDynamicObject(3095,-2169.2998047,-1181.5000000,46.5000000,0.0000000,0.0000000,337.9998779); //object(a51_jetdoor) (7) CreateDynamicObject(3095,-2174.5000000,-1170.9000244,46.5000000,0.0000000,0.0000000,341.0000000); //object(a51_jetdoor) (8) CreateDynamicObject(3095,-2166.3000488,-1173.9000244,46.5000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (9) CreateDynamicObject(3095,-2179.6999512,-1159.5000000,46.5000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (10) CreateDynamicObject(3095,-2177.6000977,-1178.6999512,46.5000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (11) CreateDynamicObject(3095,-2181.6999512,-1168.5999756,46.4599991,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (12) CreateDynamicObject(3095,-2187.8000488,-1156.6999512,46.5000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (13) CreateDynamicObject(3095,-2193.5000000,-1170.3000488,46.5000000,0.0000000,0.0000000,348.0000000); //object(a51_jetdoor) (14) CreateDynamicObject(3095,-2190.1000977,-1162.5000000,46.5000000,0.0000000,0.0000000,338.0000000); //object(a51_jetdoor) (15) CreateDynamicObject(3095,-2193.1000977,-1174.9000244,46.5000000,0.0000000,0.0000000,338.0000000); //object(a51_jetdoor) (16) CreateDynamicObject(3095,-2194.3000488,-1160.5999756,46.5000000,0.0000000,0.0000000,338.0000000); //object(a51_jetdoor) (17) CreateDynamicObject(3095,-2194.3000488,-1172.9000244,46.5000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (18) CreateDynamicObject(3095,-2194.0000000,-1166.0999756,46.4599991,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (19) CreateDynamicObject(970,-2194.3000488,-1155.5999756,47.5999985,0.0000000,0.0000000,338.0000000); //object(fencesmallb) (53) CreateDynamicObject(970,-2191.6999512,-1154.4000244,47.5000000,0.0000000,0.0000000,70.0000000); //object(fencesmallb) (54) CreateDynamicObject(970,-2168.8000488,-1186.3000488,47.5999985,0.0000000,0.0000000,340.0000000); //object(fencesmallb) (55) CreateDynamicObject(970,-2172.6999512,-1185.0000000,47.5999985,0.0000000,0.0000000,340.0000000); //object(fencesmallb) (56) CreateDynamicObject(1256,-2227.0000000,-1118.0999756,47.7000008,0.0000000,0.0000000,158.0000000); //object(stonebench1) (5) CreateDynamicObject(1256,-2241.3999023,-1114.4000244,47.5999985,0.0000000,0.0000000,158.0000000); //object(stonebench1) (6) CreateDynamicObject(1256,-2248.3999023,-1133.1999512,47.7000008,0.0000000,0.0000000,198.0000000); //object(stonebench1) (7) CreateDynamicObject(970,-2212.3999023,-1112.0000000,47.5999985,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (57) CreateDynamicObject(970,-2246.0000000,-1151.9000244,47.5999985,0.0000000,0.0000000,318.0000000); //object(fencesmallb) (58) CreateDynamicObject(970,-2249.0000000,-1149.1999512,47.5999985,0.0000000,0.0000000,320.0000000); //object(fencesmallb) (59) CreateDynamicObject(970,-2251.1000977,-1145.8000488,47.5999985,0.0000000,0.0000000,280.0000000); //object(fencesmallb) (3) CreateDynamicObject(970,-2252.3000488,-1142.1999512,47.5999985,0.0000000,0.0000000,296.0000000); //object(fencesmallb) (10) CreateDynamicObject(4100,-2191.3000488,-1151.9000244,52.0999985,0.0000000,0.0000000,296.0000000); //object(meshfence1_lan) (6) CreateDynamicObject(4100,-2212.6000977,-1127.5999756,52.2000008,0.0000000,0.0000000,18.0000000); //object(meshfence1_lan) (7) CreateDynamicObject(4100,-2200.5000000,-1131.4000244,52.2000008,0.0000000,0.0000000,24.0000000); //object(meshfence1_lan) (8) CreateDynamicObject(4100,-2217.6000977,-1142.9000244,52.0999985,0.0000000,0.0000000,322.0000000); //object(meshfence1_lan) (9) CreateDynamicObject(4100,-2258.1000977,-1127.8000488,52.0999985,0.0000000,0.0000000,289.5000000); //object(meshfence1_lan) (10) CreateDynamicObject(4100,-2237.1000977,-1135.9000244,52.0999985,0.0000000,0.0000000,288.0000000); //object(meshfence1_lan) (11) CreateDynamicObject(4100,-2242.8000488,-1117.9000244,52.0999985,0.0000000,0.0000000,66.0000000); //object(meshfence1_lan) (12) CreateDynamicObject(869,-2220.0000000,-1150.5000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (68) CreateDynamicObject(869,-2215.3000488,-1153.5999756,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (69) CreateDynamicObject(869,-2209.3999023,-1154.4000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (70) CreateDynamicObject(635,-2246.5000000,-1152.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (23) CreateDynamicObject(635,-2250.8999023,-1148.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (25) CreateDynamicObject(635,-2252.6999512,-1142.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (26) CreateDynamicObject(635,-2248.8000488,-1151.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (27) CreateDynamicObject(874,-2253.1999512,-1142.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (35) CreateDynamicObject(874,-2252.3000488,-1144.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (36) CreateDynamicObject(874,-2251.6000977,-1146.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (37) CreateDynamicObject(874,-2250.1999512,-1148.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (38) CreateDynamicObject(874,-2249.0000000,-1150.3000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (39) CreateDynamicObject(874,-2247.1000977,-1151.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (40) CreateDynamicObject(874,-2245.5000000,-1153.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (41) CreateDynamicObject(635,-2239.1000977,-1105.1999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (28) CreateDynamicObject(869,-2240.3000488,-1105.1999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (71) CreateDynamicObject(869,-2240.1999512,-1103.0000000,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (72) CreateDynamicObject(636,-2236.6999512,-1139.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb2) (1) CreateDynamicObject(636,-2234.3000488,-1152.8000488,47.0000000,0.0000000,0.0000000,225.9997559); //object(veg_fern_balcny_kb2) (2) CreateDynamicObject(635,-2220.0000000,-1107.0999756,47.0000000,0.0000000,0.0000000,247.9998779); //object(veg_fern_balcny_kb1) (29) CreateDynamicObject(8623,-2198.6999512,-1131.4000244,47.0000000,0.0000000,0.0000000,258.9916992); //object(bush03_lvs) (1) CreateDynamicObject(8623,-2188.8999023,-1134.