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#Pawno

Территория гонок.

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#Pawno

Вообщем карта вполне качественая , можно на этой базе делать заезды , встречы , пробеги , бпан и т.д

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CreateDynamicObject(9210,2815.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2825.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2835.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2845.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2855.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2865.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2875.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2885.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2895.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2905.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2804.3000488,-2184.5996094,16.8999996,0.0000000,351.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2915.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2925.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2935.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2218.0000000,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2201.2998047,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2184.5996094,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2167.8701172,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2151.1396484,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2134.4199219,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(982,2960.0041504,-2153.5000000,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateDynamicObject(982,2960.0039062,-2230.2607422,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2204.6992188,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateDynamicObject(982,2960.0039062,-2179.0996094,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateDynamicObject(984,2960.0173340,-2134.3244629,19.7766800,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
CreateDynamicObject(983,2960.0166016,-2129.5371094,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateDynamicObject(982,2896.0000000,-2126.3000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (5)
CreateDynamicObject(982,2947.1572266,-2126.3000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (6)
CreateDynamicObject(982,2921.5996094,-2126.3000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (7)
CreateDynamicObject(984,2876.7651367,-2243.0500488,19.7766800,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (2)
CreateDynamicObject(984,2876.7646484,-2126.3000488,19.7766800,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (3)
CreateDynamicObject(982,2921.5996094,-2243.0634766,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (9)
CreateDynamicObject(982,2896.0000000,-2243.0634766,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (10)
CreateDynamicObject(982,2870.3964844,-2164.6999512,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (11)
CreateDynamicObject(982,2870.3964844,-2139.0625000,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
CreateDynamicObject(982,2870.3964844,-2230.1999512,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (13)
CreateDynamicObject(982,2870.3964844,-2204.6000977,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (14)
CreateDynamicObject(982,2857.6289062,-2177.4887695,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (16)
CreateDynamicObject(982,2831.9799805,-2191.8000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (17)
CreateDynamicObject(983,2815.9973145,-2177.4719238,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (2)
CreateDynamicObject(983,2812.8000488,-2191.8000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
CreateDynamicObject(983,2806.6000977,-2191.8000488,19.2999992,350.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateDynamicObject(983,2803.4799805,-2191.8000488,18.7500000,349.9969482,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateDynamicObject(982,2857.6289062,-2191.8000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (18)
CreateDynamicObject(982,2831.9794922,-2177.4882812,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (19)
CreateDynamicObject(983,2815.9970703,-2191.8000488,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (7)
CreateDynamicObject(983,2812.7998047,-2177.4716797,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateDynamicObject(983,2806.5996094,-2177.5000000,19.2999992,349.9969482,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateDynamicObject(983,2803.4794922,-2177.5000000,18.7500000,349.9969482,0.0000000,90.0000000); //object(fenceshit3) (10)
CreateDynamicObject(970,2800.4023438,-2193.8615723,18.3481331,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,2800.4023438,-2198.0000000,18.3481331,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateDynamicObject(970,2800.4023438,-2202.1000977,18.3481331,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateDynamicObject(970,2800.4023438,-2206.1999512,18.3481331,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,2800.4023438,-2210.3400879,18.3481331,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateDynamicObject(970,2807.6350098,-2219.9072266,18.3999996,0.0000000,0.0000000,135.0000000); //object(fencesmallb) (6)
CreateDynamicObject(970,2801.8671875,-2213.9169922,18.3666668,0.0000000,0.0000000,135.0000000); //object(fencesmallb) (7)
CreateDynamicObject(970,2804.6845703,-2216.9931641,18.3999996,0.0000000,0.0000000,135.0000000); //object(fencesmallb) (8)
CreateDynamicObject(970,2800.3203125,-2175.4960938,18.3710327,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
CreateDynamicObject(970,2800.3203125,-2171.3999023,18.3710327,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)
CreateDynamicObject(970,2800.3203125,-2167.3000488,18.3710327,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
CreateDynamicObject(970,2800.3203125,-2163.1999512,18.3710327,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
CreateDynamicObject(970,2799.0871582,-2155.4257812,18.3744812,0.0000000,0.0000000,128.0000000); //object(fencesmallb) (15)
CreateDynamicObject(970,2800.3203125,-2159.0996094,18.3710327,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