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (2) CreateDynamicObject(8623,-2179.0000000,-1138.6999512,46.9000015,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (3) CreateDynamicObject(8623,-2165.3000488,-1142.5000000,46.9000015,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (4) CreateDynamicObject(8623,-2162.1000977,-1143.6999512,46.9000015,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (5) CreateDynamicObject(8623,-2147.1999512,-1147.9000244,46.7999992,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (6) CreateDynamicObject(8623,-2210.6999512,-1146.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (8) CreateDynamicObject(8623,-2214.8999023,-1144.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (9) CreateDynamicObject(8623,-2234.1000977,-1104.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (10) CreateDynamicObject(8623,-2243.1000977,-1135.0000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (11) CreateDynamicObject(8623,-2244.1000977,-1137.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (12) CreateDynamicObject(8623,-2245.3000488,-1140.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (13) CreateDynamicObject(8623,-2246.8999023,-1144.8000488,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (14) CreateDynamicObject(8623,-2246.1000977,-1142.6999512,47.0000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (15) CreateDynamicObject(635,-2217.8999023,-1145.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (30) CreateDynamicObject(1762,-2220.1000977,-1102.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(swank_single_2) (1) CreateDynamicObject(1762,-2221.6999512,-1098.5000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(swank_single_2) (2) CreateDynamicObject(3524,-2226.0000000,-1150.9000244,47.0999985,0.0000000,0.0000000,342.0000000); //object(skullpillar01_lvs) (1) CreateDynamicObject(1256,-2236.1999512,-1147.5999756,47.7000008,0.0000000,0.0000000,252.0000000); //object(stonebench1) (4) CreateDynamicObject(3514,-2233.0000000,-1143.0999756,48.0000000,0.0000000,0.0000000,0.0000000); //object(vgs_roadsign02) (2) CreateDynamicObject(4960,-2211.8999023,-1154.0999756,47.5999985,0.0000000,0.0000000,117.9945068); //object(lodoads_20ghi_las01) (1) CreateDynamicObject(635,-2213.1000977,-1147.4000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (22) CreateDynamicObject(635,-2204.5000000,-1151.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (31) CreateDynamicObject(970,-2206.1999512,-1150.6999512,47.5000000,0.0000000,0.0000000,74.0000000); //object(fencesmallb) (11) CreateDynamicObject(970,-2209.8000488,-1151.6999512,47.5000000,0.0000000,0.0000000,76.0000000); //object(fencesmallb) (52) CreateDynamicObject(855,-2203.6999512,-1152.0999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (7) CreateDynamicObject(855,-2202.8999023,-1149.9000244,47.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass01) (8) CreateDynamicObject(869,-2204.3000488,-1150.1999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (73) CreateDynamicObject(871,-2204.3999023,-1149.3000488,47.2000008,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1) CreateDynamicObject(874,-2213.1999512,-1147.5999756,47.0000000,0.0000000,0.0000000,0.0000000); //object(veg_procgrasspatch) (42) CreateDynamicObject(869,-2213.1000977,-1145.6999512,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (74) CreateDynamicObject(869,-2217.6000977,-1144.9000244,47.4000015,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (75) CreateDynamicObject(869,-2211.8000488,-1149.9000244,47.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (76)
  19. кто поможет пишите в вк https://vk.com/id317676638
  20. Signar

    Need For RolePlay

    О СЕРВЕРЕ На сервере множество различных систем и работ, бизнесов и домов и часто с обновлением появляются еще различные системы, работы и т.д. НАЧАЛО: Игру Вы начинаете приезжим из другого города или страны, появляетесь на автовокзале или ЖД вокзале г. Южного. У Вас в кармане только 2000р и GPS. Вы идете в мэрию за паспортом, затем сдаете на права. После этого отправляетесь на одну из нескольких непостоянных работ, о которых я отпишу ниже. РАБОТЫ: Делятся на постоянные и непостоянные. На постоянные работы можно устроится с определенного уровня и только в мериях. На непостоянные (подработки) можно устроится на месте работы и с любого уровня. Всего непостоянных работ у нас на сервере четыре: шахтер, лесоруб, развозчик дров, грузчик. Постоянных (официальных) работ у нас тоже четыре: дальнобойщик, таксист, механик и машинист. ЭКОНОМИКА: На сервере приближенная к реальной экономика... многое связано между собой, например, если игроки не будут работать на шахте, то не будет оружия, т.к. для создания оружия нужен металл. Если не будет лесорубов, то не будет дров. Если казна области будет пуста, то не будет зарплат в гос. организациях и т.п. Все цены также приближены к реальности. ФРАКЦИИ: 6 гос. организаций: полиция, ФСБ, мин. обороны, мин. здравоохранения, радиоцентр, правительство. 2 мафии: русская мафия и итальянская мафия 2 ОПГ: альянс и синдикат Каждая фракция занимается своими делами. ЖИЛЬЁ: На сервере множество домов и комнат. Дома можно улучшать, есть удобное меню управления домом. В скором времени будут и квартиры на продаже. ТРАНСПОРТ: Есть несколько видов транспорта: фракционный, личный, рабочий и государственный. У всех машин есть пробег, показатель ХП, бензин и скорость. У личных машин сохраняется пробег, бензин, ХП. Есть удобное меню. Можно положить в багажник деньги и канистры. ПРОЧЕЕ: Можно купить гараж или бизнес. На сервере множество бизнесов: СТО, АЗС, ларьки, магазины, торговые центры, магазины верхней одежды, магазины скинов, кафе, сотовые салоны. Еженедельно добавляется новый тип бизнесов. Вы также можете купить гараж, улучшить его: поставить пониженную плату за гараж, поставить систему починки транспорта в гараже и купить радио в гараж. Есть множество развлечений и занятий, которые не дадут вам скучать. Мод + Dump MySQL Скачать с Яндекс.Диск
  21. Саша7777

    Скрипт снегопада

    Данный скрипт добавит Вам на сервер падающий снег. Автор неизвестно Закиньте файлы снег.amx снег.pwn в папку scriptfiles Откройте server.cfg и в строчку filterscripts допишите снег должно выйти filterscripts снег Заходите на сервер,логинитесь под ркон вводите: /allsnowon (снег включается всем,кто присутствует на сервере) /allsnowoff выключить снег. Скачать с Яндекс.Диск
  22. Roman_Jarckov

    Что за ошибка и как исправить?

    Вот лог: ---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3e, (C)2005-2012 SA-MP Team [17:42:23] [17:42:23] Server Plugins [17:42:23] -------------- [17:42:23] Loading plugin: crashdetect [17:42:23] CrashDetect plugin 4.19.4 [17:42:23] Loaded. [17:42:23] Loading plugin: sscanf [17:42:23] [17:42:23] =============================== [17:42:23] sscanf plugin loaded. [17:42:23] Version: 2.8.1 [17:42:23] (c) 2012 Alex "Y_Less" Cole [17:42:23] =============================== [17:42:23] Loaded. [17:42:23] Loading plugin: mysql [17:42:23] >> plugin.mysql: R39-5 successfully loaded. [17:42:23] Loaded. [17:42:23] Loading plugin: streamer.dll [17:42:23] *** Streamer Plugin v2.9.4 by Incognito loaded *** [17:42:23] Loaded. [17:42:23] Loading plugin: CRP [17:42:23] [17:42:23] ______________________________________ [17:42:23] Convert Rus To Pwn v0.1.1 loaded [17:42:23] ______________________________________ [17:42:23] By: Fro (c) Copyright <TBG> 2009-2011 [17:42:23] ______________________________________ [17:42:23] Loaded. [17:42:23] Loaded 5 plugins. [17:42:23] [17:42:23] Filterscripts [17:42:23] --------------- [17:42:23] Loading filterscript 'fsdebug.amx'... [17:42:23] ********************* * SA:MP DEBUG 0.2 * [17:42:23] * By Simon Campbell * ********************* [17:42:23] * Version: 0.5d * ********************* [17:42:23] * -- LOADED * ********************* [17:42:23] Loading filterscript 'fly.amx'... [17:42:23] Loading filterscript 'easycamera.amx'... [17:42:23] Loaded 3 filterscripts. [17:42:23] [debug] Run time error 19: "File or function is not found" [17:42:23] [debug] WP_Hash [17:42:23] [debug] Run time error 19: "File or function is not found" [17:42:23] [debug] WP_Hash [17:42:23] Script[gamemodes/simple.amx]: Run time error 19: "File or function is not found" [17:42:23] Number of vehicle models: 0 Ошибка в отсутствии WP_HASH в pawno/include ? Если я прав скиньте пж, а то я не нашел!
  23. Здраствуйте уважаемые пользователи cr-mp.ru К вашему вниманию были скрипты Падающего снега. Но выглядело не очень, и не у всех они работали. Я сделал вам мануал как добавить сам снег в мод. Данный снег падает сам, отключить его можно только если удалить код из Pawno. Чтобы добавить снег в мод, нужно В public OnGameModeInit добавить: for(new x=-3000; x < 3000; x+=100) for(new y=-3000; y < 3000; y+=100) CreateDynamicObject(18864, x, y, 0.0, 0.0, 0.0, 0.0); Спасибо за внимание.
  24. Бешенный Кот

    Антикапс | AntiCAPS

    Всем привет, недавно увидел тему про капс, и решил выложить функцию анти-капса: Вот такая простенькая функция :) Автор: неизвестно В OnPlayerText суем это: new caps; while (text[++caps]) { if('A'<=text[caps]<='Z') text[caps] |= 0x20; if('А'<=text[caps]<='Я') text[caps] |= 0x20; }
  25. Roman_Jarckov

    Помогите!

    Заменил mxini на mysql и теперь при входе на сервер надпись: Stay on ...(Точно не помню) + удалился выбор скина! И в логи сервера даёт ошибку: Run time error 19:File or function is not found!\ Где ошибка : #include <a_samp> #include "../include/mods" #include <sscanf2> #include <a_mysql> //====================================[New]===================================== new Text:TDEditor_TD[3]; new Most1; new Most2; //==================================[Дефайсы]=================================== #define SCM SendClientMessage #define SPD ShowPlayerDialog #define DSI DIALOG_STYLE_INPUT #define DSM DIALOG_STYLE_MSGBOX #define host "localhost" #define user "root" #define db "server" #define pass "rrdadmin" #define dregister 6287 #define dlogin 6288 #pragma tabsize 0 forward init_classes_sa(); forward init_classes_anderius(); forward init_classes_united(); forward init_classes_gostown6(); forward init_classes_cr(); forward init_classes_openvice(); forward init_vehicles_sa(); forward init_vehicles_anderius(); forward init_vehicles_united(); forward init_vehicles_gostown6(); forward init_vehicles_cr(); forward init_vehicles_openvice(); forward init_objects_sa(); forward init_objects_anderius(); forward init_objects_united(); forward init_objects_gostown6(); forward init_objects_cr(); forward init_objects_openvice(); forward player_init_icons_sa(player_id); forward player_init_icons_anderius(player_id); forward player_init_icons_united(player_id); forward player_init_icons_gostown6(player_id); forward player_init_icons_cr(player_id); forward player_init_icons_openvice(player_id); forward player_init_for_class_sa(player_id); forward player_init_for_class_anderius(player_id); forward player_init_for_class_united(player_id); forward player_init_for_class_gostown6(player_id); forward player_init_for_class_cr(player_id); forward player_init_for_class_openvice(player_id); forward player_spawn_sa(player_id); forward player_spawn_anderius(player_id); forward player_spawn_united(player_id); forward player_spawn_gostown6(player_id); forward player_spawn_cr(player_id); forward player_spawn_openvice(player_id); //++++++++++++++++++++++++++++++++++++++++++ forward OnAccountCheck(playerid); forward OnAccountLoad(playerid); forward OnAccountRegister(playerid); #define ICON_CONNECT 200 #define ICON_DISCONNECT 201 new server_type_e:server_type; static mysql, Name[MAX_PLAYERS][24], IP[MAX_PLAYERS][16] ; native WP_Hash(buffer[], len, const str[]); //__________________________INFORMATION__________________________________ enum PDATA { ID, //для хранения игрока ID из базы