CreateDynamicObject(970,2789.6860352,-2147.6816406,18.3744812,0.0000000,0.0000000,155.0000000); //object(fencesmallb) (17)
CreateDynamicObject(970,2796.3769531,-2152.3173828,18.3744812,0.0000000,0.0000000,135.0000000); //object(fencesmallb) (18)
CreateDynamicObject(970,2793.2060547,-2149.6904297,18.3744812,0.0000000,0.0000000,144.9975586); //object(fencesmallb) (19)
CreateDynamicObject(970,2781.8259277,-2145.5844727,18.3744812,0.0000000,0.0000000,175.0000000); //object(fencesmallb) (20)
CreateDynamicObject(970,2785.8447266,-2146.2978516,18.3744812,0.0000000,0.0000000,164.9981689); //object(fencesmallb) (21)
CreateDynamicObject(970,2779.7207031,-2142.1152344,18.5736046,0.0000000,0.0000000,84.9957275); //object(fencesmallb) (23)
CreateDynamicObject(905,2779.8552246,-2144.9462891,18.5167274,0.0000000,0.0000000,0.0000000); //object(rockbrkq) (1)
CreateDynamicObject(970,2793.7878418,-2168.0803223,18.3744812,0.0000000,0.0000000,94.0000000); //object(fencesmallb) (24)
CreateDynamicObject(970,2793.9267578,-2172.2316895,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (25)
CreateDynamicObject(970,2793.9267578,-2176.3999023,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (27)
CreateDynamicObject(970,2793.9267578,-2180.5000000,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (28)
CreateDynamicObject(970,2793.9267578,-2184.5600586,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (29)
CreateDynamicObject(970,2793.9267578,-2188.6999512,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (30)
CreateDynamicObject(970,2793.9267578,-2192.8000488,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (31)
CreateDynamicObject(970,2793.9267578,-2196.8898926,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (32)
CreateDynamicObject(970,2793.9267578,-2205.0000000,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (33)
CreateDynamicObject(970,2793.9267578,-2200.9794922,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (34)
CreateDynamicObject(970,2793.9267578,-2209.0000000,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (35)
CreateDynamicObject(970,2793.9267578,-2213.0000000,18.3758163,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (36)
CreateDynamicObject(3277,2947.4697266,-2344.0000000,19.1299992,0.0000000,0.0000000,2.9992676); //object(mil_sambase) (1)
CreateDynamicObject(982,2960.0039062,-2307.0000000,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2255.7998047,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2281.3994141,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(984,2960.0039062,-2435.0000000,19.7298050,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2332.5996094,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2358.1992188,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2383.7998047,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2960.0039062,-2409.3994141,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(983,2960.0039062,-2425.3999023,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(9210,2955.0000000,-2234.7304688,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2955.0000000,-2449.6992188,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2945.0000000,-2449.6992188,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(9210,2939.0000000,-2449.6992188,17.6399994,0.0000000,0.0000000,0.0000000); //object(land2_sfn11) (4)
CreateDynamicObject(984,2960.0039062,-2447.6999512,19.7298050,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(983,2934.0000000,-2454.8557129,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
CreateDynamicObject(982,2934.0000000,-2255.7998047,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2281.3994141,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2307.0000000,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2332.5996094,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2358.1992188,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2383.7998047,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(982,2934.0000000,-2409.3994141,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(984,2934.0000000,-2435.0000000,19.7298050,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(983,2934.0000000,-2425.3994141,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(984,2934.0000000,-2447.6992188,19.7298050,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateDynamicObject(983,2959.9492188,-2454.8554688,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateDynamicObject(982,2946.9194336,-2458.0278320,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (32)
CreateDynamicObject(982,2947.2553711,-2209.5888672,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (33)
CreateDynamicObject(982,2896.0000000,-2209.5888672,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (34)
CreateDynamicObject(982,2921.6992188,-2209.5888672,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit) (35)
CreateDynamicObject(1315,2954.1298828,-2257.6357422,22.3990784,0.0000000,0.0000000,0.0000000); //object(trafficlight1) (1)
CreateDynamicObject(1315,2944.0000000,-2257.6357422,22.3990784,0.0000000,0.0000000,0.0000000); //object(trafficlight1) (2)
CreateDynamicObject(1215,2946.9580078,-2243.5302734,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2260.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2250.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2270.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2280.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2290.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2300.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2310.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2320.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2330.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2340.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2350.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2360.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2370.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2380.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2400.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2390.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2410.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2420.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2430.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2946.9580078,-2440.0000000,19.6943226,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2957.5307617,-2440.4760742,19.8977089,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2937.2958984,-2440.6123047,19.8974838,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2959.6879883,-2457.6147461,19.7043228,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2934.5329590,-2457.6315918,19.7043228,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(970,2947.0339355,-2243.0126953,19.6914806,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,2957.9680176,-2242.8144531,19.6914806,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateDynamicObject(970,2936.0541992,-2242.9362793,19.6914806,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