данных, поэтому мы можем использовать его в любом месте позже Password[129], //загрузка пароля игрока в этот varible из базы данных Admin, //загрузка игрока на уровне администратора из базы данных в этой переменной VIP, //загрузка уровня VIP игрока из базы данных в этой переменной Money, //загрузка денег игрока из базы данных в этой переменной Float:posX, //загрузка X позиции игрока из базы данных в этой переменной Float:posY, //загрузка Y позиции игрока из базы данных в этой переменной Float:posZ //загрузка Z позиции игрока из базы данных в этой переменной } new pInfo[MAX_PLAYERS][PDATA]; //Переменная для хранения всего, что перечислили выше //__________________________INFORMATION__________________________________ main() {} //------------------------------------------------------------------------------------------------------ public OnGameModeInit() { server_type = get_server_type(); printf("Init simple gamemode %s", get_server_desc(server_type)); { new rconcmd[256]; format(rconcmd, sizeof(rconcmd), "mapname %s", get_server_desc(server_type)); SendRconCommand(rconcmd); } SetGameModeText("RRD|DM|DRIFT"); call_by_gametype("init_classes"); call_by_gametype("init_vehicles"); call_by_gametype("init_objects"); TDEditor_TD[0] = TextDrawCreate(400.117736, 425.666839, "REAL"); TextDrawLetterSize(TDEditor_TD[0], 0.495059, 2.375835); TextDrawAlignment(TDEditor_TD[0], 1); TextDrawColor(TDEditor_TD[0], -1); TextDrawSetShadow(TDEditor_TD[0], 0); TextDrawSetOutline(TDEditor_TD[0], 0); TextDrawBackgroundColor(TDEditor_TD[0], 255); TextDrawFont(TDEditor_TD[0], 1); TextDrawSetProportional(TDEditor_TD[0], 1); TextDrawSetShadow(TDEditor_TD[0], 0); TDEditor_TD[1] = TextDrawCreate(439.646942, 425.283966, "RUSSIAN"); TextDrawLetterSize(TDEditor_TD[1], 0.414117, 2.401668); TextDrawAlignment(TDEditor_TD[1], 1); TextDrawColor(TDEditor_TD[1], 65535); TextDrawSetShadow(TDEditor_TD[1], 0); TextDrawSetOutline(TDEditor_TD[1], 0); TextDrawBackgroundColor(TDEditor_TD[1], 255); TextDrawFont(TDEditor_TD[1], 1); TextDrawSetProportional(TDEditor_TD[1], 1); TextDrawSetShadow(TDEditor_TD[1], 0); TDEditor_TD[2] = TextDrawCreate(496.117645, 425.151245, "DRIFT"); TextDrawLetterSize(TDEditor_TD[2], 0.505529, 2.410832); TextDrawAlignment(TDEditor_TD[2], 1); TextDrawColor(TDEditor_TD[2], -14941953); TextDrawSetShadow(TDEditor_TD[2], 0); TextDrawSetOutline(TDEditor_TD[2], 0); TextDrawBackgroundColor(TDEditor_TD[2], 255); TextDrawFont(TDEditor_TD[2], 1); TextDrawSetProportional(TDEditor_TD[2], 1); TextDrawSetShadow(TDEditor_TD[2], 0); Most1 = CreateObject(2168,2747.34448242,-1142.90002441,21.60000038,0.00000000,0.00000000,180.00000000); //object(partition) (2) Most2 = CreateObject(2168,2747.30004883,-1262.00000000,21.60000038,0.00000000,0.00000000,0.00000000); //object(partition) (4) mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); //включаем отладку, так мы можем выявить проблемы(если есть) mysql = mysql_connect(host, user, db, pass); //подключение сервера к базе данных. if(mysql_errno(mysql) != 0) print("Не удалось подключиться к базе данных!"); //ошибка о подключении к БД, проверьте правильно ли вы ввели свои данные return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerConnect(playerid) { SendDeathMessage(INVALID_PLAYER_ID, playerid, ICON_CONNECT); call_by_gametype_i("player_init_icons", playerid); TextDrawShowForPlayer(playerid,TDEditor_TD[0]); TextDrawShowForPlayer(playerid,TDEditor_TD[1]); TextDrawShowForPlayer(playerid,TDEditor_TD[2]); new query[128]; //запрос GetPlayerName(playerid, Name[playerid], 24); //Получение имени игрока GetPlayerIp(playerid, IP[playerid], 16); //Получение IP игрока mysql_format(mysql, query, sizeof(query),"SELECT `Password`, `ID` FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]); mysql_tquery(mysql, query, "OnAccountCheck", "i", playerid); return true; } //------------------------------------------------------------------------------------------------------ public OnPlayerDisconnect(playerid) { SendDeathMessage(INVALID_PLAYER_ID, playerid, ICON_DISCONNECT); new query[128], Float:pos[3]; //query[128] для форматирования нашего запроса и Float:pos[3] Для получения и сохранения позиции игрока GetPlayerPos(playerid, pos[0], pos[1], pos[2]); //добавление позиции игрока, когда они покидают сервер mysql_format(mysql, query, sizeof(query), "UPDATE `players` SET `Admin`=%d, `VIP`=%d, `Money`=%d, `posX`=%f, `posY`=%f, `posZ`=%f WHERE `ID`=%d",\ pInfo[playerid][Admin], pInfo[playerid][VIP], pInfo[playerid][Money], pos[0], pos[1], pos[2], pInfo[playerid][ID]); //Обновляем таблицу игроков mysql_tquery(mysql, query, "", ""); return true; } //------------------------------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return true; } //------------------------------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { call_by_gametype_i("player_init_for_class", playerid); return true; } //------------------------------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { call_by_gametype_i("player_spawn", playerid); GivePlayerMoney(playerid, 10000); SetPlayerPos(playerid, pInfo[playerid][posX], pInfo[playerid][posY], pInfo[playerid][posZ]); //Установка позиции игрока к последнему сохранению позиций. return 1; } //------------------------------------------------------------------------------------------------------ public OnVehicleMod(playerid, vehicleid, componentid) { if (server_sa != server_type) { // servers not have this, so player is chiter ant this may crash players return false; } return true; } //------------------------------------------------------------------------------------------------------ public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { if (server_sa != server_type) { // servers not have this, so player is chiter ant this may crash players return false; } return true; } //------------------------------------------------------------------------------------------------------ public OnVehicleRespray(playerid, vehicleid, color1, color2) { if (server_sa != server_type) { // servers not have this, so player is chiter ant this may crash players return false; } return true; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true) == 0) { SetPlayerHealth(playerid, 0.0); return true; } if(strcmp(cmdtext, "/1", true) == 0) { new Text:txtSprite1; txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Текстура txdfile:texture TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта TextDrawColor(txtSprite1, 0xFFFFFFFF); TextDrawTextSize(txtSprite1, 200.0, 200.0); // Размер изображения Ширина:Высота TextDrawShowForPlayer(playerid, txtSprite1); return true; } if(strcmp(cmdtext, "/2", true) == 0) { new Text:txtSprite1; txtSprite1 = TextDrawCreate(200.0, 380.0, "p2:title"); // Текстура txdfile:texture TextDrawFont(txtSprite1, 4); // 4 шрифт рисования спрайта TextDrawColor(txtSprite1, 0xFFFFFF80); TextDrawTextSize(txtSprite1, 100.0, 100.0); // Размер изображения Ширина:Высота TextDrawAlignment(txtSprite1, 3); TextDrawShowForPlayer(playerid, txtSprite1); return true; } if(strcmp(cmdtext,"/mostopen",true)==0) { MoveObject(Most1,2747.34448242,-1142.90002441,22.6000002, 0.1, 55.00000000,0.00000000,180.00000000); MoveObject(Most2,2747.30004883,-1262.00000000,22.6000002, 0.1, 55.00000000,0.00000000,0.00000000 ); SendClientMessageToAll(0xAA3333AA,"ВНИМАНИЕ!!! Подъём разводного моста!!!"); return 1; } if(strcmp(cmdtext,"/mostclose",true)==0) { MoveObject(Most1,2747.34448242, -1142.90002441, 21.60000038, 0.1, 0.00000000, 0.00000000, 180.00000000 ); MoveObject(Most2,2747.30004883, -1262.00000000, 21.60000038, 0.1, 0.00000000,0.00000000,0.00000000 ); SendClientMessageToAll(0xAA3333AA ,"ВНИМАНИЕ!!! Разводной мост опускается!!!"); return 1; } return false; } //------------------------------------------------------------------------------------------------------ call_by_gametype(const function_prefix[]) { new buff[255]; format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type)); CallLocalFunction(buff, ""); } call_by_gametype_i(const function_prefix[], i1) { new buff[255]; format(buff, sizeof(buff), "%s_%s", function_prefix, get_server_name(server_type)); CallLocalFunction(buff, "i", i1); } //-------------------------------------------------- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case dlogin: //диалоговое окно входа в систему { if(!response) return Kick(playerid); //если нажал выйти - кикает new hpass[129]; //для хэширования паролей new query[100]; // для форматирования нашего запроса WP_Hash(hpass, 129, inputtext); //хеширования inputtext if(!strcmp(hpass, pInfo[playerid][Password])) { mysql_format(mysql, query, sizeof(query), "SELECT * FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]); mysql_tquery(mysql, query, "OnAccountLoad", "i", playerid); } else { ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Авторизация", "Чтобы начать игру необходимо вести пароль", "Вход", "Выйти"); } } case dregister: //диалог регистрации { if(!response) return Kick(playerid); //если нажали выйти, мы будем кикать их if(strlen(inputtext) < 6) return ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Регистрация", "Для того, чтобы играть, Вам необходимо зарегистрироваться.\nВаш пароль должен быть не менее 6 символов!", "Регистрация", "Выйти"); //strlen проверяет длину строки, если игрок вводит свой пароль, который ниже, чем 6 символов, то выводим данное сообщение new query[300]; WP_Hash(pInfo[playerid][Password], 129, inputtext); mysql_format(mysql, query, sizeof(query), "INSERT INTO `players` (`Username`, `Password`, `IP`, `Admin`, `VIP`, `Money`, `PosX` ,`PosY`, `PosZ`) VALUES ('%e', '%s', '%s', 0, 0, 0, 0.0, 0.0, 0.0)", Name[playerid], pInfo[playerid][Password], IP[playerid]); mysql_tquery(mysql, query, "OnAccountRegister", "i", playerid); } } return 1; } //------------------------------------------------------------------------------------------------------ // All valid skins for SA, Gostown6 and United 1.1 new player_skins_sa[] = { 0 ,1 ,2 ,7 ,9 ,10 ,11 ,12 ,13 ,14 ,15 ,16 ,17 ,18 ,19 ,20 ,21 ,22 ,23 ,24 ,25 ,26 ,27 ,28 ,29 ,30 ,31 ,32 ,33 ,34 ,35 ,36 ,37 ,38 ,39 ,40 ,41 ,43 ,44 ,45 ,46 ,47 ,48 ,49 ,50 ,51 ,52 ,53 ,54 ,55 ,56 ,57 ,58 ,59 ,60 ,61 ,62 ,63 ,64 ,66 ,67 ,68 ,69 ,70 ,71 ,72 ,73 ,75 ,76 ,77 ,78 ,79 ,80 ,81 ,82 ,83 ,84 ,85 ,87 ,88 ,89 ,90 ,91 ,92 ,93 ,94 ,95 ,96 ,97 ,98 ,99 ,100 ,101 ,102 ,103 ,104 ,105 ,106 ,107 ,108 ,109 ,110 ,111 ,112 ,113 ,114 ,115 ,116 ,117 ,118 ,120 ,121 ,122 ,123 ,124 ,125 ,126 ,127 ,128 ,129 ,130 ,131 ,132 ,133 ,134 ,135 ,136 ,137 ,138 ,139 ,140 ,141 ,142 ,143 ,144 ,145 ,146 ,147 ,148 ,150 ,151 ,152 ,153 ,154 ,155 ,156 ,157 ,158 ,159 ,160 ,161 ,162 ,163 ,164 ,165 ,166 ,167 ,168 ,169 ,170 ,171 ,172 ,173 ,174 ,175 ,176 ,177 ,178 ,179 ,180 ,181 ,182 ,183 ,184 ,185 ,186 ,187 ,188 ,189 ,190 ,191 ,192 ,193 ,194 ,195 ,196 ,197 ,198 ,199 ,200 ,201 ,202 ,203 ,204 ,205 ,206 ,207 ,209 ,210 ,211 ,212 ,213 ,214 ,215 ,216 ,217 ,218 ,219 ,220 ,221 ,222 ,223 ,224 ,225 ,226 ,227 ,228 ,229 ,230 ,231 ,232 ,233 ,234 ,235 ,236 ,237 ,238 ,239 ,240 ,241 ,242 ,243 ,244 ,245 ,246 ,247 ,248 ,249 ,250 ,251 ,252 ,253 ,254 ,255 ,256 ,257 ,258 ,259 ,260 ,261 ,262 ,263 ,264 ,265 ,266 ,267 ,268 ,269 ,270 ,271 ,272 ,274 ,275 ,276 ,277 ,278 ,279 ,280 ,281 ,282 ,283 ,284 ,285 ,286 ,287 ,288 ,290 ,291 ,292 ,293 ,294 ,295 ,296 ,297 ,298 ,299 }; // All valid skins for Anderius, without duplicates new player_skins_anderius[] = { 0 ,1 ,2 ,7 ,9 ,10 ,11 ,12 ,13 ,14 ,15 ,16 ,17 ,18 ,19 ,20 ,21 ,22 ,23 ,24 ,25 ,26 ,27 ,28 ,29 ,31 ,32 ,33 ,34 ,35 ,36 ,37 ,38 ,39 ,40 ,41 ,43 ,44 ,45 ,46 ,47 ,48 ,49 ,50 ,51 ,52 ,53 ,54 ,55 ,56 ,57 ,58 ,59 ,60 ,61 ,62 ,63 ,64 ,66 ,67 ,68 ,69 ,70 ,71 ,72 ,73 ,75 ,76 ,77 ,78 ,79 ,80 ,81 ,82 ,83 ,84 ,85 ,87 ,88 ,89 ,90 ,91 ,92 ,93 ,94 ,95 ,96 ,97 ,98 ,99 ,100 ,101 ,102 ,103 ,104 ,105 ,106 ,107 ,108 ,109 ,110 ,111 ,112 ,113 ,114 ,115 ,116 ,117 ,118 ,120 ,121 ,122 ,123 ,124 ,125 ,126 ,128 ,129 ,130 ,131 ,132 ,133 ,134 ,135 ,136 ,137 ,139 ,140 ,141 ,142 ,143 ,144 ,145 ,146 ,147 ,148 ,150 ,151 ,152 ,153 ,154 ,155 ,156 ,157 ,158 ,159 ,160 ,161 ,162 ,163 ,164 ,165 ,166 ,167 ,168 ,169 ,170 ,171 ,172 ,173 ,174 ,175 ,176 ,177 ,179 ,180 ,181 ,183 ,184 ,185 ,186 ,187 ,188 ,189 ,190 ,191 ,192 ,193 ,194 ,195 ,196 ,197 ,198 ,199 ,200 ,201 ,202 ,203 ,204 ,205 ,206 ,207 ,209 ,210 ,211 ,212 ,213 ,214 ,215 ,216 ,217 ,218 ,219 ,220 ,221 ,222 ,223 ,224 ,225 ,226 ,227 ,228 ,229 ,230 ,231 ,232 ,233 ,234 ,235 ,236 ,237 ,238 ,239 ,240 ,241 ,242 ,243 ,244 ,245 ,247 ,248 ,249 ,250 ,251 ,252 ,253 ,255 ,258 ,259 ,260 ,261 ,262 ,263 ,265 ,266 ,267 ,268 ,269 ,270 ,271 ,272 ,274 ,275 ,276 ,277 ,278 ,279 ,280 ,281 ,282 ,283 ,284 ,285 ,286 ,287 ,288 ,290 ,291 ,292 ,293 ,294 ,295 ,296 ,297 ,298 ,299 }; //------------------------------------------------------------------------------------------------------ public init_classes_sa() { for (new i = 0; i < sizeof(player_skins_sa); ++i) { AddPlayerClass(player_skins_sa[i], 1958.3783, 1343.1572, 15.3746, 270.0, 46, 1, 24, 500, 0, 0); } } public init_classes_anderius() { for (new i = 0; i < sizeof(player_skins_anderius); ++i) { AddPlayerClass(player_skins_anderius[i], 2769.7476, -831.6984, 65.8685, 317.3143, 46, 1, 24, 500, 0, 0); } } public init_classes_united() { for (new i = 0; i < sizeof(player_skins_sa); ++i) { AddPlayerClass(player_skins_sa[i], -78.0128, 1182.7797, 12.1765, 180.0, 46, 1, 24, 500, 0, 0); } } public init_classes_gostown6() { for (new i = 0; i < sizeof(player_skins_sa); ++i) { AddPlayerClass(player_skins_sa[i], -207.6557, -2013.1881, 334.0067, 180.0, 46, 1, 24, 500, 0, 0); } } public init_classes_cr() { for (new i = 0; i < sizeof(player_skins_sa); ++i) { AddPlayerClass(player_skins_sa[i], 553.2108, 855.5515, 14.0219, 180.0, 46, 1, 24, 500, 0, 0); } } public init_classes_openvice() { for (new i = 0; i < sizeof(player_skins_sa); ++i) { AddPlayerClass(player_skins_sa[i], 553.2108, 855.5515, 14.0219, 180.0, 46, 1, 24, 500, 0, 0); } } //------------------------------------------------------------------------------------------------------ public init_vehicles_sa() { AddStaticVehicle(522,2029.1477,1350.8763,10.3915,225.9742,3,8); AddStaticVehicle(522,2029.0470,1345.1724,10.3851,223.8668,6,25); AddStaticVehicle(522,2028.8029,1334.1494,10.3909,324.1750,7,79); AddStaticVehicle(522,2028.9355,1330.7014,10.3914,309.0145,8,82); } public init_vehicles_anderius() { AddStaticVehicle(520,2747.3806,-788.9612,56.3750,238.4319,0,0); AddStaticVehicle(520,2753.5222,-779.1890,56.3925,58.2022,0,0); AddStaticVehicle(522,2773.5474,-835.7141,65.2496,354.2699,3,8); AddStaticVehicle(522,2771.0198,-838.0641,65.6232,356.1253,6,25); AddStaticVehicle(522,2763.9136,-832.4504,65.9117,298.0497,7,79); AddStaticVehicle(522,2768.5063,-839.5748,65.8772,352.6477,8,82); } public init_vehicles_united() { AddStaticVehicle(522,-61.2893,1182.2131,11.7410,177.5167,3,8); AddStaticVehicle(522,-65.5234,1182.6556,11.7402,173.3146,6,25); AddStaticVehicle(522,-83.9312,1182.8005,11.7438,179.0946,7,79); AddStaticVehicle(522,-89.6751,1182.8225,11.7408,181.7402,8,82); AddStaticVehicle(612,-54.2099,1161.7555,12.1825,271.8416,0,1); AddStaticVehicle(612,-46.3528,1161.9435,12.1809,270.4108,0,1); } public init_vehicles_gostown6() { AddStaticVehicle(520,-192.4960,-2000.0496,341.9180,89.4895,0,0); AddStaticVehicle(520,-188.8134,-2031.7225,341.9313,55.2997,0,0); AddStaticVehicle(522,-204.3682,-2031.3853,340.0129,54.6060,3,8); AddStaticVehicle(522,-203.1901,-2028.4111,339.9857,68.2332,6,25); AddStaticVehicle(522,-204.8533,-2000.0114,340.0280,136.0768,7,79); AddStaticVehicle(522,-203.6909,-2002.9912,339.9991,127.4995,8,82); } public init_vehicles_cr() { AddStaticVehicle(520,2529.3201,-2181.7600,22.6899,270.0000,0,0); AddStaticVehicle(405,2577.6262,-2174.7920,21.8355,179.6034,36,1); AddStaticVehicle(410,2573.3704,-2174.6943,21.7203,179.7061,9,1); AddStaticVehicle(425,2585.5505,-2190.7563,22.6221,223.7395,43,0); AddStaticVehicle(522,2555.2427,-2174.5510,21.5366,180.4943,8,82); } public init_vehicles_openvice() { AddStaticVehicle(425,563.7643,847.5987,14.0700,265.5441,43,0); AddStaticVehicle(522,549.6598,834.3176,12.6909,195.7558,3,8); AddStaticVehicle(522,548.4855,830.6889,12.5187,204.9415,6,25); AddStaticVehicle(522,547.8527,827.8597,12.3807,205.3580,7,79); } //------------------------------------------------------------------------------------------------------ public