CreateDynamicObject(3627,2947.3618164,-2456.5830078,24.0724602,0.0000000,0.0000000,90.0000000); //object(dckcanpy) (1)
CreateDynamicObject(8646,2938.0000000,-2212.5932617,19.1399994,0.0000000,0.0000000,0.0000000); //object(shbbyhswall02_lvs) (1)
CreateDynamicObject(8646,2952.5009766,-2212.5927734,19.1399994,0.0000000,0.0000000,0.0000000); //object(shbbyhswall02_lvs) (2)
CreateDynamicObject(8646,2923.5000000,-2212.5927734,19.1399994,0.0000000,0.0000000,0.0000000); //object(shbbyhswall02_lvs) (3)
CreateDynamicObject(8646,2909.0000000,-2212.5927734,19.1399994,0.0000000,0.0000000,0.0000000); //object(shbbyhswall02_lvs) (4)
CreateDynamicObject(8646,2894.5000000,-2212.5927734,19.1399994,0.0000000,0.0000000,0.0000000); //object(shbbyhswall02_lvs) (5)
CreateDynamicObject(8646,2926.4655762,-2240.4494629,19.1399994,0.0000000,0.0000000,180.0000000); //object(shbbyhswall02_lvs) (6)
CreateDynamicObject(8646,2912.0000000,-2240.4492188,19.1399994,0.0000000,0.0000000,179.9945068); //object(shbbyhswall02_lvs) (7)
CreateDynamicObject(8646,2897.5000000,-2240.4492188,19.1399994,0.0000000,0.0000000,179.9945068); //object(shbbyhswall02_lvs) (8)
CreateDynamicObject(8646,2889.7297363,-2231.0639648,19.1399994,0.0000000,0.0000000,90.0000000); //object(shbbyhswall02_lvs) (9)
CreateDynamicObject(3425,2878.8588867,-2239.6962891,20.3263588,0.0000000,0.0000000,0.0000000); //object(nt_windmill) (1)
CreateDynamicObject(983,2950.3999023,-2139.1577148,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (14)
CreateDynamicObject(983,2945.5283203,-2129.4677734,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
CreateDynamicObject(983,2945.5283203,-2135.8000488,19.8235550,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateDynamicObject(983,2956.7851562,-2139.1572266,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(4359,2874.7145996,-2202.2104492,21.1321869,0.0000000,0.0000000,0.0000000); //object(sbcuntwland30bb) (1)
CreateDynamicObject(1223,2959.5585938,-2126.6801758,19.1399994,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
CreateDynamicObject(5776,2957.4677734,-2137.4560547,19.1399994,0.0000000,0.0000000,90.0000000); //object(standardtra_lawn) (1)
CreateDynamicObject(3514,2957.3571777,-2129.1701660,20.5208302,0.0000000,0.0000000,130.0000000); //object(vgs_roadsign02) (1)
CreateDynamicObject(5776,2947.2434082,-2128.8332520,19.1399994,0.0000000,0.0000000,180.0000000); //object(standardtra_lawn) (2)
CreateDynamicObject(1432,2952.2705078,-2130.7856445,19.1399994,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateDynamicObject(1432,2952.6101074,-2134.9714355,19.1399994,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateDynamicObject(1432,2948.5148926,-2133.8886719,19.1399994,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateDynamicObject(643,2958.1801758,-2133.1745605,19.1399994,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (1)
CreateDynamicObject(1670,2952.6359863,-2135.0073242,19.7553368,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (1)
CreateDynamicObject(1670,2948.4353027,-2133.8400879,19.7553368,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (2)
CreateDynamicObject(1463,2949.8913574,-2127.3332520,19.4619408,0.0000000,0.0000000,0.0000000); //object(dyn_woodpile2) (1)
CreateDynamicObject(1463,2950.0141602,-2128.7683105,19.4619408,0.0000000,0.0000000,0.0000000); //object(dyn_woodpile2) (2)
CreateDynamicObject(1463,2949.9689941,-2128.1147461,20.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_woodpile2) (3)
CreateDynamicObject(743,2957.9504395,-2133.3603516,19.5000000,0.0000000,0.0000000,0.0000000); //object(kb_pot_1) (1)
CreateDynamicObject(4642,2883.2187500,-2143.6638184,25.2000008,0.0000000,0.0000000,0.0000000); //object(paypark_lan) (1)
CreateDynamicObject(3448,2886.1743164,-2160.1560059,20.6453114,0.0000000,0.0000000,0.0000000); //object(shamcprkin) (1)
CreateDynamicObject(3448,2890.9816895,-2160.1560059,20.6495075,0.0000000,0.0000000,180.0000000); //object(shamcprkin) (2)
CreateDynamicObject(983,2956.7851562,-2149.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2144.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2154.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2159.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2164.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2169.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2174.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2179.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2184.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2189.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2194.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2199.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(983,2956.7851562,-2204.0000000,19.8235550,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateDynamicObject(1232,2950.9638672,-2134.0527344,21.7000008,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)


Автор: Nazar_Sologubov
Объектов: 240
Данную работу вы могли видеть на CSR.
 

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Smolin

Что с текстурами?:D
Не для РП серверов вообще.

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#Pawno

ну текстуры да качают за то зона ровная))

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IPSMAX's

Мда ужас просто ужас.

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Гость
Эта тема закрыта для публикации ответов.
Авторизация  

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