init_objects_sa() { } public init_objects_anderius() { } public init_objects_united() { // Most section in LS CreateObject(15753, -1629.4340, 1168.4301, 43.00, 0.0, 0.0, 0.0); // lc to vc bridge by dani5ooo CreateObject(15070, 134.859, 628.44, 87.7197, 0, 0, -0); CreateObject(16718, 134.85, 628.528, 87.3263, 0, 0, -0); CreateObject(15070, 297.488, 628.676, 83.749, 0, 0, -0); CreateObject(16718, 457.534, 628.646, 80.3081, 0, 0, -0); CreateObject(15070, 657.463, 628.659, 75.5883, 0, 0, -0); CreateObject(15070, 867.497, 628.625, 71.2118, 0, 0, -0); CreateObject(8184, 56.8728, 644.87, -0.869, 0, 0, -0); CreateObject(15009, 57.15, 638.34, -0.969, 0, -20, -0); CreateObject(15010, 57.15, 618.34, -0.969, 0, -20, -0); CreateObject(15009, 1087.59, 639.02, -11.28, 0, 10.0003, -0); CreateObject(15009, 225.189, 638.44, 24.3245, 0, 0, -0); CreateObject(15010, 225.189, 618.44, 24.3245, 0, 0, -0); CreateObject(15009, 398.089, 638.58, 20.2245, 0, 0, -0); CreateObject(15010, 398.089, 618.58, 20.2245, 0, 0, -0); CreateObject(15009, 571.089, 638.68, 16.1, 0, 0, -0); CreateObject(15010, 571.089, 618.68, 16.1, 0, 0, -0); CreateObject(15009, 743.589, 638.78, 12, 0, 0, -0); CreateObject(15010, 743.589, 618.88, 12, 0, 0, -0); CreateObject(15009, 916.589, 638.9, 7.9, 0, 0, -0); CreateObject(15010, 916.589, 618.98, 7.9, 0, 0, -0); CreateObject(14732, -50.5, 635.417, -17.73, 0.0851624, -18.0776, 2.94584); CreateObject(14732, 43.1935, 620.117, -3.2, 0, 0, -0); CreateObject(14732, 43.1935, 637.217, -3.1787, 0, 0, -0); CreateObject(638, 58.0971, 623.102, 12.6213, 0, 0, -0); CreateObject(638, 58.09, 606.002, 12.6213, 0, 0, -0); CreateObject(638, 57.3971, 623.102, 12.6213, 0, 0, -0); CreateObject(638, 56.7, 623.102, 12.6213, 0, 0, -0); CreateObject(638, 55.99, 623.102, 12.6213, 0, 0, -0); CreateObject(638, 55.99, 606.002, 12.6213, 0, 0, -0); CreateObject(638, 56.69, 606.002, 12.6213, 0, 0, -0); CreateObject(638, 57.39, 606.002, 12.6213, 0, 0, -0); CreateObject(15010, 1087.59, 619.1, -11.28, 0, 10.0003, -0); CreateObject(19843, 318.89, 653.753, 25.8, 0, 0, -88.5999); CreateObject(19843, 319, 647.453, 25.8245, 0, -0, 89.9999); CreateObject(3200, 358.014, 661.172, 26.78, 0, 0, -89.9999); CreateObject(19710, 347.029, 669.249, 25.68, 0, 0, -0); CreateObject(11444, 357.841, 668.681, 29.88, 0, 0, -89.9999); CreateObject(1228, 369.129, 684.349, 27.28, 0, 0, -89.9999); CreateObject(1228, 372.929, 684.349, 27.28, 0, 0, -89.9999); CreateObject(1228, 371.029, 684.349, 27.28, 0, 0, -89.9999); CreateObject(1228, 319.367, 656.9, 27.38, 0, 0, -89.9999); } public init_objects_gostown6() { } public init_objects_cr() { // From thread 'MAH_MOST' - sections from movable bridge } public init_objects_openvice() { } //------------------------------------------------------------------------------------------------------ public player_init_icons_sa(player_id) { } public player_init_icons_anderius(player_id) { // Pay'n'Spay SetPlayerMapIcon(player_id, 1, 1984.11, 1183.87, 20.0, 63, 0); SetPlayerMapIcon(player_id, 2, 1080.845, 922.4072, 25.7633, 63, 0); SetPlayerMapIcon(player_id, 3, 2376.26, 2149.8, 17.9258, 63, 0); SetPlayerMapIcon(player_id, 4, 1529.87, 1303.99, 25.4, 63, 0); SetPlayerMapIcon(player_id, 5, 2849.39, 1799.07, 28.8, 63, 0); SetPlayerMapIcon(player_id, 6, 1318.87, -1569.01, 82.5004, 63, 0); SetPlayerMapIcon(player_id, 7, 1245.54, -827.577, 32.2676, 63, 0); SetPlayerMapIcon(player_id, 8, 2403.631, -2199.507, 129.4441, 63, 0); SetPlayerMapIcon(player_id, 9, 690.41, -1082.72, 33.4977, 63, 0); SetPlayerMapIcon(player_id, 10, -1418.507, -1503.954, 78.1623, 63, 0); SetPlayerMapIcon(player_id, 11, -1210.932, -631.1083, 27.0474, 63, 0); SetPlayerMapIcon(player_id, 12, -1646.584, -394.0845, 53.4851, 63, 0); SetPlayerMapIcon(player_id, 13, -1984.647, 386.5002, 55.7634, 63, 0); SetPlayerMapIcon(player_id, 14, -1810.182, -612.2468, 44.9951, 63, 0); SetPlayerMapIcon(player_id, 15, -1712.872, -1665.722, 59.9842, 63, 0); SetPlayerMapIcon(player_id, 16, 24.9827, -1627.45, 13.3296, 63, 0); SetPlayerMapIcon(player_id, 17, -2676.358, 61.6779, 93.3603, 63, 0); SetPlayerMapIcon(player_id, 18, -2700.817, -611.6945, 105.1078, 63, 0); SetPlayerMapIcon(player_id, 19, -2769.142, -1560.061, 81.3563, 63, 0); SetPlayerMapIcon(player_id, 20, -1463.0, 937.9269, 37.0068, 63, 0); SetPlayerMapIcon(player_id, 21, -489.0841, 1592.942, 48.8904, 63, 0); SetPlayerMapIcon(player_id, 22, -1196.974, -55.5126, 50.0216, 63, 0); SetPlayerMapIcon(player_id, 23, -816.1977, -1373.081, 31.9653, 63, 0); SetPlayerMapIcon(player_id, 24, -2235.231, -685.3432, 81.2842, 63, 0); } public player_init_icons_united(player_id) { // Pay'n'Spay SetPlayerMapIcon(player_id, 1, 1118.717, -1063.952, 5.0896, 63, 0); SetPlayerMapIcon(player_id, 2, 991.5446, -1798.367, 1.4216, 63, 0); SetPlayerMapIcon(player_id, 3, 1092.698, -2207.208, 5.7776, 63, 0); SetPlayerMapIcon(player_id, 4, 1997.184, -2207.854, 4.5361, 63, 0); SetPlayerMapIcon(player_id, 5, 2321.777, -518.6708, 5.251, 63, 0); SetPlayerMapIcon(player_id, 6, -424.9958, 1438.26, 10.5055, 63, 0); SetPlayerMapIcon(player_id, 7, -970.2368, 1307.068, 25.8287, 63, 0); SetPlayerMapIcon(player_id, 8, -2495.189, 1834.536, 58.4793, 63, 0); } public player_init_icons_gostown6(player_id) { // Pay'n'Spay SetPlayerMapIcon(player_id, 1, 1653.0, -1878.0, 579.3, 63, 0); } public player_init_icons_cr(player_id) { // Pay'n'Spay SetPlayerMapIcon(player_id, 1, -402.779, 1009.8, 13.2477, 63, 0); // ARZAMAS SetPlayerMapIcon(player_id, 2, -1611.46, 1544.69, 36.2602, 63, 0); // SCHWARZ SetPlayerMapIcon(player_id, 3, -2147.51, -94.3456, 26.2668, 63, 0); // LYTKARINO } public player_init_icons_openvice(player_id) { } //------------------------------------------------------------------------------------------------------ public player_init_for_class_sa(player_id) { SetPlayerInterior(player_id, 14); SetPlayerPos(player_id, 258.4893, -41.4008, 1002.0234); SetPlayerFacingAngle(player_id, 270.0); SetPlayerCameraPos(player_id, 256.0815, -43.0475, 1004.0234); SetPlayerCameraLookAt(player_id, 258.4893, -41.4008, 1002.0234); } public player_init_for_class_anderius(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 2150.2717, -375.0633, 340.1352); SetPlayerFacingAngle(player_id, 270.0); SetPlayerCameraPos(player_id, 2153.7841, -373.1006, 341.7352); SetPlayerCameraLookAt(player_id, 2144.9545, -377.7953, 337.3515); } public player_init_for_class_united(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, -1282.5667, 1853.1329, 16.1281); SetPlayerFacingAngle(player_id, 304.3433); SetPlayerCameraPos(player_id, -1281.2346, 1856.6728, 17.3281); SetPlayerCameraLookAt(player_id, -1283.8227, 1847.0135, 14.2379); } public player_init_for_class_gostown6(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 156.0986, -1428.9176, 8.8992); SetPlayerFacingAngle(player_id, 20.0); SetPlayerCameraPos(player_id, 153.0041, -1426.6641, 10.3992); SetPlayerCameraLookAt(player_id, 160.8530, -1431.1956, 6.1730); } public player_init_for_class_cr(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 2679.1013, -2535.1406, 21.8786); SetPlayerFacingAngle(player_id, 90.0); SetPlayerCameraPos(player_id, 2676.5026, -2534.2717, 21.7785); SetPlayerCameraLookAt(player_id, 2685.1298, -2539.2526, 22.6501); } public player_init_for_class_openvice(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, -552.8130, -404.2345, 10.1362); SetPlayerFacingAngle(player_id, 90.0); SetPlayerCameraPos(player_id, -555.1668, -402.7256, 11.4361); SetPlayerCameraLookAt(player_id, -548.3468, -410.0391, 7.5288); } //------------------------------------------------------------------------------------------------------ public player_spawn_sa(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 1958.3783, 1343.1572, 15.3746); SetPlayerFacingAngle(player_id, 270.0); } public player_spawn_anderius(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 2769.7476, -831.6984, 65.8685); SetPlayerFacingAngle(player_id, 317.3143); } public player_spawn_united(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, -78.0128, 1182.7797, 12.1765); SetPlayerFacingAngle(player_id, 180.0); } public player_spawn_gostown6(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, -207.6557, -2013.1881, 334.0067); SetPlayerFacingAngle(player_id, 180.0); } public player_spawn_cr(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 2554.8867, -2205.5896, 22.4543); SetPlayerFacingAngle(player_id, 0.0); } public player_spawn_openvice(player_id) { SetPlayerInterior(player_id, 0); SetPlayerPos(player_id, 553.2108, 855.5515, 14.0219); SetPlayerFacingAngle(player_id, 180.0); } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } //------------------------------------------------------------------------------------------------------ public OnAccountCheck(playerid) { new rows, fields; cache_get_data(rows, fields, mysql); if(rows) //если есть строка {//затем cache_get_field_content(0, "PASS", pInfo[playerid][Password], mysql, 129); //загружаем пароль игрока в pInfo[playerid][Password], используемый в регистрации pInfo[playerid][ID] = cache_get_field_content_int(0, "ID"); //загрузка ID игрока в pInfo[playerid][ID] printf("%s", pInfo[playerid][Password]); ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Авторизация", "Для того чтобы начать игру, необходимо авторизоваться", "Вход", "Выйти"); //Обнаружили аккаунт, показываем данный диалог } else //если аккаунта нет { ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Регистрация", "Для того, чтобы начать игру, Вам необходимо зарегистрироваться.", "регистрация", "Выйти"); //То показываем этот диалог регистрации аккаунта } return 1; } public OnAccountLoad(playerid) { pInfo[playerid][Admin] = cache_get_field_content_int(0, "Admin"); pInfo[playerid][VIP] = cache_get_field_content_int(0, "VIP"); pInfo[playerid][Money] = cache_get_field_content_int(0, "Money"); pInfo[playerid][posX] = cache_get_field_content_float(0, "PosX"); pInfo[playerid][posY] = cache_get_field_content_float(0, "PosY"); pInfo[playerid][posZ] = cache_get_field_content_float(0, "PosZ"); GivePlayerMoney(playerid, pInfo[playerid][Money]);//деньги SendClientMessage(playerid, -1, "Успешный вход!"); //Успешный вход в аккаунт return 1; } public OnAccountRegister(playerid) { pInfo[playerid][ID] = cache_insert_id(); //загружает ID игрока в переменную, после того, как он зарегистрировался. printf("Зарегистрирован новый аккаунт. ID: %d", pInfo[playerid][ID]); return 1; } //------------------------------------------------------------------------------------------------------
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